[Champion Concept] Mulark, the Frozen One

Jellycake Demon·3/16/2015, 10:18:13 PM·2 votes·3,443 views

Please leave a Comment, Reply, any Feed Back or Thoughts on this Concept down bellow, i look forward to reading what you leave down in the Comment section

Primary: Support. Secondary: Mage. Additional Roles: Player Choice. Statistics: Attack Power: 2. Defense Power: 6. Ability Power: 6. Difficulty: 8. Place of Origins: Freljord. Upon Selection: the living shall know my pain.

Health: 369(+31). Health Regen.: 2.1(+0.38) Mana: 256 (+30). Mana Regen.: 2.0(+0.37) Range: 520(Range). Attack Damage: 26(+1.7) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: Lissandra. Enemies: Braum & Ashe.

Appearance: Mulark is a 5’ft tall skeleton that has large shackles on his neck, wrist & ankles each connected by a chain. There are several pieces of torn of fabric that cover his left arm, his right leg & around his neck bellow the neck shackle, now his right arm & left leg are encased in a small amount of ice while his back has several different length icicle growing out.

Summoner Spells: summoner 4 & summoner 7.

Item Builds: Starting Items: item 2003/item 3303/item 2044/item 3341. Essential Items: item 2049/item 3092/item 3270. Offensive Items: item 3025/item 3116/item 3027/item 3174. Defensive Items: item 3102/item 3065/item 3110/item 3143.

Passive: Cold As Ice. after Mulark has activated an Ability he will shroud himself in a vial of freezing cold air for 3 seconds. while this Passive is active all of Mulark's Basic Attacks will deal 70(+5pts per Lv.)(+5% bonus AP) Magic Damage & will Slow the targets Movement Speed by 15% for 1.25 seconds & continued Basic Attacks against a Slowed target will Refresh the Slow. after this Passive's duration has ended it will then go on a 6 second Cool Down.

Q-Ability: Sheer Cold. Range: 450. Cool Down: 18.5/18/17.5/17/16.5. Cost: 100. Magic Damage: 55/65/75/85/95(+40% bonus AP). Activate: after Mulark has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Mulark will conjure up a large orb of ice, after creating the orb Mulark will hurl it at the chosen target dealing Magic Damage to the target while Slowing the targets Movement Speed by 30% for 1.25 seconds. if any other enemy Champions are within 200-radius of the affected Champion the orb will start bouncing between the additional enemy Champions & the initial target 4 times, if the orb hits an already Slowed target then the Slows duration is Refreshed.

W-Ability: Hail Storm. Range: 450. Cool Down: 13/12.5/12/11.5/11. Cost: 45 per tick. Magic D.O.T: 20/25/30/35/40(+30% bonus AP). Activate: after Mulark has chosen a 200-radius location within this Abilities Casting Range then upon its activation Mulark will create a small cloud in the sky that will shower hail, for the next 2 seconds the hail will deal Magic Damage every 0.5 seconds while also reducing all enemy Champions Attack Speed by 30% while they remain in the radius while also having their Armor being Reduced by 10%. If an enemy Tower is within the hails radius then the tower cannot attack any allied Champions while this Ability is active.

E-Ability: Chilling Touch. Range: 450. Cool Down: 14/13.5/13/12.5/12. Cost: 50/60/70/80/90. Magic Damage: 45/75/105/135/165(+50% bonus AP). Activate: after Mulark has chosen a 150-radius location within this Abilities Casting Range then upon its activation Mulark will have ice erupt within the radius, if any enemies are within the radius upon its activation they will be dealt Magic Damage & will be Stunned for 1.25 seconds. while a target is Stunned they will be frozen to the bone making them very fragile increasing an damage that Mulark or an allied Champion deals by 5% for the duration of the Stun.

