[champion Concept] Odium, the Dark Paladin
I think it's about time we get another Champion from either Noxus or Zaun, this concept for a Champion from Noxus. Please leave a Comment, Review any Feed Back or your Thoughts on my Concept please, I look forward to what you have to say.
Primary: Tank. Secondary: Fighter. Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 9. Ability Power: 2. Difficulty: 9. Place of Origins: Noxus. Upon Selection: The living should not fear death…they should fear me.
Health: 510(+30). Health Regen.: 2.1(+0.37) Mana: 350(+29). Mana Regen.: 2.0(+0.36) Range: 125(Melee). Attack Damage: 44(+3.2) Armor: 18(+2.1). Magic Res.: 30(+0) Attack Speed: 0.632(+2.0%). Move. Speed: 347.
Friends:
&
.
Enemies:
.
Appearance: Odium is 5’2ft tall Caucasian muscular man, he is bald but has a large black tattoo on his scalp, his left eye is white while his right eye purple. He wears a set of large gothic armor that has several dents, scars & blast marks. His chest plate has a metallic bull-skull design on it, his pair of gauntlets & greaves are semi-bulky. He has a black ripped-up scarf wrapped around his neck, shoulder & head only revealing the upper part of his face. The weapon he uses is a large fractured & chipped curved sword that is about as big as him.
Summoner Spells:
&
.
Item Builds:
Starting Items:
/
/
.
Essential Items:
/
/
.
Offensive Items:
/
/
/
.
Defensive Items:
/
/
/
.
Passive: Cursed Blade. Odium’s cursed sword will drain 2% of Odium’s Max HP whenever he uses an Auto-Attack but in exchange Odium will deal 6% of his current Attack Damage as Magic Damage.
Q-Ability: I Curse You. Range: 450. Cool Down: 20/19/18/17/16. Cost: 110. Magic Damage: 35/55/75/95/115(+30% bonus AP). Heal: 30/40/50/60/70(+30% bonus AP). Passive: every 3rd Basic Attack that Odium makes will have his cursed sword will drain 3% of his targets Mana & then Odium will be Healed by the amount of Mana drained, if a target has no Mana the sword will drain the targets HP instead by the same amount & will Heal Odium. Activate: after Odium has chosen a single enemy target within this Abilities Casting Range then upon its activation Odium will send out a surge of dark energy from his sword at the chosen target, the surge of energy will deal Magic Damage upon contact it will then apply a Curse that will create a 170-radius aura around to the target for 3 seconds that will Heal both Odium & any allied Champions every 0.5 seconds. While an enemy has the Curse on to them they will have Cursed Blade applied to them, Auto-Attack the affected enemy makes will drain 2% of the affected targets Max HP but the target will not deal the bonus Magic Damage.
W-Ability: Eclipsed Light. Range: Self-Cast. Cool Down: 22/21/20/19/18. Cost: 60/70/80/90/100. Duration: 3/3.5/4/4.5/5 sec. Reduced Damage for Abilities: 15/17/19/21/23%. Reduced Damage for Auto-Attacks: 5/7/9/11/13%. Activate: after Odium has activated this Ability he will use his own dark soul to eclipse the sun, after the initial activation Odium will create a veil of darkness that covers a 210-radius around on the initial cast. This veil will remain active at its location for 3 seconds, while active all enemies within the radius will deal a percentage of less damage with their Abilities & Basic Attacks while all HP Regen or Heals toward them will have 5% less effectiveness. When Odium is within this radius his main Passive will not drain his HP but he will still deal the bonus Magic Damage on each Auto-Attack.
E-Ability: Ravenous Shadow. Range: 450. Cool Down: 13/12/11/10/9. Cost: 50/60/70/80/90. Magic Damage: 60/90/120/150/180(+30% bonus AP). Movement Speed Slow: 25/30/35/40/45%. Activate: after Odium has chosen a narrow path with this Ability then upon its activation Odium will slam the blade of sword into the ground, after piercing the ground a massive shadow will dash in the chosen direction & any enemy that the shadow comes in contact with will be dealt Magic Damage & have their Movement Speed Slowed by a set percentage for 2 seconds.
R-Ability: Mortal Fear. Range: Self-Cast. Cool Down: 135/115/95. Cost: 120. Activate: when Odium has activated this Ability he will emit a dark aura from his body that will cover a 180-radius around him for 2 seconds, for the duration of this Ability any enemy Champion within the aura will choke on this aura Silencing them as long as they remain in the aura while also being weakened by the aura making all enemies take 10% increase damage.