[Champion Concept] Kasumi, the mist walker

Èlisé··2 votes·1,287 views

Encouraging Weather Passive: Kasumi Regenerates 1% of her health per second while in mist.

Q: Mist creator (cdr: 7 seconds) (Mana: 70/80/90/100/110) (Target Range: 850) (Effect Radius: 400)

Active:Generates a small mist for 11/17/23/29/35 seconds which slows for 20% to enemies, when Kasumi is within the fog her basic attacks deal 10/15/20/25/30(+10% total AD) more AD damage.

W: Spreading mist (cdr: 4 seconds) (Mana: 40/50/60/70/80)

Active: Expands the size of created mist by 200 units and extends its duration for 3/6/9/12/15 seconds. This ability can be use on the same mist up to a max of five times.

E: Corroding air (cdr: 6 seconds) (Mana: 35)

Passive: Created mist deals 20/45/70/95/120(+20% bonus AD) damage per second when enemies are within fog.

Active: Basic attacks ignore 5/6.75/8.5/10.25/12 armor.

R: The Walking Mist (cdr: 80 seconds) (Mana: 100/110/120)

Active: Kasumi becomes a mist elemental, she gains: 10/20/30 movement speed, is ghosted, and is immune to knockback. Kasumi can also see enemy wards nearby without need of a control ward. When Kasumi health reaches 20% or lower she reverts back to her human self.

HEALTH: 602 – 2051 ATTACK DAMAGE: 65 – 117.2 HEALTH REGEN: 5.6 – 16.4 ATTACK SPEED: 0.645  (+ 0 – 55.7%) MANA: 310 – 1104 ARMOR: 32 – 83 MANA REGEN: 5.6 – 17.5 MAGIC RESIST: 30.1 – 37.9 RANGE: 600 MOVE SPEED: 335

[slayer-pantheon-thumbs]

15 Comments

Janúary2 votes

Awesome concept!

Mr Voidling2 votes

Well my main issue with her kit would probably be the lack of play-making. Basically everything is passive damage or effects, you have no hard hitting or play-making abilities. Literally just a zoning support once you get E, which should probably be reversed? Passive 120+ damage per second is pretty strong, basically Fiddle rank 1 R permanently activated, but with a potential radius of 1,400 units(2x Pantheon R size is HUGE). I imagine her currently just zoning out Baron for days, get a item 3151 and then you'll dominate teamfights without having to do much of anything. Get Q > E > W, max W and then E. Win Game.

So for slight fixes, Mundo does 0.3% Health per second on Passive, so lower it to at MOST 1% Missing Health while in Mist? Your mist would be almost everywhere, but still a condition for activating, and Missing Health helps make it not TOO oppressive but still helpful against getting poked to death down in bot lane.

I think changing the mist to act more like Ivern bushes would be better? So set effect radius but they connect to each other? This would let her replace her W for another ability while still letting her "spread" the mist. As creating mist and increasing the size is basically the same thing? If you do that change then you can make W into a wall-ish ability. Turns the mist into a barrier that dampens enemy projectiles inside(-40/45/50/55/60% damage) and grounds enemies inside(Poppy barrier for enemies trying to dash inside/through the mist). Would probably snare enemies inside mist upon cast and then provide the other effects for 3-5 seconds.

Her E could be reversed, enemies inside mist passively have reduced armor by x amount or x%, and the active turns the mist into the damaging form(might do small passive damage still though).

R COULD consume mist? Or something? Just doesn't seem very helpful though, to use in teamfights or to really help the game progress. Maybe have a recast effect? That deals damage and reverts her? So getting low on health would cancel out your recast, making it more dangerous.

Because we all know in-game right now she would sit safe under tower and just spam mist to kick away the enemy botlaners. SOME kind of more active gameplay would certainly help. No more Yuumi's lol.

Èlisé1 votes

She has no AP scaling so she doesn't abuse stuff like that, I thought about the ivern bush related kinda thing maybe I will do that for version 2. I will be working on version two very soon. Thanks for the reply.

https://www.reddit.com/r/leagueoflegends/comments/cdhkn0/champion_concept_skyla_the_explosive_expert/ A link to Skyla, the explosive expert if you wanna check it out. so far only complain about it was its reminds people of ziggs and jhin :P pretty happy with that one.

Queen Jacquelyn1 votes

In regards to the Ivern bush thing, you could just decrease the mist duration and area, and have her be invulnerable while in the mist (cuz she would just become mist)

Èlisé1 votes

Well I am revisiting this idea and remaking it to be more assassin like.

Fukushuo1 votes

Broken concept. You can use Spreading mist on 1 mist infinite number of times, making it as large on whole map eventually, and you only need lvl1 of this ability to sustain mist in place. And I don't know how her(?) ultimate works, the passive part. Is she not human? What non-human state gives her? Because Passive on ability means it works globally on champion, not only during ability activation. So Ultimate passive part in that case should be in Active part I think.

ChaosReyn1 votes

So I know we're on the same page, when you say "broken" you mean "ridiculously weak, but also fundamentally impossible to buff due to how the mechanics are worded" correct?

I do appreciate where the OP intended for this to go, but this is a far cry from it.

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/HFKyTBNc-champion-concept-auralee-phantasm-of-the-isles

When it comes to finding ways to make mists interact over an extended zone, it's important to first make sure they're not going to permanently remain. >.>

Èlisé1 votes

I plan on updating this base on people's replies thanks for the input.

ChaosReyn1 votes

fair.

No disrespect meant, just more that when people usually post their initial concepts here, I'm actually used to seeing more than you had listed already is all.

This is probably closer to like the very beginning of the process than your first actual attempt to set everything up, on re-reading, and it threw me off.

Èlisé1 votes

Its all good, I usually post on here to check what's broken and adjust it for the lol reddit.

Èlisé1 votes

I removed the indefinite stacking from the w and gave it a limit.

Èlisé1 votes

I should make the ultimate passive into the active, thanks for the reply, she is basically a air/mist elemental in human form. The ult idea was a different take on shapeshifting ults.

I removed the indefinite stacking with the w.

KalokasIsMyDaddy1 votes

Generally speaking, many people wouldn't like her because she'd just keep mist on lane forever, and with nearsight she will just kite you infinitely and you also won't be able to CS. Also, her health regen would make her annoying as hell. Literally nobody would want to lane against such a champion. It's like her whole kit is made to make you go crazy.

Èlisé1 votes

I can adjust it to be a bit more fair to play against, any suggestion please note I really would like to keep the near sight but i can either remove it and increase the slow or replace it with a minor debuff.

Update: decided to remove the nearsight and increase the slow.

Queen Jacquelyn1 votes

I love the idea, but I agree with some of the other people that she should a) have a much shorter range, so she can't just sit under tower, and b) give her a more active ability. I think the R could have a shorter duration and increase her attack speed and attack damage or something as well. You could also just have the mist last less time, but be able to reactivate the Q on an existing mist cloud to expand it, combining the Q and W. I feel like her R could be a passive of when she is in mist, and instead have it activate all existing mist clouds, extending their duration, buffing allies, and damaging enemies using the mist.

I personally think this idea is SUPER COOL, it just needs a little more development. I'd love to see more of it!

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