[Champion Concept] Kasumi, the mist walker

Èlisé·7/16/2019, 2:41:36 PM·2 votes·1,287 views

Encouraging Weather Passive: Kasumi Regenerates 1% of her health per second while in mist.

Q: Mist creator (cdr: 7 seconds) (Mana: 70/80/90/100/110) (Target Range: 850) (Effect Radius: 400)

Active:Generates a small mist for 11/17/23/29/35 seconds which slows for 20% to enemies, when Kasumi is within the fog her basic attacks deal 10/15/20/25/30(+10% total AD) more AD damage.

W: Spreading mist (cdr: 4 seconds) (Mana: 40/50/60/70/80)

Active: Expands the size of created mist by 200 units and extends its duration for 3/6/9/12/15 seconds. This ability can be use on the same mist up to a max of five times.

E: Corroding air (cdr: 6 seconds) (Mana: 35)

Passive: Created mist deals 20/45/70/95/120(+20% bonus AD) damage per second when enemies are within fog.

Active: Basic attacks ignore 5/6.75/8.5/10.25/12 armor.

R: The Walking Mist (cdr: 80 seconds) (Mana: 100/110/120)

Active: Kasumi becomes a mist elemental, she gains: 10/20/30 movement speed, is ghosted, and is immune to knockback. Kasumi can also see enemy wards nearby without need of a control ward. When Kasumi health reaches 20% or lower she reverts back to her human self.

HEALTH: 602 – 2051 ATTACK DAMAGE: 65 – 117.2 HEALTH REGEN: 5.6 – 16.4 ATTACK SPEED: 0.645  (+ 0 – 55.7%) MANA: 310 – 1104 ARMOR: 32 – 83 MANA REGEN: 5.6 – 17.5 MAGIC RESIST: 30.1 – 37.9 RANGE: 600 MOVE SPEED: 335

[slayer-pantheon-thumbs]

15 Comments

Janúary7/16/2019, 3:09:52 PM2 votes

Awesome concept!

Mr Voidling7/16/2019, 7:31:55 PM2 votes

Well my main issue with her kit would probably be the lack of play-making. Basically everything is passive damage or effects, you have no hard hitting or play-making abilities. Literally just a zoning support once you get E, which should probably be reversed? Passive 120+ damage per second is pretty strong, basically Fiddle rank 1 R permanently activated, but with a potential radius of 1,400 units(2x Pantheon R size is HUGE). I imagine her currently just zoning out Baron for days, get a item 3151 and then you'll dominate teamfights without having to do much of anything. Get Q > E > W, max W and then E. Win Game.

So for slight fixes, Mundo does 0.3% Health per second on Passive, so lower it to at MOST 1% Missing Health while in Mist? Your mist would be almost everywhere, but still a condition for activating, and Missing Health helps make it not TOO oppressive but still helpful against getting poked to death down in bot lane.

I think changing the mist to act more like Ivern bushes would be better? So set effect radius but they connect to each other? This would let her replace her W for another ability while still letting her "spread" the mist. As creating mist and increasing the size is basically the same thing? If you do that change then you can make W into a wall-ish ability. Turns the mist into a barrier that dampens enemy projectiles inside(-40/45/50/55/60% damage) and grounds enemies inside(Poppy barrier for enemies trying to dash inside/through the mist). Would probably snare enemies inside mist upon cast and then provide the other effects for 3-5 seconds.

Her E could be reversed, enemies inside mist passively have reduced armor by x amount or x%, and the active turns the mist into the damaging form(might do small passive damage still though).

R COULD consume mist? Or something? Just doesn't seem very helpful though, to use in teamfights or to really help the game progress. Maybe have a recast effect? That deals damage and reverts her? So getting low on health would cancel out your recast, making it more dangerous.

Because we all know in-game right now she would sit safe under tower and just spam mist to kick away the enemy botlaners. SOME kind of more active gameplay would certainly help. No more Yuumi's lol.

Fukushuo7/16/2019, 3:59:22 PM1 votes

Broken concept. You can use Spreading mist on 1 mist infinite number of times, making it as large on whole map eventually, and you only need lvl1 of this ability to sustain mist in place. And I don't know how her(?) ultimate works, the passive part. Is she not human? What non-human state gives her? Because Passive on ability means it works globally on champion, not only during ability activation. So Ultimate passive part in that case should be in Active part I think.

KalokasIsMyDaddy7/16/2019, 4:43:35 PM1 votes

Generally speaking, many people wouldn't like her because she'd just keep mist on lane forever, and with nearsight she will just kite you infinitely and you also won't be able to CS. Also, her health regen would make her annoying as hell. Literally nobody would want to lane against such a champion. It's like her whole kit is made to make you go crazy.

Queen Jacquelyn7/26/2019, 2:23:53 PM1 votes

I love the idea, but I agree with some of the other people that she should a) have a much shorter range, so she can't just sit under tower, and b) give her a more active ability. I think the R could have a shorter duration and increase her attack speed and attack damage or something as well. You could also just have the mist last less time, but be able to reactivate the Q on an existing mist cloud to expand it, combining the Q and W. I feel like her R could be a passive of when she is in mist, and instead have it activate all existing mist clouds, extending their duration, buffing allies, and damaging enemies using the mist.

I personally think this idea is SUPER COOL, it just needs a little more development. I'd love to see more of it!