[Champion Suggestion] Seth, the Punisher
Seth, the Punisher
Roles: Primary: Mage Secondary: Assassin
Best Lane: Mid
Faction: Shurima
Some Notes:
- To add something unique, Seth's Attack Damage can scale with AP and gain bonus damage, depending on the Level of his Q Ability.
- Stats displayed here technically begin at "Level 0". So, essentially, at Level 1, Seth's HP would be 669. Just going to put that out to avoid confusion.
Stats:
Health: 577 (+92 per Level, reaching a total of 2,233 at Level 18) Health Regeneration: 6.6 (+0.7 per level, reaching a total of 19.2 at Level 18) Mana: 245 (+52 per level, reaching a total of 1,181 at Level 18) Mana Regeneration: 5.9 (+0.7 per level, reaching a total of 18.5 at Level 18) Attack Damage: 56.55 (+3.2 per level, reaching a total of 114.15 at Level 18) (Scales with AP depending on the Level of Seth's Q Ability.) Attack Speed: 0.685 (+3% per level, reaching a total of 1.0549 at Level 18) Armor: 23.5 (+3.4 per level, reaching a total of 84.7 at Level 18) Magic Resistance: 31.4 (+1.25 per level, reaching a total of 53.9 at Level 18) Movement Speed: 340 Range: 135 (When Q is switched to Melee Mode) / 550 (When Q is switched to Ranged Mode)
Abilities:
PASSIVE "Electrokinesis" For every 4 Enemies killed, Seth's next Basic Attack applies a Statikk Shiv effect, damaging all connected nearby enemies and champions for 75 Magic Damage. The damage begins at 75 at Level 1, and gains +5 for each Level, reaching a total of 160 Magic Damage at Level 18.
Q "Weapon Swap" Passive: Depending on the Level of the Ability, this skill passively increases Bonus Damage and AP Ratios of Seth's Attack Damage depending on which Weapon he has equipped at the moment. > Melee: 10-50 Bonus Damage & +10-30% AP Scale Ranged: 10-30 Bonus Damage & +8-20% AP Scale
Active: Seth switches between his Melee Weapon (A Katana named Takemikazuchi) and his Ranged Weapon (Dual Pistols named Zeus & Thor). This ability only changes his Basic Attack Range, and his W & E abilities.
Mana Cost: 0 Cooldown: 1s / 0.8s / 0.6s / 0.5s / 0.3s
W 1 Available when Seth has his Melee Weapon equipped "Susanowo Wave" Seth shoots a wave of Electricity from his Katana. The first enemy struck by the Wave will take 95 / 130 / 170 / 220 / 265 (+25% AP) True Damage. After the Wave hits, it causes an explosion that deals 65 / 95 / 130 / 168 / 200 (+15% AP) Magic Damage to all enemies within range.
Mana Cost: 55 / 60 / 65 / 70 / 75 Cooldown: 12s / 11.5s / 11s / 10.5s / 10s Skill Type: Linear Skillshot Range: 600 Projectile Speed: 1,100
W 2 Available when Seth has his Ranged Weapon equipped "Fist of Jupiter" Seth shoots a gigantic Electric Fist down a skillshot line. The fist can go through and penetrate Multiple enemies. The Fist deals 85 / 120 / 160 / 210 / 250 (+25% AP) Magic Damage upon impact. The First Enemy whom is hit by the Fist is stunned for 1 second.
Mana Cost: 55 / 60 / 65 / 70 / 75 Cooldown: 12s / 11.5s / 11s / 10.5s / 10s Skill Type: Linear Skillshot Range: 850 Projectile Speed: 750
E 1 Available when Seth has his Melee Weapon equipped "Enlil Field" Seth stabs his Katana into the ground, creating a Field of Electricity around him. The ability deals 85 / 125 / 150 / 190 / 225 (+25% AP) Magic Damage and stuns all enemies hit for 1 second.
Mana Cost: 45 / 50 / 55 / 60 / 65 Cooldown: 14s / 13.5s / 13s / 12.5s / 12s Skill Type: Self Range: 400
E 2 Available when Seth has his Ranged Weapon equipped "Raiden's Fury" Seth shoots a Lightning Bolt in a 30° Cone after a 1 second charge. It hits all enemies within the impact zone for 90 / 150 / 210 / 270 / 330 (+25% AP) Magic Damage, and has a SpellVamp effect which heals Seth for 10 / 12.5 / 15 / 17.5 / 20 Health per enemy hit.
Mana Cost: 45 / 50 / 55 / 60 / 65 Cooldown: 14s / 13.5s / 13s / 12.5s / 12s Skill Type: 30° Cone Range: 700
R "Wrath of Vayu" Seth dives into a target location. Enemies impacted in the center of the hit take 100 / 150 / 200 (+40% AP) True Damage. The impact then causes an electric explosion, dealing 60 / 90 / 150 (+24% AP) Magic Damage to all enemies within range. Seth can reuse this ability up to 2 extra times. After every dive, there is a 0.5 second delay. You have 6 seconds before the ability goes on cooldown in between dives. Enemies hit by dives after the first take a percentage of the original damage from the first dive. Only the first dive will consume Mana. Additionally, all enemies hit by the dives are slowed by 33% for 1 second. This counts for all 3 dives. Each additional dive is slower than the last.
