[Champion Concept] Hondo, the Strength of Ionia
Place of Origins: Ionia. Primary: Fighter. Secondary: . Additional Roles: Player Choice. Upon Selection: Ionia will never again know fear. Arriving on the Rift: Time to put my training to the test.
Statistics: Attack Power: 5. Defense Power: 7. Ability Power: 1. Difficulty: 8.
Health: 485(+31) Health Regen.: 2.1(+0.38) Manna: 379(+30) Mana Regen.: 2.0(+0.37) Attack Range: 125(Melee) Attack Damage: 46(+3.1) Armor: 15(+2.1) Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%) Move. Speed: 342
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Enemies:
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Appearance: (Bodily design) . Hondo is a mild-age Ionian man with black hair that’s in a chonmage fashion, both of his eyes area deep chocolaty brown. While Hondo’s body maybe “large” & “hefty” looking he does have muscular arms & legs with some pretty broad sturdy hands. (Clothing & Special features) . Hondo wears a mawashi under a dark grey yukata having the top hanging loosely around his waist, on the outer-side of the thigh is a picture of an ox surrounded by lightning bolts. On his back are tattoos that resemble fire with a bull skull at the center of the tattoo. (Equipment) . none.
Summoner Spells:
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Innate Passive: Body of Strength. Through rigorous training Hondo has trained his body to be a wall of muscle & power, because of his bulk Hondo takes 4%(+0.5% per Lv.) reduced Physical Damage from all sources but also his hefty bulky makes it impossible to be moved by force making him being Immune to Knock Up & Knock Back.
Q-Ability: Palm Hammer. Range: 385. Cool Down: 13/12/11/10/9. Cost: 50/60/70/80/90. Physical Damage: 35/65/95/125/155(+40% bonus AD). **Activation: ** After Hondo has chosen a broad path with this Ability then upon its activation Hondo will thrust his right arm in the targeted direction, as Hondo’s open palm is traveling down the path the first enemy that he hit will be dealt Physical Damage as well as applying a 1.25 second Stun. . If Hondo uses this Ability after he uses Mountains Fortitude within 1.5 seconds then the Ability will also Shred 5% of the targets Armor for the duration of Stun. . If Hondo uses this Ability after he uses Purifying Offering within 1.5 seconds then the Ability will apply a De-Buff that decreases all Healing effects they receive for the duration of the Stun.
W-Ability: Mountains Fortitude. Range: Self-Cast. Cool Down: 21/20/19/18/17. Cost: 100. Bonus Physical Damage: 45/65/85/105/125(+40% bonus AD). Activation: After Hondo has activated this Ability he will raise one leg up then slam it onto the ground readying himself for combat, after the initial activation Hondo is Immune to all Damage & Crowed Control effects made against him for 0.75 seconds. Once Hondo has finished this action he is ready for a fight which has his next Basic Attack will deal bonus Physical Damage.
E-Ability: Purifying Offering. Range: Self-Cast. Cool Down: 20/18/16/14/12. Cost: 70/80/90/100/110. Activation: After Hondo has activated this Ability he will throw purifying salt over a 170-radius at his current location which purifies the area of all evil, after the throwing the salt Hondo immediately Cleanses all negative De-Buffs & Status Effects from both himself & any allied Champions currently within the radius. After the initial activation the salt will remain on the Map for 2 seconds which will continue to remove any negative De-Buffs & Status Effects.
R-Ability: Rumbling of the Mountain. Range: 150-to-400. Cool Down: 175/155/135. Cost: 120. Physical Damage: 20/30/40(+40% bonus AD). Activation: After Hondo has chosen a broad path with this Ability then upon its activation Hondo will start marching forward thrusting both of palms in front of him pushing any enemies that he comes in contact with down the path, every 50-Unites that Hondo advances he will deal Physical Damage to all enemies that he is currently pushing down the path. If Hondo keeps pushing enemies into either a Tower or Wall then the target takes 10% increased damage, this ability can cross over Terrain or Walls while active.