[Champion Concept] Mulark, the Frozen One
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Primary: Support. Secondary: Mage. Additional Roles: Player Choice. Statistics: Attack Power: 2. Defense Power: 6. Ability Power: 6. Difficulty: 8. Place of Origins: Freljord. Upon Selection: the living shall know my pain.
Health: 369(+31). Health Regen.: 2.1(+0.38) Mana: 256 (+30). Mana Regen.: 2.0(+0.37) Range: 520(Range). Attack Damage: 26(+1.7) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
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Appearance: Mulark is a 5’ft tall skeleton that has large shackles on his neck, wrist & ankles each connected by a chain. There are several pieces of torn of fabric that cover his left arm, his right leg & around his neck bellow the neck shackle, now his right arm & left leg are encased in a small amount of ice while his back has several different length icicle growing out.
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Item Builds:
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Passive: Cold As Ice. after Mulark has activated an Ability he will shroud himself in a vial of freezing cold air for 3 seconds. while this Passive is active all of Mulark's Basic Attacks will deal 70(+5pts per Lv.)(+5% bonus AP) Magic Damage & will Slow the targets Movement Speed by 15% for 1.25 seconds & continued Basic Attacks against a Slowed target will Refresh the Slow. after this Passive's duration has ended it will then go on a 6 second Cool Down.
Q-Ability: Sheer Cold. Range: 450. Cool Down: 18.5/18/17.5/17/16.5. Cost: 100. Magic Damage: 55/65/75/85/95(+40% bonus AP). Activate: after Mulark has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Mulark will conjure up a large orb of ice, after creating the orb Mulark will hurl it at the chosen target dealing Magic Damage to the target while Slowing the targets Movement Speed by 30% for 1.25 seconds. if any other enemy Champions are within 200-radius of the affected Champion the orb will start bouncing between the additional enemy Champions & the initial target 4 times, if the orb hits an already Slowed target then the Slows duration is Refreshed.
W-Ability: Hail Storm. Range: 450. Cool Down: 13/12.5/12/11.5/11. Cost: 45 per tick. Magic D.O.T: 20/25/30/35/40(+30% bonus AP). Activate: after Mulark has chosen a 200-radius location within this Abilities Casting Range then upon its activation Mulark will create a small cloud in the sky that will shower hail, for the next 2 seconds the hail will deal Magic Damage every 0.5 seconds while also reducing all enemy Champions Attack Speed by 30% while they remain in the radius while also having their Armor being Reduced by 10%. If an enemy Tower is within the hails radius then the tower cannot attack any allied Champions while this Ability is active.
E-Ability: Chilling Touch. Range: 450. Cool Down: 14/13.5/13/12.5/12. Cost: 50/60/70/80/90. Magic Damage: 45/75/105/135/165(+50% bonus AP). Activate: after Mulark has chosen a 150-radius location within this Abilities Casting Range then upon its activation Mulark will have ice erupt within the radius, if any enemies are within the radius upon its activation they will be dealt Magic Damage & will be Stunned for 1.25 seconds. while a target is Stunned they will be frozen to the bone making them very fragile increasing an damage that Mulark or an allied Champion deals by 5% for the duration of the Stun.
R-Ability: Watchers Apparition. Range: Self-Cast. Cool Down: 190/180/170. Cost: 110. Magic Damage: 55/75/95(+40% bonus AP). Heal: 195/295/395(+20% bonus AP). Activate: after activating this Ability Mulark will create a ghostly apparition of a Watcher to fight for him, this Watcher will remain active for 8.75 seconds & will stay next to Mulark. While the Watcher is active it will shoot a spear of ice from its 6 hands that will attack 6 random targets within 350-radius of Mulark dealing Magic Damage every 0.75 seconds, if an enemy Champion takes 3 attacks from the Watcher then that Champion will be encased in ice being Stunned for 1 second this effect cannot affect the same target more than once every 3 seconds. When the duration of the Watcher ends it will turn into pure ice magic that Mulark can drain to Heal Himself with.