Amari, The Animated Armor [Champion Concept]
Amari, The Animated Armor
Choice of the Soul: Passive: Amari selects a weapon at the fountain to use at the start of the game between either a sword and shield or a longbow[Can’t be changed after the choice is selected.], Amari gets a different passive base on her choice.
Ghostly Knight(Shield and Sword): Amari gains 10 bonus armor and 10 bonus magic resist for each unique death, capping at 50 bonus armor and magic resist.
Doomed Marksman(longbow): Every tenth basic attack fears for 0.1-0.5 seconds(Based on level) on one target.
Q: Quickening Fear (cdr: 8 seconds) (Mana: 40/45/50/55/60)
Passive: Slows are 20% less effective against Amari.
Active: Amari gains 10/15/20/25/30% movement speed for 4 seconds and at the end of the duration fears all nearby enemy champions for 0.5/0.75/1/1.25/1.5. Ability can be reactivated to end the duration earlier.
W: Endless Battle (cdr: 14 seconds) (Mana: 60/70/80/90/100)
Active: Amari gains 10/18/26/34/42 bonus AD(+ 0.25 per 1% bonus attack speed) and a 50/80/110/140/170 shield(+20% bonus health) for 3/3.5/4/4.5/5 seconds, during the duration the next basic attacks deals 20/40/60/80/100 bonus magic damage.
E: Shard of Corruption (cdr: 28 seconds) (Mana: None) (Target Range: 1000 units)
Active: Amari places a Shard of Corruption on an area lasting for 44 seconds with four health (similar to how a ward has health), Amari and her allies can right click on the shard to heal 40/55/70/85/100 health(+20% missing health) over three seconds with a 10 second cooldown for the champion who recently healed or Amari can auto attack the shard which releases energy dealing 35/70/105/140/175(+0.75 per 1% bonus attack speed) AD damage in a circle. Healing consumes 1 health from the shard while attacking the shard consumes 2 health. Only one Shard of Corruption can be up at a time.
[Note: Enemies can’t attack the shard.]
R: Unshackled Soul (cdr: 240 seconds) (Mana: 200/300/400)
Passive: Upon death, Amari soul is free to move around while waiting to respawn she is intangible and unable to do damage, she is unable to use spells or auto attack, her recall only takes two seconds to take her soul to the fountain. Upon the end of the respawn timer, Amari respawn at her current location.
Active: Upon death, after 0.5 seconds Amari can revive herself instantly with 75/87.5/100% of her heatlh at her current location and deal 60/120/180(+1.2 per 1% bonus attack speed)(+10% bonus heath) AD damage in a 400 unit circle. Mana for usage of this ability is consumed after being revived.
HEALTH: 578 –2016 ATTACK DAMAGE: 63.5 – 126.9 HEALTH REGEN: 5.8 – 15.2 ATTACK SPEED: 0.642 (+ 0 – 53%) MANA: 271.5 – 862.3 ARMOR: 31 – 85.4 MANA REGEN: 6.8 – 13.2 MAGIC RESIST: 31.1 – 46 RANGE: 150/550 MOVE. SPEED: 340
Note: The whole idea behind this champion concept is it be a flex pick and I tried to make the abilities usable for a tank or adc build depending on what the team needs, I think its a pretty unique idea but I think the passive for the range weapon maybe needs to be changed a bit, unsure yet will see how this goes on here.
[sg-zephyr]
Ashe in Marksman form, or Glacial Augment users in general.
on release.