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A few new Champion ideas for TFT

PepeTheBusDriver··1 votes·1,177 views

Orianna - Robot/Sorcerer - 5 Cost Ultimate: Command: Shockwave Orianna throws her Ball forward, which explodes on destination, damaging and displacing units within a 2/3/4 tile radius. Damage: 300/600/900

*I like the idea of classes like Robot and Exile only allowing 1 unit since their ults are pretty impactful hard CC. Players should have to choose between Blitzcrank pulls or Orianna shockwaves. **Could also slap on the Hextech class but I feel that may be overkill.

Amumu - Yordle/Exile - 5 Cost Ultimate: Curse of the Sad Mummy Amumu unleashes a burst of despair, damaging and stunning nearby units with a 2/3/4 tile radius. Damage: 400/800/1200

*Like what I said above, choosing Amumu or Yasuo as exiles would be an interesting player choice, and may be nice to have access to a level 5 yordle for late game. **Yordle buff may need a nerf from this lol

Nautilus - Pirate/Phantom - 4 Cost Ultimate: Depth Charge Nautilus slams his anchor into the ground, sending a tidal shockwave that travels forward in a line. Each enemy unit struck by the blasts is damaged and knocked up for 1.5 seconds. Damage: 200/450/700

*I want more Phantom options and we don't currently have a 4 cost Pirate. **Maybe Kindred can move to 3 cost or Naut can be a 3 cost instead. ***It would be nice to have more frontline options for other classes.

Malphite - Brawler/Elementalist - 3 cost Ultimate: Unstoppable Force Malphite lunges to a backline unit, damaging and knocking them up for 2 seconds. Damage: 250/500/750

*None of the elementalists are frontliners, and even though the class buff creates a tank unit, I think it will be nice to have more to choose from. **Daisy spawn could have scaling health based on # of elementalists.

Qiyana - Blademaster/Elementalist - 2/3 Cost Ultimate: Terrashape Qiyana lashes her Ohmlatl forward, damaging enemies and providing additional effects based on her current element taken. After casting, she dashes, taking on a new element. Attacks on champions with a new element provides a small bonus damage.

  • Rock: Extra damage to targets below 50% health.
  • Grass: Qiyana briefly becomes invisible and untargetable,
  • River: Roots units in front of her for 2 seconds. Damage: 200/500/800

*Qiyana will have a small mana pool similar to Fiora so she can cast and dash often. ** A sort of alternate to Fiora with switching targets and less CC focused. ***With 9 blademasters being a high roll possibility, it may be nice to have one more to access earlier on.

Let me know what you guys think!

2 Comments

Cdrk061 votes

New Origin: Lover The effect changes depending on how many Lovers you have. (1) Lover gain a 200 shield and 50% attack speed for 5s upon casting. (2) All Lovers premanently gain 5 Spell Power everytime a Lover casts a spell stacking up indefinitely.

Rakan - Lover/Guardian - 4 cost Ultimate: Battle Dance (50 mana) Rakan dashes to the lowest allies, shielding them for 5s in the process. Number of allies: 2/4/all allies Shield amount: 150/300/700

Xayah - Lover/Ranger - 5 cost Ultimate: Bladecaller (100 mana) Everytime Xayah attacks, she drops a feather behind her target. Upon casting, she recalls all the feathers dealing damage to any enemy they pass through. Maximum feathers dropped: 7/12/20 Damage: 25/75/150

New Class: Blacksmith Blacksmiths increase all base item stats by 20%. This effect stacks.

Ornn - Demon/Blacksmith - 3 cost Ultimate: Bellows Breath (75 mana) Ornn gain defenses as he advances breathing fire, dealing continuous damage to the enemies facing him. Armor and Magic Resist: 25/50/100 Total damage: 7%/12%/20% of target's maximum health

New Class: Deviant Deviants gain double mana from attacks at level 2 and gain double attack speed at level 3. Base item stats on them are increased. (2) Base Item stats increased by 40%.

Sylas - Exile/Deviant - 2 cost Ultimate: Hijack (75 mana) Sylas steals his target's ultimate and immediately casts a level 1 version of it with increased spell power. If the target has no ultimate, he gains their passive indefinitely instead. Spell power increase: 25/75/150

Kayn - Demon/Shapeshifter/Deviant - 4 cost Ultimate: The Darkin Scythe (150 mana) If Kayn has more than 30% health, he will become the Shadow Assassin and gain attack damage. If he has less than 30% health, he will become the Darkin and heal for a percentage of damage dealt. Attack damage gained: 50%/100%/200% Healing: 40%/80%/120%

PepeTheBusDriver1 votes

So, if Kayn regains health... will he just keep swapping SA/Rhaast over and over? Lol.

I like the Sylas concept but I'd more see him as a Brawler/Sorceror and his ult would be to steal ults just like on his normal kit.

I could totally see Ornn as a 4 or 5 star Guardian/Elementalist if his ultimate is the giant ram. That would be amazing to see slam through and knock up an entire team.

Would Xayah and Rakan not fit under Wild as they are Vastaya? Maybe they're too civilized lol. The second part of Lover feels super weak but if mana is low you can slap a shojin on there and do some good multiplicative spell damage.

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