[Champion Concept] Ivan, the Bloody Baron

RedeyeDoH··3 votes·1,830 views

Before anything, I would like to hear everyone's thoughts on a previous champion concept I made! http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/vAGjxhN9-champion-concept-yadec-the-lord-of-rot


IVAN THE BLOODY BARON

Affinity: Noxus

LORE: A Noxian Noble with a Black Heart. His blood lust grows the more Demacians he murders. Sitting within his wealthy mansion in Noxus, he remains the most infamous killer in the nation, but he is however widely accepted to be a reliable and powerful individual by the Noxian officials. With his Enchanted Mercury Blade, a sword that he stumbled upon in his childhood, he continues to Butcher others in hopes of seeing Demacia crumble one day.

FRIENDS: Swain Darius RIVALS: JarvanIV

ROLES: Primary Role: Fighter Secondary Role: Assassin

STATS:

Health: 577.5 (+82 per level) Health Regeneration: 7.65 (+0.6 per level) Mana: 310 (+33 per level) Mana Regeneration: 6 (+0.7 per level) Attack Damage: 54.3 (+3.2 per level) Attack Speed: 0.652 (+3% per level) Armor: 24.4 (+3.5 per level) Magic Resistance: 32.1 (+2 per level) Movement Speed: 330 Range: 150 (+5 per level)


ABILITIES:

PASSIVE "Sanguine Sword" -Ivan's Enchanted Mercury Sword extends every time he levels up, increasing his Range by 5 per level. -Ivan's Blood also consumes the Blood he spills, healing him for 10% of the damage he deals. -Ivan's Basic Attacks reduce the cooldowns of his basic abilities by 0.2 seconds per hit.

Q "Trail of Bloodshed" -Ivan floats in the air for 1 second, and then dashes, slicing through all enemies within a line for 80/125/170/215/260 (+40% AP) Magical Damage and slows them by 25/30/35/40/45% for 1/1.5/2/2.5/3 seconds. -Ivan does not face the line of attack when the channel is in process, allowing for massive unpredictability with this skill. -Ivan can be attacked while channeling, but cannot be interrupted. -The CC is applied after the dash. -This ability can pass through walls. -Damaging a Slowed enemy whom was slowed by Ivan with this ability will root them for 0.5 seconds. Mana Cost: 60/65/70/75/80 Cooldown: 10 seconds Type: Line Range: 900

W "Crimson Shield" -Ivan projects a Red Barrier around him for 2 seconds. If an enemy champion attacks him in the duration, the damage will be reflected back to them. -Does not reflect CC. -If the reflection is successful, the Cooldowns of his other abilities are reduced by 4 seconds. Mana Cost: 80 Cooldown: 22/21/20/19/18 seconds Type: Self

E "Bloody Fate" -Passively makes Ivan's Basic Attacks and Q Ability apply Bloody Glyphs on the victim. There can be a maximum of 3 Bloody Glyphs stacked on an enemy. -Upon activation, Ivan will detonate all nearby Bloody Glyphs around him, damaging the victims for 65/95/125/155/185 (+30% AP, and 15% of Missing Health) in Magical Damage, and will reduce their Movement Speed by 15/30/45/60/75%. Victims will take 25% extra damage for every extra Bloody Glyph applied. -All Bloody Glyphs on a victim will vanish if a Bloody Glyph has not been applied to the target in a period of 6 seconds. -Bloody Glyphs can still be applied to the enemy while this ability is on cooldown. -Ivan's Passive is enhanced when attacking targets with Bloody Glyphs. He heals himself for 5% of the damage he deals per Glyph, up to a maximum of 15%, combined with his Passive's 10%. (Ex. Hitting a target with 3 Bloody Glyphs heals Ivan for 25% of the damage dealt.) This effect is doubled when Ivan attacks an enemy who has been hit with Red Savagery (R) in the past 10 seconds of affliction. -Damaging a Slowed enemy whom was slowed by Ivan with this ability will root them for 0.5 seconds. Mana Cost: 70/75/80/85/90 Cooldown: 18 seconds Type: Self Range: 700

R "Red Savagery" -Ivan teleports to a target Enemy Champion, dealing 200/300/400 (+35% AP) True Damage and applies 3 Bloody Glyphs on the victim. -The Victim is then surrounded by a Blackish-Red glow for 10 seconds. -If the Victim is then killed within the 10-second duration, Ivan's cooldowns are reduced by 10 seconds, and he temporarily gains 50 Movement Speed for 3 seconds. Mana Cost: 120 Cooldown: 100/90/80 seconds Type: Target Range: 500


ANIMATIONS

Joke Gets into a menacing pose, until his long hair gets in the way. He pulls his hair back and groans.

