[Champion Concept] Pha’Rex, the Juggernaut

Jellycake Demon·4/8/2015, 10:13:21 PM·1 votes·579 views

Please leave a Comment, Review any Feed Back or your Thoughts on my Concept please, I look forward to what you have to say.

Primary: Tank. Secondary: Fighter. Additional Roles: Player Choice. Statistics: Attack Power: 3. Defense Power: 9. Ability Power: 5. Difficulty: 6. Place of Origins: Plague Jungle. Upon Selection: (low bellowing roar).

Health: 500(+30). Health Regen.: 2.0(+0.39) Mana: 326(+29). Mana Regen.: 1.9(+0.38) Range: 125(Melee). Attack Damage: 26(+1.8) Armor: 18(+2.0). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 347.

Friends: None. Enemies: Darius & Sion.

Appearance: Pha’Rex is a massive 5’1ft tall 47ft long Voidborn that is a heavily armored insect like creature. The frontal part of its body is heavily bulky with massive armor plating with large thick muscular arms with 3 large sturdy fingers & 2 stubby clawed thumbs, the back end of Pha’Rex is slightly less bulky but has less armor plating with 4 stubby sturdy insect legs. The armor plating of Pha’Rex is a shade of violet purple with blue markings, the skin coloration is a blend of purple & grey & looks like elephant skin.

Summoner Spells: summoner 12 & summoner 4.

Item Builds: Starting Items: item 2003/item 1054/item 3340. Essential Items: item 3068/item 3265/item 3022. Offensive Items: item 3025/item 3074/item 3078/item 3157. Defensive Items: item 3083/item 3075/item 3065/item 3026.

Passive: Regenerative Microbe. Pha’Rex will apply a H.O.T to himself that will Heal him by 30(+5pts per Rank)(+10% bonus AP) every 0.25 seconds for 2.5 seconds when he activates an Ability every 13.5 seconds.

for decent sustainability in lane & in clutch situations Regenerative Microbe will keep Pha'Rex in the game long enough to make powerful pushes & stay in Team Fights with little amount of time in returning to the Base. however this Passive is not affected by Cool Down Items, Masteries or Runes.

Q-Ability: Chitin Bulldoze. Range: 400. Cool Down: 20/19/18/17/16. Cost: 120. Physical Damage: 40/60/80/100/120(+30% bonus AD). Passive: when this Ability is not on Cool Down Pha’Rex will gain a protective layer of armor plating that will reduce all damage from Non-Tower sources by 7%, when this Ability is on Cool Down this Passive will be negated but Pha’Rex will gain a 15% Movement Speed Boost until the Cool Down has ended. Activate: after Pha’Rex has chosen a broad path with this Ability then upon its activation Pha’Rex will stream roll in the chosen direction, an enemy Minions that Pha’Rex comes in contact with will be dealt Physical Damage. The first enemy Champion that Pha’Rex comes in contact with will have him stop & Knock Back the enemy Champion in the remaining length of the path after dealing Physical Damage, if the enemy Champion gets Knocked into a Wall or Tower the target will take 5% of their Max HP as Physical Damage.

be it the Passive or the Activation Chitin Bulldoze is what allows Pha'Rex to not engage in fights & knock around enemies but it also allows Pha'Rex to tank damage while the Ability is not on Cool Down or help run from a failed engagement or allow him to keep up with fleeing enemies.

W-Ability: Land Shaker. Range: Self-Cast. Cool Down: 18/17.5/17/16.5/16. Cost: 60/70/80/90/100. Magic Damage: 55/85/115/145/175(+40% bonus AD). Slow: 20/25/30/35/40%. Activate: after Pha’Rex has activated this Ability Pha’Rex will raise his right leg then slams it on the ground, after a 0.25 second delay after the initial activation Pha’Rex will create a 350-radius shockwave that will deal Magic Damage to all enemies within the radius then will be Stunned for 0.75 seconds & then all affected enemies Movement Speed will be Slowed by a set percentage for 2 seconds.

Land Shaker is a great Ability for Pha'Rex to interrupt entire Team Fights or small skirmishes with the mini-stun & powerful Slow that he can apply while also contributing with decent damage, however it does take good positioning for Pha'Rex to take maximum effect.

E-Ability: Stone Wall. Range: 450. Cool Down: 20/19.5/19/18.5/18. Cost: 55/65/75/85/95. Magic Damage: 95/125/155/185/215(+40% bonus AP). Wall Length: 400/450/500/550/600. Activate: after Pha’Rex has chosen the wall’s current length within this Abilities Casting Range then upon its activation Pha’Rex will slam both his arms on the ground, the force of the slam will create an Impassable wall perpendicular to Pha’Rexs current position. When the wall is created any enemies within the walls length they will be Knocked Up as well as being dealt Magic Damage, depending on which side of the wall the enemy is on upon its creation the enemy will be knocked on either the front or back side of the wall.

for either separating the enemy team or disrupting fights Stone Wall is not only a great lane or fight control Ability it is also a great source of damage & minimal Crowed Control with its added Knock Up effect, this Ability is a great way for Pha'Rex to set kills for himself when he combos his Q Ability with this Ability.

R-Ability: Aggression Rush. Range: Self-Cast. Cool Down: 150/130/110. Cost: 110. Physical Damage: 5/6/7%. Movement Speed Boost: 25/30/35%. Increased Armor: 60/80/100. Increased Magic Resist: 70/90/110. Activate: after Pha’Rex has activated this Ability he will start pumping adrenaline chemicals throughout his body after a 0.5 second delay, after the brief delay Pha’Rex will gain increased Armor & Magic Resist as well as gaining a Movement Speed Boost when moving towards an enemy Champion while also allowing his Basic Attacks to deal a percentage of her current Attack Damage as Physical Damage for 7 seconds.

Aggression Rush is what makes Pha'Rex a powerful juggernaut not only in means of being able to survive fights but as will as allow him to deal good damage with his auto-attacks & the increased Movement Speed can be used for either engaging on the enemy team or for fleeing bad situations.

8 Comments

RiotRiot Lutzburg4/8/2015, 10:22:25 PM1 votes

Looks pretty solid overall, Jack. For the ult, it might be worth finding a way to ensure the ability can only be used to engage and be a "juggernaut" and not just run away like a pansy. Maybe increase the movement speed gained but only apply it when Phaorex is moving towards enemies?