Mana Cost: 100 Cooldown: 150s / 130s / 110s Skill Type: Targeted Location Explosion Radius: 400 Range: 600 Diving Speed: 1,200 (1st Dive), 1,000 (2nd Dive), 800 (3rd Dive)
Lore:
Several years ago, there was once a colony of Divine Mages known as the Electromancers. These people were able to harness the power of Lightning, essentially becoming the most powerful self-taught colony of mages known to mankind. The Electromancers lived in their hometown, Fulmen. There lived Seth, a young boy who was taught the arts of Electricity. But one fateful day, the village of Fulmen was invaded by the residents of the Shadow Isles. Lead by Mordekaiser, the ghouls slaughtered the Electromancers, including Seth's family. Seth managed to escape Fulmen, as he watched it burn to the ground in front of his very eyes. He escaped to the nearby lands of Shurima, where he managed to survive the scorching desert for several years. During this time, he trained himself in the magic of Electricity. He also taught himself the arts of Swordplay and Gunslinging, with his personal Katana named Takemikazuchi and his Dual Pistols named Zeus & Thor.
Seth joined the League of Legends in order to avenge his now lost family. He will do everything in his power in order to bring Mordekaiser to justice.
Friends:
Xerath
Lucian
Rivals:
Mordekaiser
Animations:
Idle Animations: 1: Seth taps his foot impatiently 2: Seth folds his arms and waits 3: Seth generates electricity within his hand for a brief moment 4: Seth looks both ways for enemies 5: Seth stretches his muscles
Joke Animation: Seth charges electricity into his hand, then accidentally burns himself. He then shakes his hand in the air in pain.
Taunt Animations: Normal: Taunts the enemy to "Get over here!" To Enemy Mordekaiser: Juggles his sword for a moment, and then points it at Mordekaiser.
Dance Animation: A dance from Rick Astley's "Never Gonna Give You Up" (We honestly kind of need this dance in the game.) https://www.youtube.com/watch?v=dQw4w9WgXcQ
Laugh Animation: Seth puts a hand on his hip, and another on his forehead. He then begins to lightly giggle while shaking his head.
Voices:
Upon Champion Select: "I haven't had a little fun in a while...!"
Movement: "Let's do this!" "I'll show them the time of their lives!" "No point in backing down now." "They'll all run away just as planned." "I won't stop 'til they're all down." "Fear? Heh. That's THEIR problem, not mine." "Bullets... or blade? Meh, I'll just use both." "Time to bust some baddies!" "In the end, only Lightning will triumph." "I'm all set. Let's get going!" "For my people!" "For the Electromancers!" "I gotta do something about these belts...!"
Attacking: "Shall I interrupt this little charade?" "Shall I interrupt this pulse of yours?" "Get ready...!" "I won't back down, so you better not, either!" "You done flailing about? I'd like to zap you, please." "Years of self-training brought me this far. Give me all you've got!" "Man, you're awful." When Melee Weapon is used: "Taste the metal, or die trying. Your choice." "Take this!" "Eat my dust!" When Ranged Weapon is used: "Why dontcha smile and eat a bullet?" "Try dodging this!" "Matrix Maneuvers won't save you, ya know!"
Jokes: "You see this? This is true pow- OW! OW! OW!" "I'll end you with everything I've go- Oooo! Eee! Aaahh...! Damnit!"
Taunts: "Don't keep me waiting, now!" "Let's get this over with!" When taunting an Enemy Mordekaiser: "Your heavy metal won't stop me, Mordekaiser! Get ready!"
Ability Usage: W 2: "Hope you like a knuckle sandwich!" E 1: "Stop right there!"
Best Spells:
Flash
Ignite
Best Rune Build:
Marks: Armor Penetration OR Magic Penetration Seals: Armor Glyphs: Magic Resistance Quintessences: Armor Penetration OR Magic Penetration
Best Mastery Build:
Offense: 21 Defense: 0 Utility: 9
OFFENSE: (4/4) Sorcery (1/1) Butcher (3/3) Mental Force (1/1) Feast (1/1) Spell Weaving (1/1) Arcane Mastery (2/3) Executioner (1/1) Blade Weaving (3/3) Archmage (3/3) Devastating Strikes (1/1) Arcane Blade OR (1/1) Havoc
UTILITY: (3/3) Fleet of Foot (3/3) Meditation (3/3) Summoner's Insight
Best Item Build:
Starting Items:
Doran's Ring
Health Potion x2
Warding Totem
Core Items:
Sorcerer's Shoes (Enchantments: Alacrity OR Homeguard)
Liandry's Torment (For the Penetration)
Nashor's Tooth (For the Cooldown and Bonus Damage)
Abyssal Scepter (For the Magic Resistance debuff on enemies)
Void Staff (For ignoring Magic Resistance)
Luden's Echo (For AP and Bonus Damage)
Concept Art: http://i59.tinypic.com/14kwh3l.jpg
Alrighty. That pretty much covers it. Feel free to post your ideas below! All aboard the Mid Train!
but weaker, but it's cool nonetheless.
ult bomb.
on crystal meth and speed running around dealing aoe true damage by just moving and then some more AOE magic damage. This ability can deal a 1000 damage easily within 1.5 seconds to each person on the enemy team, not to mention this also slows AND is a dash.
's territory (but honestly I hate Kennen so whatever) and he just is overall powerfull. He deals damage and considering he is rewarded for building things like a
or
or a
, he will just be hard to kill. Not only that, but he can be ranged and farm rather safely. The ideas for the character itself are cool(especially the dance. We need that in EUNE so that people stop wanting to give up) and I can see so much work put into the guy, but he just needs so much of an overhaul. He's all about lightning but only his passive really feels like it's a part of the theme. Nothing else in his kit arcs or is attracted to enemies(like an electro mage would shoot skillshots that would home in on targets with more armor, cus lightning and metal armor or something. just an idea) He isnt as much lightning as he is aoe burst with a lightning skin. The switching between his guns and katana doesnt seem to really DO much for him other than a really slight change in base attack stats and access to different skills. There really isnt any reason you would want to stay in melee form for long as it just is so much more safe to be ranged. Just needs a lot of work. sry :(