Amari, The Animated Armor [Champion Concept]

Èlisé·7/17/2019, 3:43:14 AM·1 votes·1,478 views

Amari, The Animated Armor

Choice of the Soul: Passive: Amari selects a weapon at the fountain to use at the start of the game between either a sword and shield or a longbow[Can’t be changed after the choice is selected.], Amari gets a different passive base on her choice.

Ghostly Knight(Shield and Sword): Amari gains 10 bonus armor and 10 bonus magic resist for each unique death, capping at 50 bonus armor and magic resist.

Doomed Marksman(longbow): Every tenth basic attack fears for 0.1-0.5 seconds(Based on level) on one target.

Q: Quickening Fear (cdr: 8 seconds) (Mana: 40/45/50/55/60)

Passive: Slows are 20% less effective against Amari.

Active: Amari gains 10/15/20/25/30% movement speed for 4 seconds and at the end of the duration fears all nearby enemy champions for 0.5/0.75/1/1.25/1.5. Ability can be reactivated to end the duration earlier.

W: Endless Battle (cdr: 14 seconds) (Mana: 60/70/80/90/100)

Active: Amari gains 10/18/26/34/42 bonus AD(+ 0.25 per 1% bonus attack speed) and a 50/80/110/140/170 shield(+20% bonus health) for 3/3.5/4/4.5/5 seconds, during the duration the next basic attacks deals 20/40/60/80/100 bonus magic damage.

E: Shard of Corruption (cdr: 28 seconds) (Mana: None) (Target Range: 1000 units)

Active: Amari places a Shard of Corruption on an area lasting for 44 seconds with four health (similar to how a ward has health), Amari and her allies can right click on the shard to heal 40/55/70/85/100 health(+20% missing health) over three seconds with a 10 second cooldown for the champion who recently healed or Amari can auto attack the shard which releases energy dealing 35/70/105/140/175(+0.75 per 1% bonus attack speed) AD damage in a circle. Healing consumes 1 health from the shard while attacking the shard consumes 2 health. Only one Shard of Corruption can be up at a time.

[Note: Enemies can’t attack the shard.]

R: Unshackled Soul (cdr: 240 seconds) (Mana: 200/300/400)

Passive: Upon death, Amari soul is free to move around while waiting to respawn she is intangible and unable to do damage, she is unable to use spells or auto attack, her recall only takes two seconds to take her soul to the fountain. Upon the end of the respawn timer, Amari respawn at her current location.

Active: Upon death, after 0.5 seconds Amari can revive herself instantly with 75/87.5/100% of her heatlh at her current location and deal 60/120/180(+1.2 per 1% bonus attack speed)(+10% bonus heath) AD damage in a 400 unit circle. Mana for usage of this ability is consumed after being revived.

HEALTH: 578 –2016 ATTACK DAMAGE: 63.5 – 126.9 HEALTH REGEN: 5.8 – 15.2 ATTACK SPEED: 0.642  (+ 0 – 53%) MANA: 271.5 – 862.3 ARMOR: 31 – 85.4 MANA REGEN: 6.8 – 13.2 MAGIC RESIST: 31.1 – 46 RANGE: 150/550 MOVE. SPEED: 340

Note: The whole idea behind this champion concept is it be a flex pick and I tried to make the abilities usable for a tank or adc build depending on what the team needs, I think its a pretty unique idea but I think the passive for the range weapon maybe needs to be changed a bit, unsure yet will see how this goes on here.

[sg-zephyr]

10 Comments

Rektagon7/17/2019, 10:49:50 AM1 votes

Choice of the Soul: Passive: Amari selects a weapon at the fountain to use at the start of the game between either a sword and shield or a longbow[Can’t be changed after the choice is selected.], Amari gets a different passive base on her choice.

I like this already. It's a bit like my Omen concept where the range is variable, but here you actually get a choice of range (between melee and ranged). This adaptability also means she will probably be viable in multiple lanes.

Ghostly Knight(Shield and Sword): Amari gains 20 bonus armor and 20 bonus magic resist for each death she has from enemy champions capping at bonus 120 armor and magic resist.

