Shin-Lu The Master of Elements
Shin-Lu The Master of Elements
Appearance
http://orig11.deviantart.net/1f96/f/2006/351/7/e/human_red_xiii_by_redrikuxv.png
Acolyte Shin-Lu
http://manager.hw.99.com/uploads/co/images/guides/classes/monk_class.jpg
Abilities
Note: Shin-Lu's ultimate can be taken at first level
http://www.hiveworkshop.com/forums/resource_images/19/icons_18238_btn.jpg Innate Elemental Mastery
After Shin-Lu uses an ability he gains a stack of elemental mastery. Once he reaches 3 stacks in an element he gains an effect based on that element. If one ability hits 3 stacks, stacks for all abilities reset.
**Molten Floor ** The ground underneath the pillars turns into lava for 3 seconds dealing 40% AD & AP magic damage to all nearby(300) enemies per second.
Swift Winds Shin-Lu gains 30% Attack Speed for 3 seconds
Ice Shield Shin-Lu wraps himself in shield of magical ice, absorbing 8% of his Max health of all damage. Shield last till destroyed.
Earth Shatter As Shin-Lu moves it emits a shock wave that deals +15% AP damage per .5 seconds for 2 seconds to all enemy units with in 300.
http://www.hiveworkshop.com/forums/resource_images/16/icons_15692_btn.jpg Q Pillars of Fire
Shin-Lu slams his fist the ground to create 3/4/5/6/7 100 unit pillars of fire that deal 50/60/70/80/90 + 45% AD & AP to enemies in front of him. Pillars last for 1/1.25/1.5/1.75/ 2 seconds.
Skill Shot Cost 60 Energy Cd 20/18/16/14/12 seconds
Notes: Each pillar is 200 units in a straight line from Shin-Lu Enemies hit by multiple pillars receives 20% less of the damage per pillars past the first
W: Vapor Blades
Shin-Lu channels for .5 seconds before casting 4 air projectiles sharped like boomerangs in a 300 65° arc at deal 60/70/80/90/100 +40% AP each target hit. (Balls stop when the hit a enemy unit)
Cost 40 Energy Cd 14 seconds
http://www.hiveworkshop.com/forums/resource_images/17/icons_16405_btn.jpg E: Soothing Water
Allied champion restores 5/6/7/8/9% resource (mana & Energy) per second and heals 10% AP health per second to the target ally champion.
Cost 40 Energy Range 600 Cd 18 seconds
http://www.hiveworkshop.com/forums/resource_images/15/icons_14537_btn.jpg R: Stone Hands
Shin-Lu basic attacks will deals 15/18/21% increased damage to enemy units, Neutral Monsters and structures. The duration of this ability is increased by 2 seconds every time he scores a critical hit, up to a maximum duration of 16 seconds
Casting range 800 Cost 100 Energy Cd 20 seconds
Stats
Health: 570.8 (+60 per level) Energy: 200 Attack Damage: 61.176 (+3.2 per level) Attack Speed: 0.651 (+3% per level) Movement Speed: 350 Health Regen: 7.254 (+0.7 per level) Energy Regen: 50 Armor: 24.216 (+3.7 per level) Magic Resist: 30
Gameplay
Lore:
Shin-Lu is one few remaining Ni'Rud (Ne-Rude) a tribal nation living in the Plague Jungles. Though rumors have it they come from a place called Calsune (Cal - Soon) but it does appear on any map dating back 200 years and any map predating the oldest one were "lost" in a fire. All that is known about the Ni'Rud is the instance involving a summoner from the Institute of War when feedback from a summoning spell destroyed the village and most of he inhabitants. Second is distrust of outside help though it seems the champion known as Jax seems to receive no resistance in fact it seems he was the only champion allowed inside. Even when Gragas asked Jax to put in a word in Jax declined saying " Somethings are best left alone."
Shin-Lu spent the next few years looking for the summoner that destroyed his village. He headed towards the Institute of War. On the way he met a woman heading the same though their reasons were different him seeking revenge and she was seeking a chance to attain her humanity without further harm. when she asked him "how would killing this summoner been justice to your people?"
His only reply was "There are worse things than death."
most hated enemy
(yes he hates Lee Sin more than anything else)
?). Because if not then it seems very underwhelming, seeing as you can replicate its effect with
(which I assume the champion would be building normally). Maybe you can change the abilities to be more different fro each other, so they can each fill a unique role in the champion's kit. For example, fire could be focused on dealing damage, lightning on movement speed and self-utility, water on CC and earth on defense. You've got the successful foundations of this idea, but it could be a little more fine-tuned.