[Gamemode sugestion] Void Event: Hunt

Sancre·6/3/2016, 9:08:08 PM·3 votes·1,100 views

Lore

A void portal has been opened, a void creature in development has been released on Runeterra, this creature has far more complex adaptation capabilities, many nations are moving to hunt down this herald of the void, as it staying and evolving might lead to a full on void invasion.

http://vignette2.wikia.nocookie.net/gurennlagann/images/0/0c/G-L_-_Anti-Spiral.jpg/revision/latest?cb=20090223225331

Rules

Two teams fighting in a darkened cristal scar without turrets or capture points, 1 player as the void creature, 3 players as the hunting team, they can clear camps and new random monsters to get gold, and later buy items, the void entity can kill monster to stack all stats and heal slightly, as he cant buy any item (The stack adquired depends on the jungle monster killed)

The monster will start with 6 mask chosen in the lobby before the match, 3 will be the active roles it can use during the match, while the last 3 in the item slots will be destined to summon special minion to aid it in battle.

These mask seal the power of the first voidborns, each of these mask gives 4 skills, that unlocks along with the void entity level, from lvl 1 to 18. These skills are based on the determined champion subclasses

The voidborn can switch masks at will to change its moveset as it sees fit.

The monster has 2 sumoners: smite and radar, a new summoner that gives vision of the whole map for 2 seconds, both spells have reduced cooldown

While the hunters can't equip smite, the rest of the summoner spells are avaliable

After 30 minutes a special relic will activate in the central platform, if the hunters reach it and activate it, the Voidborn will suffer a state called "Bathed in light" that will reduce its current statistics by 25%. This will last for 3 minutes.

If the creature were to reach the relic before the hunters, these will suffer a debuff called "Whispers of the void" where they will see al its stats decreased by 25%, this state will last also 3 minutes


Masks and ultimate moves

Mask of Vanguard Heavenly Smite: area displacement to the center and 1 second root

Mask of Warden Reflexion: Wall that bounces off any enemy trying to get through it some distance back, skillshot that goes through it will be 50% weakened, half damage and cc duration, the wall lasts for 5 seconds and can only makes a unit bounces 1 time.

Mask of Juggernaut Psy blade: doubles autoatack and skill range

Mask of Diver Skypiercer: drill like charge that knocks aside a short distance all enemy units that touch it until the charge ends, the diver is cc inmune until the charge ends, then all the cc will be aplied

Mask of Assassin Totem of the unseen: Places down a special visible ward with 4 charges that turns the user invisible while inside the area and while the ward lasts

Mask of Skirmisher Sticky finger: throws a long range hook that lets the user propel towards the impacted surface or unit

Mask of Burst Mage Linker: allow the unit to link enemy units to amplify the effects of the cc, as the damage or cc that one linked unit suffers will be transmited to the other linked units

Mask of Battle Mage Runic flame: ignites a enemy unit with a rune, that unit will suffer magic damage over time, any attack casted on that unit by the user will send the runic flame flying around the unit, igniting enemies around, the flame dies on an unit after 3 seconds since it started , the effect can be refreshed while the user keeps attacking an affected unit and then another one close to the first one that its on fire.

Mask of Artillery Mage Bisection portal: sets a portal in front of the user that divides any skillshot shot by the user into 2, travel in paralel trayectory and one next to the other, the portal lasts 4 seconds

Mask of the Enchanter Power of nature: area spell that affects ally units, units afected by it will obtain a shield of 10% their maximum hp (the shield will have a thorn effect), and when the shield expires after 3 seconds or its bursted down, the objectives will be healed by 15% of their maximum hp

Mask of the Disruptor Mirage: short aoe spell that causes the enemy to see mirages, this skill will make them see things than aren't there, like ulting fiddles out of nowhere, a veigar ult on them, malzahar's void gate and so on, these apply no cc or damage even if the original skill do, the mirages shown to each enemy are completelly random, mirage lasts for 5 seconds.

Mask of the Marksmen Barrage: the unit creates a sigil that will deploy a barrage of long range proyectiles in a set direction, up to 15, that has the same damage as that unit's autoatacks, can't apply on hit effects, but can crit.


Objective

Anihilation. The first team that is killed loses

The monster will be weaker than the champions at many points in the match, but if they leave it escape for too long, it will become far stronger

2 Comments

iSlappedMyPPOff6/3/2016, 10:47:08 PM1 votes

There's a few too many masks for the Void Creature in my opinion. Maybe having the Void Creature pick a couple of masks in champ select (as opposed to choosing summoner spells (instead of ultimate levels they get to pick an additional mask?)) would be better than having them randomly spawn. Also maybe re purposing the dominion map would be better (larger map = more jungle camps / more potential for the void creature). Also continuing with the dominion map idea, maybe add some sort of relic (like the empowerment relic in the middle of the map) to weaken the void creature for a short duration (has a cd and also provide a chance for the void creature to bait out the opposing team or the hunters to set an ambush for the creature.) Good idea overall and sounds like it would be verrrry fun to play.