Taunt Ivan observes his blade pensively, stroking his hand on it. He then looks up and points it forward.

Dance Sword Dancing. https://www.youtube.com/watch?v=N47ns2G8mME

Laugh Sticks his sword in the ground and laughs wickedly.

VOICES

Upon Selection "Blood will be spilled."

Movement "I'll see to it that blood is shed." "To the bloodstained field!" "To the tainted battlefield!" "A Crimson Ocean awaits..." "My craving will never end!" "I'll reduce them to flesh." "It is better to be feared than loved." "They will receive ceaseless pain." "This blade shall slay the weak." "Kindness is insanity, cruelty is power." "Their agony is my fuel..." "Demacia will crumble..." "Only Noxus shall prevail..."

Attacking "Slay the weak!" "Scatter and crush!" "Cease and Desist!" "Slice and Dice!" "Embrace your agony!" "Perish, knave!" "Your head is mine!" "Feed me your suffering!" "Fear the Bloody Baron!"

Joke "They will all suff- agh, come on... get out of my face!" "They will all suff- ugh, I really need a haircut..."

Taunt "I'll show no mercy to anyone... just you watch." "I will butcher everyone who stand in my way... starting with you."

Taunt towards Jarvan IV "The Prince of Demacia... another trophy to add to my collection."

Taunt towards Garen "Your Pride won't save you... prepare to die!"

Taunt towards Lux "You remind me of my daughter, she despised Noxus... and for that her head became one of my trophies."

Upon killing Baron Nashor "There can be only one!" "You are not a real Baron, abomination!"

Upon purchasing Hextech Revolver "More fuel for my sword..." "The real bloodshed begins..."

Upon purchasing Will of the Ancients "A Sanguine Future awaits..."

http://i883.photobucket.com/albums/ac35/jamaicatrip/Ivan_zpsg9kvk26h.jpg A little sketch on what he could look like.

Possible Skins: "Black Knight Ivan"

Make sure to leave your thoughts below! Don't ignore this!

43 Comments

Blckie07451 votes

Base stats on E are way too high, AP scaling is also high but could be reasonable, and a 15% missing health damage to boot? that amount of damage early game is obscene and would make even Ekko look like Soraka in comparison. W shield is longer than Nocturne at early levels and would be an insanely strong blocker of abilities for your ADC. Q is far too versatile for the damage it deals. 50% AP scaling on an AOE ability that also allows you to travel a long distance and also gives a knock-up... no not op at all. sadly the only reasonable ability is the ultimate that empowers yourself and allies. (everyone would play him top lane or jungle with summoner 12 or summoner 11 and Gank bottom lane all game with an amazing hard initiation at level 1 power spike and level 2 power spike solidifying the game for your ADC and winning every time. I love the concepts but change the Q to not have a knock-up give it a slow instead, or a root even, make it short rangish and make it deal less insane damage... as for the E... make it deal a hell of a lot less damage. Based on having 110 ad and 500 ability power by level 18 a Q, AA, AA, E combo deals 1329.5 damage, and you didn't even have to work hard to deal that much damage. this is buying pure AP and no attack damage modifiers. Though i must give you credit this concept is absolutely amazing (otherwise i wouldn't give advice on it.) so great job and keep creating!

RedeyeDoH1 votes

OK then, so I decided to take your word and made some changes. Q's scaling was decreased, and slows for 1-3 seconds. W's shield lasts for 2 seconds, and E's damage has been reduced by roughly 45%. Would that be feasible?

Blckie07451 votes

Hell yes! You made him turn out wonderfully! now he isn't broken and he still gives off a good feel! nice work and keep creating! and if you have time check out my champ. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/xLA3jQl8-sempora-the-pack-hunter And leave your thoughts please!

