[Champion Concept] Mzrile - The Magic's Order

Cubical·5/5/2015, 12:07:04 AM·1 votes·758 views

I just think i'll jump right into the kit because this champions was kind of a brainstormed idea, and is not really concepted in defined. But i still thought the kit was an interested spin on LoL


◇ Passive: Arcane Arsenal Passive: MzRile's auto attacks cycle through 3 different forms, which repeat after each cycle. The 3 different forms of MzRile's Auto attack are his: Triangle; which is a red triangle projectile, that slows enemies by 1%(+1.5% AP) on each attack and deal 20 true damage over 3.5 seconds Square; A Blue square projectile which deals and extra 20% of MzRile's total AP and blind the target for** .1** seconds Circle; A green circle projectile that when hits the initial target, bounces to all nearby enemies and deals 45% of the circles initial damage The cycle would go Triangle > Square > Circle > Repeat. But you can stop it in any of the three forms through Arcane Arsenal

Active: All of MzRile's basic spell cycle through 5 forms, 3 for passive, each with different effects. When hovering of any of the spells, there will be a tool tab that opens up so you can select one of the 5 forms of the ability and freeze it, or change it whenever at no cost. Above the 5 options will be another option to put it back on the cycle.

◇ Q: Enchantment Beam

MzRile fires a beam of energy that deals varying amounts of damage in different path patterns

Enhancement beam | Linear: MzRile fires a beam in a straight line at target direction, dealing 150(+70% AP) to all enemies hit. Enhancement beam | Curvature: MzRile fires a beam that curves in a arc shape at target direction, Dealing 150(+72 AP) to all enemies hit. Enhancement beam | Wobble: MzRile fires a beam that wobbles back and forth a medium distance at target direction, moving 35% slower that the other variations, dealing 130(+55% AP) to all enemies hit, enemies can be hit multiple times by this. Enhancement beam | Flight: MzRile fires a quick bolt of energy that flies to target location, when it hits the location, it explodes dealing 130(+35% AP) and knock the enemies airborne Enhancement beam | Centrifugal: At target location, three different projectile spiral inward at a medium speed, dealing 90(+90% AP) to each enemy hit, enemies can be hit multiple times. At the end of the spiral the three projectile collide, and deal** 50(20% AP)** and slow enemies by 40%

◇ W: Hexed Storm

At target location, MzRile create a area of effects the deals vary damage with varying effects

Hexed Storm: Hell Fire: At target location, MzRile opens up a portal, and after a .5 second delay, a rain of bolts blasts from the sky, dealing a total of 500(+25% AP) over 2 seconds Hexed Storm: Adhesive Slab: At target location, Mzrile drops a purple sticky block, after a **.25 **second delay, that deals 120(+80% AP) and roots the enemies for 1.25 seconds Hexed Storm: Thunder Clouds: At target location Mzrile summons a thunder cloud that deals 60(+100% AP) after a 1 second delay to all enemies under it, all enemies in a small vicinity are feared for 1.25 seconds. Hexed Storm: Ribbon rise: At target location MzRile summons upwards spiraling ribbons that deal 170(50% AP) over the next 1.5 seconds, enemies that are in the ribbon at the end of the duration are knocked airborne for 1 seconds, enemies in the ribbon for the full duration and airborne for 1.5 seconds Hexed Storm: Poison pool: At target location, Mzrile create a small pool of poison that applies a poison, dealing 110 true damage every second for 3 seconds, the effect is renewed as long as the enemies are in the pool, the pool lasts for 5 seconds

◇ E_ Whimsical Aura_

Mzrile creates a field of magic at a location that has varying effects, each field lasts for 10 seconds

Whimsical Aura: Heal: At location, Mzrile creates a field of healing effects, granting allies an extra 50% - 150% healing effects, scaling with current regen Whimsical Aura: Fortify: Grants allies a ramping Armor and Magic resist, gaining 50 over both over the next 4.5 seconds Whimsical Aura: Gravity: Grants allies a speed boost of 20% while slowing enemies down by 20% Whimsical Aura: impair: NEW EFFECT: Reduces all sounds to enemies [except the champion sounds] in side of the field, while slightly blinding the enemy Whimsical Aura: vanish act: Creates a field the grants strobing stealth to allies (periodically disappear from sight and re-appear)

◇ R Mirror Tricks

MzRile vanishs for 1.5 seconds, then re-appears with 5 mirrors in a line. MzRile and 4 other clones spawn for the mirrors. The clones with move in a random pattern but will stay close. If MzRile uses a spell the other 4 clones will use the other 4 remaining variations of the spell, all in a general location of your spell. all of the clones spells with deal 10% and have a 5% effect (slows etc.). Each clone has each HP and defense value, and the clones last for 15 seconds, at the end of the duration, Mzrile will absorb 20% of the remaining HP from all the clone left.


Now obviously, the main issue would be that his kit is extremely over loaded, but tried to keep the scaling and damage low, and this is just an idea, nothing to be worried about. But i just thought this design was an interesting idea and a new spin on the game. And i'm sure you could implement hot keys in order to change you spell quickly.

But other than that, feed back would be nice. i could probably add lore, CD, and level scaling if this idea gets any form of popularity

1 Comments

The Red Warden5/5/2015, 2:09:25 AM1 votes

It is an interesting idea but wouldn't work in game. One of the main design goals of Riot is clarity.

This design is confusing too players because each ability has so many versions that too memorize them all would be nearly impossible. It would be hard for you to recognize what they can do because it isn't an easy to recognize form change.