Zimn -The Demon of Wuju

Tamur·11/2/2015, 9:02:19 PM·5 votes·2,675 views

**Zimn - The Wuju Demon **

Team Builder Suggestions Assassin or Juggernaut

Attack: High Defense: Average Spells: Low Difficulty: Average

Weapon Claws Range 125

**Appearance: ** Classic http://imgur.com/H142sqD

Skins

Dreadnought Zimn

https://i.ytimg.com/vi/FOkp5YxlnfM/maxresdefault.jpg

Pre-transformed Zimn

https://68.media.tumblr.com/bb48ded70418c383d0221ba616d06829/tumblr_ou5ig9wkjD1uao7gpo1_1280.jpg

Alien Zimn (Zimn looking like one of the creatures from the Alien movies)

Stats-----------------------at level 18

HP 490 (+80 per level)--------------------1930 Wuju 100 (+25 per level)----------------550 AD 50 (+3.3 per level)----------------------109.4 AP 0 AS .679 (+3% per level)------------------1.24 Movement 350 Armor 15 (+3 per level---------------------69 MR 30 HP Regen 5 (+.7 per level)-----------17.6 Wuju Regen 5 (+1.4 per level)------28.8

Resource Wuju: Wuju is a hybrid of Mana + Energy and only ways to restores it is through spell vamp and one ability on the champion.

http://www.hiveworkshop.com/forums/resource_images/13/icons_12618_btn.jpg Innate - True Wuju:

(Passive) After killing a champion or large Monster Zimn increases his AD, AP, Armor, Magic Resist, and Heath Regen by 10% of his missing Wuju for 4 seconds. this refreshes every champion/large monster kill

Q - Shredder

Zimn begins to spin out of control creating a vortex of death dragging all nearby (300) enemy units to him dealing 70/80/90/100/110 +50% AD then they are violently thrown out the other side from which they were dragged If the enemy is thrown into a wall are damage for 40% MS points of physical damage stunned for 1 second.

Cost 20/25/30/35/40 Range: Casting: Stationary Damage Zone: 300, Toss Zone:600 CD 20/18/16/14/12 seconds

http://www.hiveworkshop.com/forums/resource_images/10/icons_9252_btn.jpg **W - Dark Wuju **

Zimn sends out a bolt of energy dealing +40/60/80/100/120 (80% AP) magic damage at a target . This applies all on-hit effects.

Cost 50/60/70/80/90 Wuju CD 25/24/23/22/21 seconds

http://www.hiveworkshop.com/forums/resource_images/16/icons_15778_btn.jpg **E - Howl of the Demon

Howls like a madman boosting his Attack Speed by 12/24/36/48/60%.

Self Buff Duration: 8 seconds Cost 25 Wuju CD: 26/24/22/20/18 seconds

R - Omega Strike

Zimn will warp over to the cursor dealing base AD X2/X3/X4 points of physical damage to targetand deals 50/75/100% of the damage in a ~200, 65° angle cone behind the target.

(Animation : https://utabby.com/en_US/video/020/TW6rlN_I9wU/Breath_of_Fire_3_-_Manmo 2:30 -2:35 )

Cost 100 Wuju CD 50 seconds

Items:

Summoners' Rift and Abyss:

Offensive: item 3078 item 3146 item 3124 item 3031 item 3115

Defensive: item 3083 item 3075 item 3026

Dominion:

Offensive: item 3031 item 3141
item 3181
item 3006 item 3116

Defensive: item 3065 item 3075

Lore Peristyles of martial arts in Ionia, all have their secrets; techniques so destructive, they were hidden away from the eyes of the world. Even thy mystical school of Wuju was no exception. The inhuman being known as Zimn is the living example of this fact. Wielding a corrupted style of Wuju, he decimates his enemies through sheer sustainability and strength alone, making him an incredibly deadly opponent.

Zimn was not always the demonic being of destruction he is now. Before the Noxian invasion, Ionia enjoyed an unprecedented time of peace. The island flourished and its people thrived. In a small, remote village in the southern isle lived the devoted practitioners of the Wuju style, and ancient art that combined mind and spirit. Zimn was a skilled practitioner, yet he was always one step behind his comrade Yi. No matter how many times Zimn challenged him, the outcome would always leave Yi the victor. Zimn became frustrated with his lack of progress and confronted his master, imploring him to teach him other techniques so he could best his rival. His master told him "The only way Zimn could achieve victory was through one's own inner strength, technique, and resolve not though technique alone."

