Champion Passive Ideas

FatalHalo·5/30/2015, 8:14:18 PM·1 votes·610 views

Thought I'll share some champion passives that I came up with.

Passive: Thick Fat Immune to knock ups and enemies that come in contact with you get knocked away. If you come in contact with enemy champions, they get knocked away and slowed by 0%/5%/10% that decays over 0/0.75/1.5 seconds. However, you get slowed by 15%/10%/5% that decays over 1.5/1/0.5 seconds.

Passive: Heavy Metal Take 20%/25%/30% less damage from critical strikes inflicted by enemy champions. If you fall below 50% health, for 7 seconds, attackers take 15%/20%/25% of their attack damage (before being reduced by armor) as magic damage. (70/50/30 second cooldown)

Passive: Soul Stealer Basic attacks and single target abilities against champions and large monsters heal you for 2/4/6 health (increased by 5% for each 1% of lifesteal and spell vamp). Heal is reduced by 50% against minions and small monsters.

Passive: Nightmare Frenzy Deal 10%/15%/20% more damage to feared enemies. (Doubled against minions and monsters) Basic attacks against feared enemies grant 2%/3%/5% more attack damage for 3 seconds. (stacks 6 times, up to 12%/18%/30%)

Passive: Liquid Ooze Take 5%/7%/10% less physical damage. However, you take 5%/7%/10% more magic damage. Taking magic damage heals you for 3%/5%/7% of your max hp over 5/4.5/4 seconds.

Passive: King's Shield Nearby ally champions are granted Protection, granting them 2.5/5/9 armor and magic resist. If no allies are around, gives King's Protection to you, granting you 7.5/15/27 armor and magic resist.

Passive: Royal Trickster Leaving an enemies auto attack range grants you 5%/7.5%/10% more movement speed for 1/2/3 seconds. (doubled against ranged champions) However, the movement speed is lost if you enter an enemies auto attack range. (10/6/3 second cooldown)

Passive: Unburden Reaching below 50% health grants you 25% tenacity and 10%/15%/20% more attack damage for 6 seconds. (40/30/20 second cooldown) Champion kills and assists during this time increases the duration of this passive by 2 second.

Passive: Fast Feet 10% to dodge an attack while moving. Grants 2%/3%/5% more movement speed.

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