RedeyeDoH1 votes

UPDATE: Created a sketch for him and also made some possible Skin Suggestions.

Also, some of his kit were updated a few hours ago, just to let you guys know.

Rockman1 votes

Let me be simple.

Passive: No lifesteal/spellvamp. W: No. E: Tweak it so it isn't as easy to get. R: Pure stat boosts aren't fun or cool.

You aren't making him use HP on anything (beats the purpose of him using blood).

He needs alot of work

RedeyeDoH1 votes
  1. Removing the heal makes the passive bland and nearly useless
  2. Yes.
  3. It's as balanced as it can get. Think Twitch here.
  4. But effective and advantageous
  5. He doesn't need to have HP costs if he uses blood. In fact he doesn't use blood in the first place, he uses Mercury. The only literal bloody thing he does is HP siphoning from his passive.
Rockman1 votes

{quoted}

  1. Removing the heal makes the passive bland and nearly useless
  2. Yes.
  3. It's as balanced as it can get. Think Twitch here.
  4. But effective and advantageous
  5. He doesn't need to have HP costs if he uses blood. In fact he doesn't use blood in the first place, he uses Mercury. The only literal bloody thing he does is HP siphoning from his passive.
  1. Having two sources of healing makes it feel worthless
  2. No, why should he have it.
  3. Twitch requires a shit ton more rampup then what he has.
  4. They aren't fun or cool. Add actual gameplay.
  5. Then he should be named the Mercury Baron
RedeyeDoH1 votes
  1. And yet you leave no suggestions. It's not changing.
  2. He's listed to be a secondary support. It helps. A lot.
  3. The E requires 3 consecutive attacks to achieve maximum damage potential, and has a shorter range of effect than Twitch. You're still not providing suggestions, which in turn is making your criticism pointless.
  4. You're still forgetting that it's useful to both you and your team. It can turn the tides of a teamfight completely, and can secure various kills. Saying "It's not fun or cool" is both vague and useless the more times you say it, and it does not help the situation at all.
  5. It's called a "Title" for a reason. Same reason why there's a brand of Ketchup named "Red Gold".
Rockman1 votes

{quoted}

  1. And yet you leave no suggestions. It's not changing.
  2. He's listed to be a secondary support. It helps. A lot.
  3. The E requires 3 consecutive attacks to achieve maximum damage potential, and has a shorter range of effect than Twitch. You're still not providing suggestions, which in turn is making your criticism pointless.
  4. You're still forgetting that it's useful to both you and your team. It can turn the tides of a teamfight completely, and can secure various kills. Saying "It's not fun or cool" is both vague and useless the more times you say it, and it does not help the situation at all.
  5. It's called a "Title" for a reason. Same reason why there's a brand of Ketchup named "Red Gold".
  1. Aatrox has two attack speed steroids but because of this he can't have one feel strong because they both have to be weak.
  2. Explain to me why this is in his kit and why it is used for the rest of his skills. Nocturne and Sivir have it FOR A REASON. What does yours have?
  3. Its only 10% more for the next two attacks after the first. Hello?
  4. You know how Taric got shoved into a corner awaiting a rework? Yes. This is what would happen.
  5. You're taking the name of the Bloody Baron, he heals off blood, yet he only uses "mercury" or whatever. That's stupid.
RedeyeDoH1 votes

You're STILL not providing suggestions. If you did I would be making the necessary changes, but right now you're providing me nothing to work off of.

Rockman1 votes

{quoted}

You're STILL not providing suggestions. If you did I would be making the necessary changes, but right now you're providing me nothing to work off of.

What suggestions can I provide? I'm only here to tell you why x can't work

RedeyeDoH1 votes

Well, if x can't work then how CAN it work?

Rockman1 votes

{quoted}

Well, if x can't work then how CAN it work?

Give me a specific example.

RedeyeDoH1 votes

Well, how can his W improve and make it less "generic"? Should I add bonus effects? Passives?

Rockman1 votes

{quoted}

Well, how can his W improve and make it less "generic"? Should I add bonus effects? Passives?

Why does he have it in this first place aside from giving him the secondary support tag?