The idea is good, but the numbers and execution are poor. First - why is she rewarded for dying? Would this not simply encourage less fastidious play, and reward those who secure a high number of deaths in lane? If she's a carry, Amari should be rewarded for securing kills/assists and thus making successful plays around the map. Also, 20 bonus armour and MR per death is too damn high - even for a bruiser. The reason is because at 6 deaths, she will have 120 armour, on top of her base armour (85) effectively pushing her into tank territory at 205 armour. Many bruisers at full build don't even have 150.

Doomed Marksman(longbow): Every tenth basic attack fears for 0.1-0.5 seconds(Based on level).

Where's the fear radius? As in, is it only going to fear the target or everyone in an area?

Q: Quickening Fear (cdr: 8 seconds) (Mana: 40/45/50/55/60)

Passive: Slows are 20% less effective against Amari.

Active: Amari gains 10/15/20/25/30% movement speed for 4 seconds and at the end of the duration fears all nearby enemy champions for 0.5/0.75/1/1.25/1.5. Ability can be reactivated to end the duration earlier.

This is a fair ability, you even have Yi's passive in this Q so she will be a good pick against AsheAshe in Marksman form, or Glacial Augment users in general.

W: Endless Battle (cdr: 14 seconds) (Mana: 60/70/80/90/100) Active: Amari gains 10/18/26/34/42 bonus AD(+ 0.25 AD per 1% bonus attack speed) and a 50/80/110/140/170 shield(+25% bonus health) for 3/3.5/4/4.5/5 seconds, during the duration the next basic attacks deals 20/40/60/80/100 bonus magic damage.

Amari deploys this ability when she's about to make an attack, right? So why does the shield last for 5 at max seconds and scale with bonus health? It shouldn't make her into a tank, and will be busted if she's in bow form because her lane opponent cannot retaliate.

Alternatively, you could simply raise the cooldown slightly.

E: Shard of Corruption (cdr: 28 seconds) (Mana: None) (Target Range: 1000 units)

Active: Amari places a Shard of Corruption on an area lasting for 36 seconds with four health (similar to how a ward has health), Amari and her allies can right click on the shard to heal 40/55/70/85/100 health(+20% missing health) over three seconds or Amari can auto attack the shard which releases energy dealing 35/70/105/140/175(+0.75 AD per 1% bonus attack speed) AD damage in a circle. Healing consumes 1 health from the shard while attacking the shard consumes 2 health. Only one Shard of Corruption can be up at a time.

This is a nice, unique ability. However, is the heal applied after every 1 health is depleted? If so, then this heal could possibly be applied 4 times, making the numbers you've provided busted. You should try to clarify how it works a bit more in this section.

R: Unshackled Soul (cdr: 240 seconds) (Mana: 200/300/400)

Passive: Upon death, Amari soul is free to move around while waiting to respawn she is intangible and unable to do damage, she is unable to use spells or auto attack, her recall only takes two seconds. Upon the end of the respawn timer, Amari respawn at her current location.

Active: Upon death, after 0.5 seconds Amari can revive herself instantly at her current location and deal 60/120/180(+1.2 AD per 1% bonus attack speed)(+10% bonus heath) AD damage in a 400 unit circle. Mana is consumed after being revived.

You should make it so that if she does not cast this ability after death, she respawns at the fountain like a normal champion - unless that's what you've already done here. I mean, I'm not sure what it means by 'her recall only takes 2 seconds' unless you mean she can back while dead. I like the revive, but:

  1. Can Amari's allies and enemies see her soul? So when she's about to respawn, they can see her?
  2. How much health does she revive with?

Overall this is a niche concept and something I haven't seen on the boards before, but the numbers will need some cleaning up to prevent her from being a Zoe on release.

Mr Voidling7/17/2019, 4:18:46 PM1 votes

Quick question before I dive deeper into the kit and whatnot. If she chooses to revive after 0.5 seconds, near instantly, and then dies AGAIN immediately after. Would that give the enemy gold for killing her twice? Or would killing gold only be granted after she revives naturally/doesn't use R?