The Mordekaiser Rework we need and deserve!

Jacknife·3/29/2016, 7:51:39 PM·3 votes·1,372 views
mordekaiser by hoasind-d92i0xb

So for the longest time I've had this idea floating around, pretty much ever since the Juggernaut patch, but there were holes here and there that needed to be filled. Some aspects of it are practically copy/paste, some are completely new additions that I think would help. After a lot of thinking I think I've finally found something worth sharing, so please let me know what you guys think! This is quite the read, but any criticism is welcome! :D

Disclaimer: All numbers are arbitrary and circumvent to change. DO NOT FOCUS ON JUST THE NUMBERS!

Base Stats: Health: 540 +78 per lvl Health Regen: 1.2 H.P.S. (health per second) Movespeed: 325 ms Base AD: 59 + 2.3 per lvl Base Armor: 24 + 2.6 per lvl Base MR: 32 + 1.3 per lvl Base ATSP: .60 + .025 per lvl

Passive: Iron Man / Children of the Grave

Iron Man: All of Mordekaiser's abilities give him a temporary shield based on 5/10/20/30% of the damage done (5% at lvl 1 and upgrades based on ult rank). This shield is based off of his maximum health, and caps and 25% of his max health. Shield decay's at 2% of base health every half second, after 2 seconds of not being in combat.

Children of the Grave : Most of Mordekaiser's abilities curse enemy champions, dealing 2/3/4% of the targets current health over the course of 2 seconds (percentage based on lvl. 1 and ult rank) However, every tick of damage Mordekaiser can achieve on the target refresh the duration.

Q: Mace of Spades

Mordekaiser charges his mace, empowering his next 3 basic attacks to deal 5-50 (35% AD)(25% AP) extra magic damage. If Mordekaiser hits an opponent effected with Children of the Grave, this damage is doubled subsequent to the first strike and consumes the passive effect on the third swing. (first hit is normal, second doubled, third doubled again) This ability does not start Children of the Grave.

W: Creeping Death / Harvester of Sorrows

Creeping Death: All enemy units within 300 units of Mordekaiser are slowed by 7.5%. This effect is doubled if the enemy enters the field with Children of the Grave attached. This slow stacks multiplacitavely.

Harvester of Sorrows : Mordekaiser summons metal shards in the field around him, dealing 100-350(120% AP) to all enemies over the course of 4 seconds (hits every half second). Mordekaiser steals 1% of the max health of every enemy unit inside for every tick of damage (does not effect Baron/Dragon, 66% effective on minions). Once this ability is on cd, the passive and active effect end.

E: Siphon of Destruction

Mordekaiser feels the metal on all enemy units in a target cone and suppresses it, dealing 65-200 (45% AD)(50%AP) and interrupts all channeled abilities.

R : Am I Evil

Mordekaiser passively steals the essence of every enemy champion he has slain, up to 3. After channeling for 1 second, Mordekaiser brings out their essence to fight alongside him for 20 seconds. All ghosts can only basic attack, but mirror the essence of the slain champion and can apply on hit and spell effects from the mirrored champion and Mordekaiser. They all attack only one target that Mordekaiser chooses. Once the duration ends, all essences are consumed. Mordekaiser cannot gain essences during this ability.

2 Comments

Specilord3/29/2016, 8:36:30 PM1 votes

As a morde main his kit is fine you just have to build him correctly. Build Rylais 1st then tanky health items. Get tier 2 boots early and steraks gage is core on him. Max e last except against poke champs. For runes dont take AD runes because he has good base AD. I take mpen marks & glyphs, health per lv or armor seal vs ad and AS quints. AS quints because of his good AS growth, I dont build Nashor tooth on him and to land that 3rd Q faster.

For Keystone SRS but I use DFT. I play him top mid and jungle. For jungle I build my tier 2 jungle item skip cinderhulk to rush boots and rylais.

I read your Morde rework by the way but his kit doesnt need a rework