Ignite balancing idea maybe?

Silly Neeko··1 votes·1,324 views

What if....

Ignite did 10% of someones hp level 1, 15%-20% something level 18 or something. It would hurt tanks yes, but those that do not build health take 1/3rd to 1/4th their max hp almost at level 18 from ignite alone currently. Give it a little harder grevious like 60%, and problem solved.

Thoughts?

5 Comments

Wilyum1 votes

I think the best way to fix it is a percentage with a maximum and minimum limit. Ex. level 18 could be 20% max health, minimum of 300 and maximum 600. Something like this, it is not fair that it would be able to do a third of an ADC health but it also doesn't make sense for a tank to be punished for building health against it, as health is the only counter to true damage. Those numbers are just thrown out there, but I think a % of hp with a minimum and maximum value is the best fix for it.

Silly Neeko1 votes

{quoted}

I think the best way to fix it is a percentage with a maximum and minimum limit. Ex. level 18 could be 20% max health, minimum of 300 and maximum 600. Something like this, it is not fair that it would be able to do a third of an ADC health but it also doesn't make sense for a tank to be punished for building health against it, as health is the only counter to true damage. Those numbers are just thrown out there, but I think a % of hp with a minimum and maximum value is the best fix for it.

Hmmm.... true, max + min limit would make it better, and your numbers are not tooo far off i do not think. Though even with 600 max, those that have 3k health are taking the max at that point. Some of the only tanks that build more health than that is Sion and Zac and Chogath, though due to the rune it could be infinitely stacking higher.... but generally they dont go much past 3k. The 20% would mostly be to help those people vs inting sion strats a bit, without killing off all tanks.

So maybe 20% level 18, with 300 min, (if they have over 1.5k hp they are already taking more, so it would help out for those who are farther behind possibly), with some potential to help people with Sion.

Warlord Rhinark1 votes

Ignite has, and always should be, a tool for securing kills, not Tank shredding.

If you want to give it anything, give it percentage MISSING health damage so it can fulfill the purpose of securing kills, but percentage maximum health damage is just a disaster waiting to happen.

Silly Neeko1 votes

Even when the only ones it would truely hurt is tanks like Sion and Chogath who people feel are oppressive already? With 1.8k hp it would do about 350ish damage, for those with 3k hp it would do about 600. Less on non tanky champs, more on more health based champs that, lets be honest, with everyone complaining about Sion atm, it would probably help out with that. It still would kill secure, just it wouldnt be by flat base damage alone.

It would help out those who are behind, and yet still be useful if you are ahead.

Warlord Rhinark1 votes

[{quoted}](name=Silly Neeko,realm=NA,application-id=A8FQeEA8,discussion-id=pYNOyL1d,comment-id=00010000,timestamp=2018-11-26T22:02:49.540+0000)

Even when the only ones it would truely hurt is tanks like Sion and Chogath who people feel are oppressive already?

People always say Tanks are oppressive.

With 1.8k hp it would do about 350ish damage, for those with 3k hp it would do about 600. Less on non tanky champs, more on more health based champs

Which differentiates from it's original purpose.

that, lets be honest, with everyone complaining about Sion atm, it would probably help out with that.

There's a lot of things that help against Tanks already.

Conqueror, Cut Down, item 3153 , item 3151 , item 3036 , item 3135 , item 3124 (ish), etc. etc.

Just because people are unwilling to itemize doesn't mean Ignite has to be made into a Tank shredder.

It still would kill secure, just it wouldnt be by flat base damage alone.

Except you'd never use it to secure kills, you'd use it to shred Tanks.

It would help out those who are behind, and yet still be useful if you are ahead.

No?

The only thing it would do is make Tanks feel even more shitty to play than they already do.

Then Riot has to compensation buff them and since the only way they know how to buff a Tank is by giving them more damage, we won't even have Tanks as a class anymore since they'll all be pseudo-Juggernauts by then.

If Sion is the only problem here, just nerf him. Don't make every single Tank have to suffer just because one of them is annoying to play against.

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