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Why are Chrysalis and Bone Plating the only viable Resolve runes?

PepeTheBusDriver··3 votes·2,113 views

The only other Resolve runes I see people take sometimes are Demolish (but that's a rarity nowadays) and maybe Revitalize if you're a healing/shielding support. But obviously you wouldn't do that over Aery/Scorch/Ignite or Electrocute/Cheapshot/Ignite as a mage/poke support.

If know Riot said they're looking to optimize the system to allot Offensive points and Defensive points evenly, but why are the Resolve tree runes garbage? The game would be a lot healthier if the ONLY defensive tree was actually, you know, defensive. At least on par with how everything else is offense oriented.

Thoughts?

9 Comments

MrFawknSunshine2 votes

i ve been stating it for half a season now. people argue the are the strongest but typically those are people who play damage carries and it makes it just a bit harder to 1 shot someone so its not fun.

tanks other then 4 of them are in a bad spot. to deny this is idiotic.

the biggest issue with resolve is the lack of any stats prior to 10 mins in game from runes.

15hp at lvl 1 ( 30hp if with inspiration ) is crap 135hp lvl 18 or 270hp (resolve + inspiration)

grasp is ok if you can fight in a melee match up in lane ,aftershock is very very situational(35 sec cd only good if you are engaging on a champ such as tank support bot lane, or ganking in top lane as either top lane tank or tank jungler ) and so is guardian (only good for tank supports with shields )

in the 2nd row demolished is ok for a pushing champ, font of life good for tank supports if the team knows to auto attack the person you cc and then bone plating. which is the best rune in this row

no armor or mr til 10 mins if you take conditioning which cuz its a 10 min gate or you take 2nd wind to have sustain from poke in lane. then there is chrysalis which is 50 base hp til 4 take downs then converts to adaptive damage. for a tank this is bad good for fighters/juggernauts. so once again left as a tank to take the best possible most effective rune in this row SECOND WIND cuz other choices arent ideal.

now last row we have overgrowth which is bad in about 85% of situations. there is revitalize which is good if you have a self heal/shield or a support with a heal/shield. and then unflinching which only is effective if you have used a summoner spell. which in all honest in my opinion the worst rune. cuz if you burn a spell to use it you cant use it again til that summoner is off cd or you have another summoner available to use

so taking all this into account tanks really get no hp from runes til about 10 mins and no armor or mr til 10 mins. so they are left taking bone plating, second wind and revitalize yes it gives them sustain in lane but no real combat stats to do anything with.

ChallengerTier1 votes

yes it gives them sustain in lane but no real combat stats to do anything with.

which is fine, because tanks have high base damage to make up for this. this is why they build tank lol?

MrFawknSunshine2 votes

{quoted}

which is fine, because tanks have high base damage to make up for this. this is why they build tank lol?

a tank isnt going to out damage a fighter in lane. they dont have the dps to do so plus ignite + conqueror is really common in lane vs tanks so they are automatically put behind cuz of that.

just for example. darius vs maokai

darius has more base hp, more base ms, same armor and mr as maokai. he gets a heal on Q , he also gets true damage and free ad from runes. maokai dont gets 15 hp at lvl 1. dont do anything. maokai at no point out trades or wins vs darius in lane. darius continues to build damage and auto win lane unless he is a monkey. then darius is ahead mid game, while maokai is struggling to keep up in gold and items.

this is just one example. there is only 1 tank in top lane that is in top 10 in that role, sion. and there is only 4 tanks that are top 10 in their roles, sion in top lane, then alistar, braum, leona bot lane.

damage reins supreme and out classes def stats at all points of the game, and out scales it.

DuskDaUmbreon2 votes

Because you have to not lose lane before the others kick in or become relevant, and people tend to find that hard at times, or people just don't take them in the right scenario

Second Wind is fine, and is good into champions with weak but consistent poke. Or who are poke-reliant at all, honestly.

Conditioning is actually really good if you can last those 10 minutes before it kicks in. It makes you immensely more durable later-on.

Overgrowth is another one that can be strong, but you have to wait on it. It can give you a good amount of health, but you do have to wait long enough for it to be good.

Demolish is...well, Demolish. It can be good, but it can also be overkill. Best on tanks with low turret-taking power, obviously, but can pair well with, say, a Nasus, or a Yorick, to shred turrets even faster.

Not much experience with the other runes. Don't use much else, tbh. They all have their uses, though, just a lot of them are a bit more reliant on late-game.

MrFawknSunshine2 votes

well thats part of the issue is in lane as a tank you dont have any stats in lane. you dont have any damage. while laning vs fighters/juggernauts who can use damage runes and ignite you have no chance in lane but to be completely passive and hope you dont get all-in. most of the juggernauts/fighters have as much base hp if not more then tanks in lane at lvl 1. and similar if not the same armor/mr

DuskDaUmbreon1 votes

That is true. It's a lot of waiting and not fucking up, I suppose.

All depends on whether or not you see the payoff as worthwhile. I personally do, since I can stomp an Urgot as Leona or Shen with those runes. I just have to not feed too badly before my important runes kick in.

Grasp+Overgrowth+Conditioning+Demolish is the rune page I nearly always run for resolve. Grasp gives you damage (yes, even early damage), and gives a bit more HP to scale with Overgrowth's multiplier, meaning more damage from Grasp. And after 10-15 minutes you're nearly impossible to kill, because you deal a solid amount of damage with Grasp and have a lot of defenses from half your runes. It works rather well.

You do, however, need to just not lose too hard before then. Otherwise, obviously, you're fucked.

BachelorWho1 votes

Overgrowth is NOT. A good rune -it’s a pretty underwhelming rune. The thing is that its two alternatives are even worse -and generally useless on most tanks. After about 240 minion deaths around you -which is actually relatively high in this meta- you are awarded with 6% bonus health. And that’s your end game.

Compare that with a precision tree equivalent like coup de grace, which gives you 7% increased damage against champs below 40% health (this is on average a 2.8% damage increase consistently). You get that right off the bat, and it doesn’t take all game to ramp up. Easy choice which one is better here.

Grasp of the undying -looks good on paper, but the only time you’re going to get more than 200 hp out of it is if both top owners are tanks interested in having wet noodle fights. More often than not, one owner is going to realize the trades aren’t going well, and only engage with a jungler help. And then after about 15 minutes laning ends and you’ll rarely be able to get 2 or 3 procs off in any team fight. I wish the resolve tree was good, because I play this game for fun and I enjoy my games not ending at 15-20 minutes. I also enjoy playing tanks. But Alas, the resolve tree is garbage.

Infernape1 votes

Chrysalis, Bone Plating and Second Wind imo.

The rest are kinda redundant (not including the keystones).

MrFawknSunshine1 votes

{quoted}

Chrysalis, Bone Plating and Second Wind imo.

The rest are kinda redundant (not including the keystones).

ok so you are taking 50hp that converts to damage. bone plating which is good vs trades/poke but has a long cd and easy to proc it and wait then re engage and second wind is good to sustain damage. but tanks arent gonna do a lot with 10ap/15 ad from chrysalis more for bruiser/figherts/juggernauts. bone plating can be played around. and second win is ok but not impact-full as combat stats are concerned.

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