However, as time went on, Zimn’s jealousy and anger only grew until he could bear it no more. He began sneaking into the library researching other ways he could defeat Yi, learning of forbidden teachings that would lead his heart down a darker path. The desire to win soon turned into lust for power. The deeper Zimn delved, the darker his thoughts became. Eventually, he stumbled upon an ancient art that extended well past the recorded history of the Wuju. It was an ancient ritual designed to give untold power to the practitioner. Eagerly, Zimn set out to learn all he could of this power. After months of searching, he finally obtained the ancient rite. Before he could even begin the ritual, Noxus invaded the shores of Ionia. Zimn believed it was his chance to usurp the arrogant prodigy of Wuju and began the incantation. Zimn felt power beginning to course through his body the likes of which he had never felt before. Suddenly, it seemed as if something had gone horribly wrong. His body became wracked with an excruciating pain. As he doubled over in agony, he could only watch in horror as his skin turned crimson and his hands sharpened into claws. Dazed from the transformation, Zimn stumbled out into the open-right into the arms of a devastating biochemical attack. The poison tore at Zimn’s mind, warping it beyond sanity. All that remained was a vision; a vision of the true Wuju style. Zimn set out for the League of Legends with the only purpose to spread the truth of the Wuju style…and eliminate those who would refuse it.

**"What I do is not mindless murder. It is the purification that Wuju demands."

-Zimn.**

League Explorer's note of Ritual and painting found in library

"The painting was hidden behind a row of bookshelves A demon was summoned and captured by the ancient Wuju warriors and mages to increase their own power. Seems it was banned do to the demonic transformations."

Day 2 "Went back to the library found one body gone replaced by another this an older man probably the elder. Found several inquiries made by the elder

"Why would they name their son after something like that I can only hope he doesn't follow his name sake"

'Zimn seems to taken to Wuju quite well tho his lack of focus is holding back."

"Zimn and Yi had a sparing match today Zimn lost. Today's lost was different than the rest instead of complaining he went to the library. "

"Yi went to fight Noxus and the librarian is nowhere to found so I asked Zimn to help keep the library operational for now. "

"Something isn't right I had dream were that dreaded demon was freed and the villagers were slain. My father once told me that they are not dreams but visions. Without Yi here I fear I must prepare to face the Wuju's most dangerous foe."

"Oh darn seems I must leave for my scouts have noticed someone approaching rather fast and the don't I need is to go down for murder."

Dance: the Foxtrot

Sounds: Sounds like the Crypt Keeper

Classic

Champion Select: "You can't match my skill!"

Move "Talking to me?" "Already there." "I know a short cut" "Aah I liked standing" "And if I don't?"

Attack "I'm going to walk circles around you!" "Can't touch this!" "Who's next?" "Too Slow"

Taunt "You just got walked on, son!"

Joke Sings "With a rip rip here and rip rip there" (to the tune of Old McDonald)

Interactions

Upon killing Yi and Wukong Now do you not see?

Animations:

Attacking animation claws swipes from various directions

critical strikes with his tail

Movement animation Moves like one of the creatures from the Alien movies

Death animation Similar to the enemies in Final Fantasy 7 but leaves a blacked corpse.

Recall Animation Drops down to a runners starting position

Idle Animations pretends to sleep standing up practicing claw swings (4 swings)

Taunt Animation Wipes feet on the ground as he says

Icons from here http://www.hiveworkshop.com/forums/icons.php?status=g

Special Thanks to

Sir Shadow Isles - Lore iZianni - Quotes Ryonok - Colored Sketch To all the reviewers and comments

22 Comments

Tamur11/3/2015, 8:11:25 PM1 votes

Made changes to Ult

passıon11/3/2015, 9:56:58 PM1 votes

Why this repost?

Tamur11/6/2015, 6:43:39 PM1 votes

Made changes

PlasmaFogKing2/7/2016, 7:51:04 AM1 votes

Looks good, could be a nice champion. But it is very strange. MasterYi is wuju master, but he doesn't use it as resource. Why this guy does?

Tamur2/15/2016, 2:05:02 AM1 votes

Removed defence buff from W

Tamur3/30/2016, 8:09:38 PM1 votes

made changes

Tamur5/18/2016, 10:10:11 PM1 votes

Made changes to Q and E

Added Juggernaut to role

Tamur9/23/2016, 12:58:36 AM1 votes

any thoughts?

Tamur10/20/2016, 12:04:36 AM1 votes

made changes to Dark Wuju

Tamur8/29/2017, 2:54:52 AM1 votes

added new skin, going to try to rewrite Lore

Kamiroo Wolf8/29/2017, 5:15:49 AM1 votes

First Impressions:

Zimn's been around for awhile now, and I can tell you really want this champion to work. From an artistic or at least thematic standpoint, The Wuju Demon seems like an interesting character. The lore may have some conflicts with the current Canon but I'm not entirely sure since I don't really follow the story of Master Yi @_@ always been a boring champion to me.

Passive:

So, already I'm seeing some issues with the kit. First and foremost, you state just before the actual passive that Zimn's Wuju is only restored through spellvamp- a mechanic that no longer exists in League of Legends- and one of his abilities... which basically just limits him to that ability(we'll see which one of them later).

Then you state in his passive that Zimn restores 10% of his AP as Wuju and 10% of his AD as Health Regeneration while moving. Was this an attempted remedy to the removal of spell vamp? If so you might wanna tweak that.

