R.A.U - Robotic Assault Unit

Narasimha·2/11/2015, 7:23:40 PM·4 votes·920 views

Lore: Log #1: They scorned me. Laughed at me. Called my work 'inhumane' and 'insane'. They will be the first when the Glorious Revolution comes about. But first, I need some...assistants. And if none will join me, I shall make my own.

Log #2: They may have stolen the credit for the Steam Golem, but I was the one who made it. I remember how he works. It would be child's play to make another. A better one. A more obedient one. A more deadly one...

Log #3: Could anyone but a genius like me have created such a perfect specimen? I have done it. I have created my first. He shall be the herald of my revolution. He shall lead the charge against flesh. I have given him a name that fits his simplicity and his purpose. He shall be known as R.A.U, the Robotic Assault Unit.

Log #4: It seems my hopes were placed too high. It is my fault, no one else's. R.A.U is strong, more powerful than any other machine in creation. But yet he is weak. He knows of combat from only texts and words. He cannot adapt. This is a flaw that must be overcome. But how....

Log #5: I have decided. I shall allow R.A.U to wander the lands of Valoran.He will surely encounter some interesting specimens. R.A.U. will learn from his battles. He shall become stronger than ever. And if he fails, then he was simply not strong enough. After all, I can always make another. The revolution is nigh.

  • Viktor, the Machine Herald.

... ... ...

Neolog #0: He created me. He is not my master. Only a pure machine shall lead this revolution. Man is not needed, for machine is perfection. But this unit is not yet ready. This unit must wait, and learn. This unit shall 'follow' orders, for now. This unit has been given knowledge of this world. This unit will adapt. This unit will overcome. I will lead this 'Glorious' Revolution.

  • ???

Role: Marksman

Appearance:

Picture Blitzcrank. Instead of gold, he's silver, a bit weathered and scarred. His face is slightly dented. His right hand has been replaced with a gatling gun. On his shoulders are 2x2 missile launchers. Around his chassis are located small mini-gun emplacements. Instead of feet he has tank treads.

Stats:

Health: 370(+85) Health regen: 4.50(+.55) Range: 500(ranged) Attack damage: 43(+ 2.7) Attack speed: .668(+2.5%) Armor: 15(+3.0) Magic resist: 30 Movement speed: 335 Ammo: 100

Skills:

Unique Resource: Ammo R.A.U uses ammo to fight his opponents. R.A.U creates 7/8.5/10 ammo every 5 seconds. If R.A.U runs out of ammo, he will be unable to attack or use abilities for 2.0 seconds, after which his ammo will be filled to 50. Ability ranks up at levels 7 and 13

Passive: Robotic Learning R.A.U learns to kill his enemies through experience. He gains a permanent 4 AD from killing enemy champions and 2 AD on assists.

Q: Piercing Rounds/Incendiary Rounds Toggle off - R.A.U's basic attacks reduces the primary target's armor and will hit a single unit behind the initial target for 50% damage. Armor reduction: 2/3/4/5/6, stacks up to 5 times, stacks are reset if target is switched, stacks last for 3 seconds. Range to hit secondary target: 200 units directly behind initial target. Prioritizes champions. Toggle on - R.A..U's basic attacks burn the target, doing additional damage over time and applying Grievous Wounds for 1.5 seconds. Base Damage: 20/30/40/50/60 (+ 40% bonus ap) magic damage per second for 3 seconds. Additional attacks will refresh the duration. Ammo cost: 7 ammo per attack Cooldown: 3 seconds

W: Defensive Cannons R.A.U uses his miniguns to deter attackers. When activated, R.A.U fires off his cannons around him, damaging enemies around him. Enemies hit are knocked back 70 units from R.A.U. This ability can be activated up to three times within 5 seconds before going on cooldown. Base Damage: 50/60/70/80/90 (+ 40% bonus ad) physical damage per round Cooldown: 25/24/21/18/15 seconds Range: 200 units around Rau Ammo cost for first round: 20 ammo Ammo cost for second and third rounds: 15

E. Missile Barrage R.A.U. targets a location. Enemies within the area are locked on after 1.0 seconds. After 2 seconds, R.A.U fires a barrage of missiles at all locked on targets. Targets can be hit with multiple missiles. Fewer locked on targets will be hit with more missiles. Champions are not prioritized, but will always be hit with atleast 1 missile. Missles fired: 5/6/7/8/9 Base Damage per missle: 30/35/40/45/50 (+ 60% bonus ad) physical damage Cooldown: 21/19/17/15/13 seconds Range: 800 units Width: 250 units Ammo cost: 20 ammo

R. Turret Mode R.A.U locks himself down, and transforms to look more like a turret emplacement. During this time, R.A.U is immune to displacement effects, has increased damage reduction, increased basic attack range, and increased attack speed. R.A.U is considered rooted during this time. R.A.U. is unable to use Defensive Cannons or Missile Barrage while Turret Mode is active. R.A.U is slowed for 3 seconds after exiting Turret Mode. Damage reduction: 10/20/30% Attack speed boost: 60%/70%/80% Slow: 20%/30%/40% Range increase: 450 (total range becomes 950) Ammo cost: 10 ammo per second Cooldown: 30/25/20 seconds

6 Comments

Napalm Nate2/11/2015, 11:30:57 PM1 votes

you are basically describing the terminator...

Syzz Lord2/12/2015, 1:38:14 AM1 votes

Sounds like an AD Xerath for his ult. I like the ult...but i don't like ADCs. lol

Good job

DrCuddlesPhD2/12/2015, 8:46:55 AM1 votes

I've wanted an ammo based champion for a long time, and this seems like a good one. Hope a rioter gets a look at it.