Before you post your champion concept...

Arakadia·2/27/2016, 6:59:40 AM·11 votes·1,161 views

If your new or not sure about your champion concept, see if they fit these guidelines. If you think your concept could/should be an actual concept then still check it. I find these are the necessities for a concept to be viable. Of course your concept can be great and not follow these, but for it to be a possible in game concept it would have to follow these guidelines:

Does League have something like this already???:

If your concept is a werewolf who's ult turns them into a wolf, we have warwick. If your concept is a sungod, we have leona. What is this champion bringing to League. Every champions brings something new to the table, what does yours bring. For example we haven't had a real "sniper" character before nor a sociopaths murderer like Jhin. Untill Tahm came, we never saw an ability like his Devoure, nor Azirs sand soliders, or Zed's shadow. Be it lore, kit, concept, or quotes, what does your champion have that makes it different and unique?

Give the champion multiple themes:

Ryze is the rogue mage, but also a thorn-magic user. Rengar is a were-lion, and a master hunter. Annie is a pyromancer and the demon child. Tahm is a river demon, and a siren in the way he lures people in. Brand is a fire-spirit and a spirit of renewal. Give your champion a few small roles to fill. This isn't as necesarry, but help keep the champion unique.

DO-NOT make your champion cleche:

Do not give them cleche boring lore. Do not just give them a set of abilities that aren't unique. Give themsomething that is new. Don't do the classic "dark mage" because we have Veigar. Don't do a cleche lich as we have Karthus. Don't do a elemental as even though we don't have a wind elemental, we have Yasuo and the like, everyone has thought that up. Unless it has a really cool kit, in that case go ahead. Just make sure this is something awsome and unique.

** Take your time**:

Make sure you spend the necesary time. If you have to leave the page open and work a bit on it everyday. Dont rush it and make sure its right.

** Try to think of the cons, then patch them up . Have someone else read it if you want.**

ll try to edit this post, but right now its here to help those who want a better concept.

Some other helpful links:

http://forums.na.leagueoflegends.com/board/showthread.php?t=2099323%3Cbr%20/%3E

Give me any links you have that you found helpful and I'll add them.

6 Comments

FlameHalbrdOkido2/28/2016, 7:43:00 AM2 votes

Great post, I'd also check out Zileans champ dos and don't as well if I were you. Sorry I don't have a link yet. But its in the archives

gemini3332/28/2016, 7:17:13 PM2 votes

In addition to the original post's guidelines, I'd also recommend consulting Katsuni's guide to making a LoL champion. The guide is a bit outdated, but it still defines most of the basic need-to-know's of design philosophy and pitfalls.

falloffreljord2/29/2016, 7:09:00 PM1 votes

TEENAGER ANNIE!!