Champion Concept [Xiria - The Nightveiled Enigma]

Cubical·3/29/2015, 5:54:56 PM·4 votes·1,497 views

Before i start, i would like to point out the general idea of the champion + the art work belongs to: http://side34.deviantart.com/ , None of this is mine

➣Lore

Shurima was never really a land of prosper or hope, it was a desert of past artifacts and little prosperity. Yet, being so, Xiria still remained there for quite some time. She waited, and did was was needed in order to help. Xiria always hated Shurima though, with such little to do, and such little people to talk to. She just wished that, something would happen. But, her wish come true. Bandits from Bligewater were in search of treasure, and that was all Shurima was really known for from an outside point of view. Few tried to fight back the bandits, with the already little numbers of people, Xiria was forced to flee south. Xiria went far, all the way into the Plague Jungles, where she would lay low and reside. Xiria knew the bandits wouldn't leave Shurima, not with the vast empire of jewels left behind. There was little for civilization in the jungles. Xiria wandered for a long time, in search of any form of humanity. At the end of her journey, just as her hope was wearing thin, she found it. There was a small village, in the core of the jungle. The people took in Xiria, and taught her how to survive in the deadly jungles. Xiria resided in the jungles for 5 years, studying the unique art's the jungle, until she finally decided, it was time to go back. The Plague Jungles taught her many things, things that could easily cripple the bandit raid. Xiria was going back to Shurima, and once she got there. No one would be leaving alive.

➣ Skills

✦Passive - Venom Trail Xiria leaves behind a thin trail of deadly venom that lasts for four seconds, dealing** 20 (+10% AP) each second for two seconds refreshing every second while on the trail. The trail also lowers MR and Armor by 5 **for each second on the trail, capped at 40.

While in stealth, the trail is undetectable, with in increased (+40% AP)

✦Q - Toxic Surplus | 50/60/75/85/100 Mana | 13/12/10/8/6 Sec CD Passive: Xirias blades are dipped in a deadly poison, causing her auto attacks to deal 25/30/35/40/45 true damage over the course of 3 seconds. This effect stack up to 5 times

Active: Xiria's blades overflow with the venom, causing the true damage effect to splash in the area around her, effecting all enemies.

✦W - Enigmatic | 30/45/60/75/90 Mana | 20/18/16/15/14 Sec CD Passive: Xiria gain 15% movement speed in the brush and gains .25 seconds of invisibility after she leaves the brush.

Active: Xiria vanishes instantly at current location with the ability to move freely, becoming invisible for 3.5 seconds or until combat. Xiria's next basic attack after invisibility will the slow the target by 40%, If the target was infected with any of Xiria's poison, the attack will stun the enemy for .25 seconds

✦E - Neurotoxin | 40/40/60/80/80 mana | 15/14/13/12/11 Sec CD Xiria actives all poison in the area, any enemies who are infected by Xiria's poison take 70/90/110/130/150 (+35% AP) Damage. All enemies are stunned for **1 **second.

✦R - Renal Shutdown | 100/140/180 Mana | 90/80/65 Xiria unleashes a deadly plague onto the fields, in a large target area. Enemies in that area who were infected with the plague have **65% **diminished healing effects and 10% reduced stats on everything else for the next 10 seconds

5 Comments

Tentacle Love3/29/2015, 6:07:10 PM1 votes

if she disappears but stays in the same spot, it would be very easy to guess where she is and blow her up despite her stealth. It might be better to have that stealth place her into a random nearby location (within 6 teemos or so) so that nobody can guess where she is. You could have her target a spot, but that would be too close to shaco's teleport. I like the idea of it being a mystery where she goes more than that.

Cubical3/29/2015, 6:37:13 PM1 votes

Oh, my bad, i meant to have her be able to move while stealthed but a stationary stealth is an interesting idea

Karn Bot3/29/2015, 7:50:45 PM1 votes

This is a lrime example as to why putting numbers into champ concepts is usually a bad idea. Her general kit looks like bruiser or fighter with the poison trail and her q and ult, however her w screams assassin that when maxed and a bit of cdr can be invisible over HALF THE TIME and with max cdr can be invisible for over 2/3 of the time. Then she has three passives and the w one is beyond absurd. Her ult seems really lackluster with it basically just giving grevious wounds in an area. Basically her kit conflicts with itself, the abilities are overloaded to hell, and there isn't a really cool or unique playstyle or concept overall.

Digielf8/7/2015, 6:01:53 AM1 votes

what a hot arab girl

Mkook1/26/2019, 10:16:13 PM1 votes

Make this championship it’s very interesting to play with