What I like about this passive is that it encourages a hybrid build if you want balance, a more AP focused build if you want to be a more ability based player, and an AD build if you want to take on a more juggernaut type role. A deceptively simple passive that ties well into the kit and allows viability for a number of playstyles.

One thing you should be careful of, however, is that this is a free heal/mana regen you're getting with the passive. Though it may not be too strong without items(10 base Health Regeneration while running in circles at level 1 is second only to Sion who has 10.18), this passive may get scary depending on what a player builds(an AD assassin build has around 27 base Health Regeneration at level 18 on top of whatever AD items one may build on Zimn. That base HP5 is only second to Gnar at that level and stands above other tanks, so imagine how much health an assassin build is recovering just running around).

Pros: The passive pretty much makes a lot of builds viable. Simple, but impactful. Cons: Potentially dangerous depending on what a player builds. I'm no man of math, but it seems like someone playing Zimn as an assassin is getting a lot of passive sustain on top of the sustain from the items they build.


Q:

A fair, passive damage buff to Zimn's AD damage seems good. Maybe true damage might be better if you want to help out both AD & AP or Hybrid/tank-oriented builds, but just my thought.

The active seems... iffy. It gives Zimn even more staying power which may or may not feed into the benefits/issues of the passive, and then increases his damage output by a pretty hefty amount. I don't know how I feel about that.

He can achieve or get very damn near 100% crit chance with just two items, and then proceeds to benefit from other items such as the juggernaut set which turns him into a crit tank with relative ease- and one that isn't even easily dropped due to the power of his passive. I think it may actually be too strong, even on an 8 second timer. Cooldown may balance it out a bit, but I don't think enough.

Pros: Again, really encourages a flexible build. Cons: More potential to break this champ based on builds. I hate to repeat myself, but you and I both know this community is capable of creating some crazy ass builds.

My recommendation: instead of doubling the crit chance, maybe just grant 5/10/15/20/25% crit chance or something else entirely? It's up to you what you want the exact values to be, but the double crit chance needs tweaking.


W:

On paper, this doesn't seem bad, right?

Only... The stealth lasts more than enough time for someone playing an assassin build to just creep up, press E to flip then back into team, and proceed to tear enemies to shreds with their 100% crit chance and heavy damage. Or, if an assassin Zimn gets his ass whooped, all he has to do is stealth, activate or have his Q activated(assuming Q is off Cooldown and necessary), and re-emerge with a fresh batch of recovered health from the passive after running around while stealthed for a few moments.

The second part of the ability isn't bad at all. In fact, it's quite balanced and seems like a decent enough reason to try an AP/tank build. I don't think it's enough to really encourage a mage build on Zimn, but enough for a hybrid build to be viable.

The ONLY think that makes this ability broken is the stealth.

Pros: Balanced second half of ability. Cons: Broken ass stealth gives even more power to burst assassin builds @_@

My recommendation: Just remove the stealth and maybe make the Dark Wuju blast slow enemies by a weak amount, stunning enemies if the initial target is killed.


E:

...huh.

On it's own, this doesn't seem like too bad of an ability. In fact, I rather like it. Good utility.

My only gripe is the Movement Speed damage at max rank. Can be a whole lotta burst on top of the other abilities and basic attacks, but then the wall hit also seems like a pretty tough thing to pull off... so I guess it balances out.

Pros: Neat ability. Damage seems fine. Cons: Flip may be too difficult to pull off. MS wall stunning is a good chunk of damage, but hard to pull off.


R

R, on top of double crit Q, on top of passive healing, on top of stealth, makes Zimn an annoying assassin to play against.

If nothing else, the ability is boring for an ultimate and pretty much just let's you shrug off and stick to whoever you want to get your hands on.

Personally, I'd try something a bit more interest for the ultimate but it's your champion.

At this point I'm just done and tired with Zimn, sorry.

Overall:

Zimn has been around for awhile now, and its no secret that he's been pretty unpopular. The spree of downvotes without an actual review is tough and I feel for you in that regard, I really do, but I don't think Zimn is finished yet.

His abilities allow many different types of builds to work for Zimn, but even though you're trying to write sell him off as a Juggernaut, the majority of people are just going to play him as an assassin with all the tank benefits.

Heed my recommendations above if you're serious about improving Zimn. If this post ends up getting flooded with downvotes, you may just want to think about deleting Zimn and incorporating your favorite aspects of him into a new champion(at this point, just the name might be what sparks hate).

I'm too tired to go further, but I gotchu when I get home from school tomorrow. Peace and good luck.

Tamur9/4/2017, 3:42:06 AM1 votes

moved True Wuju to E

Added New Q

modified E & Ult

Tamur9/17/2017, 1:59:22 AM1 votes

made changes to Passive Q and E

Tamur10/5/2017, 3:15:02 AM1 votes

Removed bonus Stats from Omega Strike and modified True Wuju