R-Ability: Watchers Apparition. Range: Self-Cast. Cool Down: 190/180/170. Cost: 110. Magic Damage: 55/75/95(+40% bonus AP). Heal: 195/295/395(+20% bonus AP). Activate: after activating this Ability Mulark will create a ghostly apparition of a Watcher to fight for him, this Watcher will remain active for 8.75 seconds & will stay next to Mulark. While the Watcher is active it will shoot a spear of ice from its 6 hands that will attack 6 random targets within 350-radius of Mulark dealing Magic Damage every 0.75 seconds, if an enemy Champion takes 3 attacks from the Watcher then that Champion will be encased in ice being Stunned for 1 second this effect cannot affect the same target more than once every 3 seconds. When the duration of the Watcher ends it will turn into pure ice magic that Mulark can drain to Heal Himself with.

20 Comments

nikoinfulleffect3/17/2015, 6:32:41 PM2 votes

First time trawling the concept board and it's incredible to see the thought put into champion concepts!

For Mulark in particular, it'd be helpful to understand what is the champion's motive. Why is he a short, chained skeleton from the Freljord? How does that relate to his ability to manipulate ice? Providing that context will strengthen this idea for others - and yourself! Having a clear goal is super useful when iterating on a design because you can check your work against it and see if you're accomplishing what you set out to do or adjust your goals.

Some other feedback... W - Inhibiting enemy turrets sounds cool! R - Although this champion is connected to Lissandra, the mechanic of this is really close to her ult. How can this be differentiated?

RiotRiot Lutzburg3/16/2015, 10:37:17 PM1 votes

Hi Jack! This is another solid champion concept from you, as usual. I do think Mulark plays it a little safe, though. Most of his abilities are rehashed versions of existing ones, which isn't necessarily a bad thing but overall I think you could push him a bit further.

Passive- Giving stacking resistances to a ranged magey support doesn't make much sense. This would work better if he was melee, and would also synergize better with the magic damage on next auto component.

Q- A slowing version of Fiddlesticks' crows. I like it, especially because that's a neat mechanic that isn't used anywhere else right now.

W- Having an infinite cast time tied to mana is very scary when you put it next to its interactions with towers. I really like the theming here and the ability to dive. What if instead, casting the storm on top of a tower reduced its target acquisition range? Then you could harass near or even under a tower with someone like Vayne or Quinn without getting hit by the tower. I'd also give it a designated cast time of 3-5 seconds.

E- This seems like a pretty bland Nami E rehash. Not too excited about this one and I don't really see how it interacts with the rest of the kit.

R- A combination of Lissandra ult and Bard ult, yeah? Pretty interesting concept and it could actually work decently well. I'm just afraid that it's too similar to Lissandra in terms of both theme and mechanical execution. Not sure if there's a way around this, though.

By the way, have you seen my Mega Thread lately? Last night I finished uploading the last one of my backlogged concepts- I'm finally finished! I saved some really cool ones for last, including Rafa, Galahad and Doran. Check them out and send them some love if you get the chance!

RiotRiot Lutzburg3/17/2015, 12:23:18 AM1 votes

The new passive is much better now and more in line with what a ranged support would want, but now I think it's too strong. I'd cut either the attack speed or movement speed slow, with a preference on removing the slow since he has that in other parts of his kit.

I like the new E.

Yeah I understood the ult and it definitely sounds neat. My real concern was in the "target someone and they get frozen in ice for 2 seconds" part.

RiotRiot Lutzburg3/17/2015, 12:32:44 AM1 votes

Not sure there's much you can do, honestly. The theme and mechanics are both present already, so it may just have to exist as-is. I will say, though, that this almost feels like a self-cast only kind of ability. Encasing a friendly Draven or Vayne in a case of ice probably wouldn't heal them, you know?

Maybe there's another angle to approach from?

Jellycake Demon4/11/2015, 11:13:04 PM1 votes

bump

Tsar Meliodas4/22/2016, 1:06:51 PM1 votes

Love your ideas. I'm taking a few ideas for my own. Only character building.