Mountainous Keep - New Giant Map
So this is what I had planned, a giant map bigger than summoner's rift that consists of 4 lanes this time and a jungle in between them all. So it's like there is a top lane, bot lane, then there are two other mid lanes that are apart from each other, think about tracing the outside of a football and you get the curve of the two innermost mid lanes. For the lanes, there will be a total of 4 towers on each lane (including inhib turret) as well as the inhibitor and TWO nexus's which I will discuss how these two new nexus's work. *Once one nexus is broken, it will explode and unleash a massive wave of stored energy, knocking all enemies away from the base. *Once both nexus's are broken, the team that broke them wins the game. Minion spawns will be the same except there are 4 lanes so there are waves of minions at a time for each team. There will also be two individual rivers, 4 Yellow scuttlecrabs which instead of movement speed, they still give vision, but they also give great amounts of regen to the team that secured it, but like the summoner's rift scuttlecrab, it will be a temporary effect in an area.
Let's discuss the basis on the design and texture of the map, it will be similar to demacian territory, with Petricite towers and walls. The camps will also be based off demacian beasts and creatures. Important monsters:
*Silverwing Raptor: Epic monster Killing the silverwing, which spawns 10 minutes in, gives your team a temporary moral boost, killing one while the buff is active resets the timer for it. TWO Raptors spawn on the map, on opposite sides of the map, they are powerful and in some cases may take two people to take down. Raptor buff: +15% Attack speed, +20 Movement speed, +15% Armor and Magic Resistance.
*Vellox: Epic Monster The Vellox is a horrific beast with a distorted human-like face, killing it grants your team great healing, same case with silverwings, it is a little hard to take down Only one Vellox spawns every 20 minutes, they are rare, and instead of a specific camp, it wanders around the jungle, be aware that once it gets bored with one of the three jungle sections, it can fly to a new one without anyone in the mid lanes noticing them. Vellox buff: +15% Lifesteal and spell vamp, 100% increased Regeneration
*Yvva the Pyrewing: Epic Monster The most powerful monster in this map's jungle, Yvva, a massive fire dragon. This one requires a team to take down, it is known for swipe attacks, a knockup tail attack, knocking back opponents with its wings, and a dreadful continuous flame breath that constantly damages opponents in the range. Yvva spawns every 30 minutes, and it grants a buff called "Yvva's Wrath" which is basically a baron buff but for this map. But it has a dreadful effect in addition to it, in other words, hide your nexus. Yvva's Wrath: Bonus attack damage, ability power, recall, and minion empowerment. If you break one of the nexus while the buff is active on at least one teamate, Yvva flies across the skies and incinerates the other nexus for your team after the one your team broke explodes.