Skug, the Ocean’s Nightmare

Jellycake Demon··1 votes·378 views

You know how in Nami's LORE that her people was going to be under attack from "terrors of the deep" without the moon stone, will i got to thinking on what 1 of these things might look like.....so as i was thinking i remebered the Syfy Movie Sharkopus & thought that thing might be a good Champion idea. the LORE behind this guy is basiclly he is a hunter that is looking for Nami & then kills her so she can't bring the Moon Stone back to her people, but since she is a LOL Champion she was pretty much untouchable. so do some circumstances he "joined" the League but all he wants to do is to wait for the right moment to kill Nami, he came close a few times but they were all busted because Fizz was around to save Nami's tailfin. so now Skug's mission is to kill Nami & Fizz (Fizz is more of a personal problem).

so what do you think of this underwater monster, thought Riot could use another ocean themed Champion.

Primary: Assassin. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 8. Defense Power: 3. Ability Power: 2. Difficulty: 7. Friends: None. Rivals: Nami & Fizz. .Skug is a high damage Top or Mid Lane Assassin that can bully the enemy making any attempt to fight him a major problem with his elusive nature, or he can be a roaming sustainable Jungle Assassin with limited hard ganks but has great clean up potional.

Health: 317(+30). Health Regen.: 2.3(+0.40) Mana: 0(+0). Mana Regen.: 0(+0) Range: 250(Melee). Attack Damage: 58(+3.4) Armor: 13(+2.1). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.

Appearance: Skug is a 5’ft tall shark-opus that has the head & torso of a great white shark but has 6 tentacles, instead of having fins Skug has 2 tentacle arms that are armed with sharp sickle blades, Skug's back & dorsal fin is plated with light armor. On the left side of Skug’s face are a massive scar & his left eye blind, on his lower jaws right side are 3 rings

Passive: Feeding Frenzy. When Skug has killed either a Large Monster or an enemy Champion he will be Healed by 4% of his missing HP while also granting 40% Movement Speed Boost for 1 second, this Ability has a 1 second Cool Down after being used.

Q-Ability: Slithering Wave. Range: 450. Cool Down: 14/13/12/11/10. Physical Damage: 45/85/125/165/205(+40% bonus AD). Activate: after Skug has chosen a narrow path with this Ability then upon its activation Skug will quickly slither in the chosen direction then when he reaches the end of the path he will quickly slither back to his starting position, if Skug comes in contact with any enemy Minions or Monster they will be Knocked Up & be dealt Physical Damage however if Skug comes in contact with an enemy Champion then he will deal Physical Damage & Stuns them for 0.5 seconds. If Skug kills an enemy Champion with this Ability then it’s Cool Down will be reduced by 25%, on the return slither Skug will only deal 10% of the Abilities current damage output to affected enemy Champions if he came contact with them on the initial slither.

W-Ability: Dark Cove. Range: Self-Cast. Cool Down: 18/17/16/15/14. Passive: if Skug takes 12% of his current Max HP in damage he will create a 150-radius Ink Pool, the Ink Pool will last for 3 seconds & will lower enemies Movement Speed by 25% when they enter the pool & for 1.5 seconds when leaving the pool. Activate: after Skug has activated this Ability he will create a cloud of ink that covers 150-radius around himself for a 3 second duration, while the ick cloud is active Skug will be Immune to Single-Target Abilities also any enemies within the cloud will be Blind.

E-Ability: Gorge. Range: 350. Cool Down: 9. Physical Damage: 65/105/145/185/225(+40% bonus AD). Heal: 4%/5%/6%/7%/8%. Passive: every 3rd Basic Attack will deal 7% of Skug’s current Attack Damage as Physical Damage. Activate: after Skug has chosen a 80-degree cone with this Ability then upon its activation Skug will have his head tilted on its side then he unleashes a massive bite, if any enemies are within the cone upon the Abilities activation then they will be dealt Physical Damage & will have Bleed applied to them for 1.25 seconds. After damaging enemies with this Ability then Skug will be Healed by a percentage of the dealt to each affected enemy.

R-Ability: Death From Below. Range: 800. Cool Down: 135/125/115. Physical Damage: 185/265/375(+50% bonus AD). Bonus Physical Damage: 10%/15%/20%. Activate: after Skug has chosen a broad path with this Ability then upon its activation Skug will dive into the ground he will then travel in the chosen direction, when Skug has reached the end of the path or when he has recast the Ability he will then erupt from the ground. When Skug erupts from the ground he will deal Physical Damage to all enemies within 200-radius around the end of the path as well as Knocking-Up all affected enemies, if any enemies are within the 50-radius of Skug when he erupts from the ground will be dealt bonus damage.

Taunts: Animation: Skug stands upon on his 4 legs tentecles looking down then slams his open mouth on the ground, pulls his head back up with a large rock his mouth which he then crushes. Taunt #1: even the sturdiest of rocks is nothing more then chum in my jaws. Taunt #2: my jaws will turn anything into fish food even this rock is fish food. Taunt #3 - Nami: soon little fishy you will be nothing more then scraps between my teeth. Taunt #4 - Nami: I hope you'll put up a better fight when you respawn. Taunt #5 - Fizz: You can't protector her forever little guppy. Taunt #6 - Fizz: sooner or later you will end up nothing more than a midnight snack for me.

Jokes: Animation: Skug will start yawning then he fart out an ink cloud then tries to fan it away. Joke #1: AHHHH man this is so boring (fart) woops ah nobody saw that. Joke #2: this is to easy i had a harder time finding dinner than (fart) umm that was last nights supper. Joke #3 - Nami: soon Nami soon you will be nothing more than (fart) uh forget you heard that. Joke #4 - Nami: it's only a matter of time before I (fart) get you fishy.

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