Haste - The Joybringer of Zaun

XD haha·1/29/2020, 8:26:53 PM·3 votes·1,788 views

Passive - Electro-charged Weapons Haste can link to a nearby powerstation by clicking on it. The larger the station, the larger the link radius.

If Haste is to die Haste respawns at a linked station instead of at base after the respawn timer expires.

If Haste is linked to a station, Haste's attacks become empowered and scales off of and consumes a portion of the station's power.

Q - Cirrus 3000 Haste pulls out a vaccum that applies "suction stacks" in a cone, the closest first minion to reach 3 suction stacks is absorbed, and the ability stops. Enemies are slowed when attempting to run away from her when applying suction stacks. If Haste is linked to a powerstation, she may reactivate the ability to spit the minion back out dealing damage, like tahm kench. She may also tap this ability to blow nearby enemies away instead.

W - Mobile Power Farm (mandatory available at lvl 1) Haste may channel to deploy a power station (hold "w"). Haste initially has access to very small power stations, but as she level the ability she gets access to larger stations. Haste's total maintained power of all the stations scales with her champion level.

E - Trapmaker - she selects it like tf's card. Only works in the vicinity of a powerstation. E1 - Tripwire. Haste draws a tripwire from 2 walls. Champions that trip the wire are slowed, and a wall falls behind them, which can be damaged. E2 - Scrying Mode. Haste gives a powerstation the vision capabilities of a turret, but only in its radius. E3 - Image Projector. Haste projects the still image of any selected object on the ground.

Ultimate - Joybots Haste stores many joybots. She may channel to release one to patrol, or tap to release them all to reach a target location. The joybots cannot be damaged, and explodes upon contact. They do not actively seek out targets. Joybots not within the range of a powerstation, does not move, explode, and can be attacked, and provides no vision.

Short description, Haste is a auto-reliant mage, much like azir. However instead of autoing through soldiers, she relies on tools from her kit to trap, bait enemies and keep herself alive.

4 Comments

Breizhillien2/1/2020, 5:54:32 PM3 votes

Great idea and pretty cool mechanics.

I know it's your baby but here some ideas to make the Joybringer even more joyfull.

Passive : Haste should be able to choose if she want to respawn to her stations, and link to a station should be automatic once she's in range. Offering some counter play for the enemies once the sation is out of power. Aslo something as "linked power" should be a good idea, the more stations their, the more power they have, but it's decrease for all in the same time while Haste attack.

Q - Cirrus 3000 : Canalization who stop her. Execute minions with low health and with 3 stacks. Big Minions and Monsters can be "locked" on the Q if they are executed, becoming bullets if she "tap her Q" offering more damages and a good slow.

W - Mobile Power Farm : Stations should have health base on Haste AP.

E - Trapmaker

E1 - Trip Wire : No need to the wall, but the second enemy passing through is rooted for a short time. Even the first one if Haste use her Q. E2 - Scrying mode : Give vision on the radius of the station and deal AP damages to ennemies in it. E3 - Image Projector : I'm not sure of what it does, can you explain?

R - JoyBots : It's a difficult ultimate. being untargatable make them too strong. The channel one need to be stronger and bigger, walking through a define pattern and do something as alert Haste when he found an enemy. Or even better, walk forward and grab the first champion he found to bring it back to Haste. The wave ones, as I said, should be targatable and can only be cast if Haste is in a station radius.

How do you imagine her style? Steampunk like or something more like Jinx, colorful and crazy?

Besty of Mr 12/1/2020, 7:58:36 PM2 votes

Honestly, I quite like it. Sounds like a champion that'll really bring something unique to the table.