[Champion Concept] Kabang, the Volatile

Jellycake Demon·4/28/2015, 11:03:33 PM·2 votes·610 views

What happens when you take the concept of a walking bomb like the Bomber from Mario, give it some character like with Admiral Bobbery from Paper Mario but make the character a fire spirit that has been fused with an unstable prototype hex-tech bomb made by a crazy Zaun scientist to create the perfect explosive with a crazy personalty? you get Kabang, the Volatile.

Yes yes i know we have a bomb-themed Champion with Ziggs but he's more on the lines of being a demolitions expert then an actual bomb-themed character, so i made Kabang. i think it would be pretty fun to be playing as a living bomb that would wonder around Summoner's Rift & only explode itself time & time again until it kills someone, how can you not like the idea.

Please leave a Comment, Review any Feed Back or your Thoughts on my Concept please, I look forward to what you have to say.

Primary: Assassin. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 3. Defense Power: 3. Ability Power: 7. Difficulty: 7. Place of Origins: Zaun. Upon Selection: I GO BOOM YOU GO BOOM BUT BIGGER!

Health: 385(+31). Health Regen.: 2.1(+0.38) Mana: 269(+30). Mana Regen.: 2.0(+0.37) Range: 125(Melee). Attack Damage: 32(+2.6) Armor: 13(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: Ziggs & Viktor. Enemies: None.

Appearance: Kabang is a Yordle sized explosive bomb that is really bulky & hefty looking, it has a 1’ft long fuse that has a little fire on its end. Kabang’s fiery body that is wrapped around the bomb comes from the fire on the end of the fuse & stems in front as a fiery jack-o-lantern looking face & on 4 points of the bombs body are 4 stocky fiery limbs each with 4 clawed toes.

Summoner Spells: summoner 12 & summoner 14.

Item Builds: Starting Items: item 2003/item 1056/item 3340. Essential Items: item 3001/item 3257/item 3078. Offensive Items: item 3116/item 3089/item 3115/item 3165. Defensive Items: item 3025/item 3102/item 3026/item 3068.

Passive: Explosive Touch. Kabang’s has used an Ability he will prime his explosive body, for 3.5 seconds after this Passive has been activated Kabang's next Auto-Attack will explode dealing his current Attack Damage & 4% of his Max HP as Magic Damage to the initial target & any additional enemies within 175-radius of the initial target. after being used this Passive will go on a 16.5 second Cool Down which cannot be affected by Cool Down Reduction Items, Masteries or Runes.

Q-Ability: Land Seeker. Range: 550. Cool Down: 21/20/19/18/17. Cost: 100. Magic Damage: 95/125/155/185/215(40% bonus AP) . Activate: after Kabang has chosen a single enemy target within this Abilities Casting Range then upon its activation Kabang will dig into the ground & then dash to the chosen target, while Kabang is traveling to his target he is Immune to Slows, Stuns, Roots & Knock Backs but is affected by Knock Ups. When Kabang reaches his chosen target he will leap out of the ground & create a 225-radius explosion that will deal Magic Damage to all enemies within the radius but the initial target will be Stunned for 1.25 seconds while all other affected enemies will have their Movement Speed Slowed by 30% for 1.25 seconds. if Kabang get Knocked Up while dashing to his target then this Ability will be canceled & will then go on Cool Down.

W-Ability: Lit Fuse. Range: Self-Cast. Cool Down: 15/14/13/12/11. Cost: 70/80/90/100/110. Magic Damage: 50/70/90/110/130(+50% bonus AP). Activate: after Kabang has activated this Ability he will light his own fuse on fire, after the initial activation Kabang’s lit fuse will grant him 30% increased Movement Speed & Immunity from Unit Collision for 2.5 seconds. After the 2.5 second duration Kabang’s will start glowing red which will have his next Basic Attack deal Magic Damage to the target while Reducing the targets Magic Resist by 10% for 1.5 seconds.

E-Ability: Fire Spout. Range: 400. Cool Down: 18/17/16/15/14. Cost: 50/60/70/80/90. Magic Damage: 2/3/4/5/6%. Passive: every 6.25 seconds Kabang’s lit fuse will spawn a small Fire Sprite, this sprite will have 200(+10% bonus AP) HP & will act as a Ranged Minion dealing 35(+10% bonus AP) Magic Damage as well as have 10% Damage Reflection applied to them. At a time Kabang can only have 3 of Fire Sprites active at a time, these Fire Sprites stay pretty close to Kabang & will attack random enemies but each one will prioritize a single enemy Champion. Activate: after Kabang has chosen a 100-radius within this Abilities Casting Range then upon its activation Kabang will launch a fireball at the targeted location, when the fireball lands at the location it will apply a Mark to any enemies the fireball hits for 2 seconds. While an enemy is Marked they will take a percentage of their Max HP as Magic Damage every 0.5 seconds while also taking 10% increased damage from Kabang & Fire Sprites for the duration.

R-Ability: Suicide Spark. Range: Self-Cast. Cool Down: 175/155/135. Cost: 125. Activate: after Kabang has activated this Ability he will swallow the fire on his fuse that will make Kabang flash red for 2 seconds, for the 2 second duration Kabang is unable to use any of his Abilities & can’t use more than 1 Auto-Attack. while this Ability is active Kabang’s next Basic Attack against a target will have Kabang self-destruct creating a 350-radius explosion, when Kabang self-destructs the initial target will be dealt True Damage equal to Kabang’s Max HP while additional enemies will only take 10% of his Max HP as Magic Damage. this Ability will kill Kabang but it won’t count as a kill & after being used Kabang will Respawn back at his Base after a 5 second delay.

5 Comments

Jellycake Demon4/29/2015, 3:19:10 AM1 votes

bump

OhthePiplup5/10/2015, 1:52:21 PM1 votes

The passive is pretty weak/bad, maybe make it so he gets the explosion after using an ability.

After using an ability, for 5 seconds his next aa will do bonus damage and explode ect..

So he has a choice.