Urgot Rework Idea
I happen to love Urgot's design since it's unique, but it is old and not suited for this new meta, he simply cannot survive as a Marksmen and I'd love for him become either a Top/Jungler where he actually might become viable. Happy to incorporate advice, I encourage ideas as it might be better then mine and will improve the post.
Abilities
Passive - Zaun Touched Bolt Augmenter Urgot's basic attacks, and acid missiles reduce the damage dealt by his target by 15% for 2.5 seconds. After three hits, zaun nanomachines activate and will begin to vampirize health from its target, healing is doubled if skewer is used in Urgot's melee form. (Works on creeps/neutral monsters)
Q - Acid Missile/Acidic Blade ACTIVE: Urgot fires a missile from his left shoulder in a line, dealing physical damage to the first enemy it hits and refunding 20 mana if it kills its target.
Acid Missile can also directly target enemies affected by Noxian Corrosive Grenade, passing over all other enemies to hit them directly.
ACTIVE: Melee Form - Urgot skewers his target, leaving his blade in them for 1.5 seconds causing them to bleed.
W - Terror Capacitor ACTIVE: Urgot shields himself for up to 5 seconds, causing his basic attacks and acid missile/acidic blade to slow his targets for 1.5 seconds; also when activated, switches between his melee/ranged form
E - Noxian Corrosive Grenade/Acid Thrower ACTIVE: Urgot launches a corrosive grenade to the target location, dealing physical damage to all enemies hit over 5 seconds and reducing their armor for the duration. ACTIVE: Melee form - Urgot sprays out corrosive acid in a flamethrower like sequence dealing physical damage to all enemies hit over 5 seconds and reducing their armor for the duration.
R -** Zaun Hyper Kinetic Position Reverser Grenade** ACTIVE: Urgot shoots a grenade into a target dealing damage and reversing his position with them; suppressing them for the duration of the switch. And causing all surrounding enemies except the reversed individual to flee for 1.5 seconds.