Nakamaro [Servant of the Oni] Revised
Thanks for your comments guys. Here is a more detailed Nakamaro to look over.
<a href="http://s992.photobucket.com/user/ocelot923/media/Nakamaro2.jpg.html" target="_blank"><img
**Nakamaro (Servant of the Oni) ** **Hero Type: melee Resource: Yin **
**Passive: The Blade Hungers... ** *The evil sword that Nakamaro carries constantly thirsts for more blood. As Nakamaro kills enemies, his attacks will become stronger and the enemy will be petrified, though dead. After a short time, the sword will accept the offering and consume the yin of the killed target, sating its hunger for a little while longer. If Nakamaro fails to kill any enemies and runs out of yin, the sword will begin to drain the life from Nakamaro until he kills something. * Passive Mechanics:
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3 second offering timer (killing another enemy within the 3 seconds will reset the timer)
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5 levels of attack power increase, each level increases base damage by 5% (+25% of bonus Attack Damage) 2a: 1-4 enemies (level 1) 2b: 4-6 enemies (level 2) 2c: 6-8 enemies (level 3) 2d: 9 enemies (level 4) 2e: 10 enemies (level 5) 2f: If Nakamaro has slain 4 or more enemies within the 3 second timer, the final offering will yield 1.5 times the amount of yin from all targets slain 2g: Nakamaro loses the damage bonus when the yin is collected 2h: The 25% bonus from additional Attack Damage is static throughout the swords levels. Only the base damage will scale.
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Returning to base can replenish yin as well
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Nakamaro starts with full yin. It will only begin to deplete upon his first auto attack of the game
Skills:
Q: Throw Kunai - 6 second cooldown *Throws a kunai to slow the target by 15% for 1.5 seconds and deal a small amount of damage. Skill Shot. (30/60/90/120/150 damage *
W: Mirror Image - 6 second cooldown *Dodges an enemy attack by creating an after image. *
- Can only be used during an enemy champion auto attack and before any damage is applied.
- Direction of the dodge can be changed depending on the position of the cursor.
- If Nakamaro dodges a fatal blow, the cooldown for Mirror Image is reset.
- If a target is afflicted by the slow from Throw Kunai, Nakamaro can dash towards them
E: Jump - 10 second cooldown *Nakamaro leaps into the air, briefly giving him vision of the surrounding area. Throw Kunai can be used in a cone AOE while Nakamaro is airborne. *
- Allows Nakamaro to see through bushes, but NOT invisible targets... EG: Shaco invis, Eve invis, Rengars Thrill of The Hunt, etc.
- All targets caught within an air Throw Kunai will be slowed and damaged.
- 450 range cone in front of Nakamaro when he uses Throw Kunai in the air
R: Makimono Scroll - 70 second cooldown Nakamaro unleashes one of three powerful ninjitsu to aid him in combat.
6 second selection timer
- Ka'en... Sends out a fire nova from Nakamaros location, dealing a large amount of damage and applying a small burn DOT to enemies caught in the blast. (400/500/600 radius)
- Kamaitachi... Empowers Nakamaros sword with a temporary ranged attack. (3/5/7 attacks)
- Raijin... Creates a shield of lightning around Nakamaro, absorbing a set amount of damage. (20% of maximum health)
Ulti explanation: *More or less, Nakamaros ulti would work In an extremely similar (if not exact) manner as twisted fates skill "Pick a Card". The starting icon for the skill would be the scroll itself and once used, the 3 spells would rotate until one is selected within the timer. The rotation will stop at whichever spell was there when the timer stopped. Once the spell is used, it returns to being the Makimono scroll. *
Note: Enemies CANNOT see which of the 3 ninjitsu spells you select.
And that's the currently revised Nakamaro. Tell me what you guys think! =)