A few new Champion ideas for TFT
- Robot/Sorcerer - 5 Cost
Ultimate: Command: Shockwave
Orianna throws her Ball forward, which explodes on destination, damaging and displacing units within a 2/3/4 tile radius.
Damage: 300/600/900
*I like the idea of classes like Robot and Exile only allowing 1 unit since their ults are pretty impactful hard CC. Players should have to choose between Blitzcrank pulls or Orianna shockwaves. **Could also slap on the Hextech class but I feel that may be overkill.
- Yordle/Exile - 5 Cost
Ultimate: Curse of the Sad Mummy
Amumu unleashes a burst of despair, damaging and stunning nearby units with a 2/3/4 tile radius.
Damage: 400/800/1200
*Like what I said above, choosing Amumu or Yasuo as exiles would be an interesting player choice, and may be nice to have access to a level 5 yordle for late game. **Yordle buff may need a nerf from this lol
- Pirate/Phantom - 4 Cost
Ultimate: Depth Charge
Nautilus slams his anchor into the ground, sending a tidal shockwave that travels forward in a line. Each enemy unit struck by the blasts is damaged and knocked up for 1.5 seconds.
Damage: 200/450/700
*I want more Phantom options and we don't currently have a 4 cost Pirate. **Maybe Kindred can move to 3 cost or Naut can be a 3 cost instead. ***It would be nice to have more frontline options for other classes.
- Brawler/Elementalist - 3 cost
Ultimate: Unstoppable Force
Malphite lunges to a backline unit, damaging and knocking them up for 2 seconds.
Damage: 250/500/750
*None of the elementalists are frontliners, and even though the class buff creates a tank unit, I think it will be nice to have more to choose from. **Daisy spawn could have scaling health based on # of elementalists.
- Blademaster/Elementalist - 2/3 Cost
Ultimate: Terrashape
Qiyana lashes her Ohmlatl forward, damaging enemies and providing additional effects based on her current element taken. After casting, she dashes, taking on a new element. Attacks on champions with a new element provides a small bonus damage.
- Rock: Extra damage to targets below 50% health.
- Grass: Qiyana briefly becomes invisible and untargetable,
- River: Roots units in front of her for 2 seconds. Damage: 200/500/800
*Qiyana will have a small mana pool similar to Fiora so she can cast and dash often. ** A sort of alternate to Fiora with switching targets and less CC focused. ***With 9 blademasters being a high roll possibility, it may be nice to have one more to access earlier on.
Let me know what you guys think!
- Lover/Guardian - 4 cost
Ultimate: Battle Dance (50 mana)
Rakan dashes to the lowest allies, shielding them for 5s in the process.
Number of allies: 2/4/all allies
Shield amount: 150/300/700
- Lover/Ranger - 5 cost
Ultimate: Bladecaller (100 mana)
Everytime Xayah attacks, she drops a feather behind her target. Upon casting, she recalls all the feathers dealing damage to any enemy they pass through.
Maximum feathers dropped: 7/12/20
Damage: 25/75/150
- Demon/Blacksmith - 3 cost
Ultimate: Bellows Breath (75 mana)
Ornn gain defenses as he advances breathing fire, dealing continuous damage to the enemies facing him.
Armor and Magic Resist: 25/50/100
Total damage: 7%/12%/20% of target's maximum health
- Exile/Deviant - 2 cost
Ultimate: Hijack (75 mana)
Sylas steals his target's ultimate and immediately casts a level 1 version of it with increased spell power. If the target has no ultimate, he gains their passive indefinitely instead.
Spell power increase: 25/75/150
- Demon/Shapeshifter/Deviant - 4 cost
Ultimate: The Darkin Scythe (150 mana)
If Kayn has more than 30% health, he will become the Shadow Assassin and gain attack damage. If he has less than 30% health, he will become the Darkin and heal for a percentage of damage dealt.
Attack damage gained: 50%/100%/200%
Healing: 40%/80%/120%