RedeyeDoH1 votes

It's to protect yourself and allies. It works for any situation, such as avoiding slow, tethering, etc. Not just support.

Rockman1 votes

{quoted}

It's to protect yourself and allies. It works for any situation, such as avoiding slow, tethering, etc. Not just support.

BUT WHY DOES HE HAVE IT?

Sivir has hers because she has to be in really short range as an ADC

Nocturne has his because he's an assassin + it gives him some more ways to show skill.

Why does Ivan have it?

RedeyeDoH1 votes

He's a melee character. Even at Level 18 he can only attack around 240 units away. So it's like Sivir because he has to get up close in order to deal damage, disregarding his Q.

Rockman1 votes

{quoted}

He's a melee character. Even at Level 18 he can only attack around 240 units away. So it's like Sivir because he has to get up close in order to deal damage, disregarding his Q.

But he also has plenty of mobility to get close and a decent slow as well.

And before you use Nocturne as an example of why he should, Nocturne also has the requirement of staying in range for 2 seconds on movement speed alone for his CC. Which is one legitimate reason he needs his spellshield.

RedeyeDoH1 votes

Why not reduce the duration of the shield to about 1.5 seconds, and reduce the ability's cooldown if successful? Or maybe just make the ability like Fiora's W and make it nullify damage but not CC?

Because regardless, if he gets in range to attack, he'll still take quite a beating if he's successful or not.

Rockman1 votes

{quoted}

Why not reduce the duration of the shield to about 1.5 seconds, and reduce the ability's cooldown if successful? Or maybe just make the ability like Fiora's W and make it nullify damage but not CC?

Because regardless, if he gets in range to attack, he'll still take quite a beating if he's successful or not.

But why would any other melee hero NOT have a spellshield? You can have ways to survive without it being a spellshield.

I don't really see a reason why he should get one, especially one he can share. You'd probably be better off making it untargetability like Vlad pool instead of a shareable spellshield.

RedeyeDoH1 votes

So maybe something on the lines of a Self-Counterattack ability. He gains a barrier for 2 seconds. If an enemy hits him during this time, the Damage will be reflected, but CC effects will not. Possibly even restore Ivan's Mana as a side effect.

Rockman1 votes

{quoted}

So maybe something on the lines of a Self-Counterattack ability. He gains a barrier for 2 seconds. If an enemy hits him during this time, the Damage will be reflected, but CC effects will not. Possibly even restore Ivan's Mana as a side effect.

But why would it? If you're really keen on this whole spellshield thing make it do something in addition to stopping a spell. Sivir has her mana, Nocturne gets attackspeed, what would he get that would help his playstyle and fit the champion?

RedeyeDoH1 votes

Maybe Cooldown Reduction? He has some pretty long cooldowns right now, maybe reduce all of his cooldowns by 3 seconds if successful, maybe more?

Rockman1 votes

{quoted}

Maybe Cooldown Reduction? He has some pretty long cooldowns right now, maybe reduce all of his cooldowns by 3 seconds if successful, maybe more?

You'd have to design him around that but you could make it work.

RedeyeDoH1 votes

OK, so I updated his W to something that could be more suitable to him considering his high Cooldowns.

You can give ideas and suggestions about that, and I also updated his E to make it so that you'd have to carefully plan its usage.

Now, regarding his R, what sort of gameplay do you have in mind that would make it more worthwhile to use?

Rockman1 votes

{quoted}

OK, so I updated his W to something that could be more suitable to him considering his high Cooldowns.

You can give ideas and suggestions about that, and I also updated his E to make it so that you'd have to carefully plan its usage.

Now, regarding his R, what sort of gameplay do you have in mind that would make it more worthwhile to use?

He isn't much of a butcher now is he.

Think up some skill involving cutting up champion like a slab of meat that would also work help with his other skills.

And for the love of god don't use Pudge as a reference.

RedeyeDoH1 votes

Well, I made some changes to his R. It's an Attack that can prove as an engage towards a single enemy, giving him a nice boost if the target is killed within a short period of time.

Rockman1 votes

{quoted}

Well, I made some changes to his R. It's an Attack that can prove as an engage towards a single enemy, giving him a nice boost if the target is killed within a short period of time.

Do you really want him to be an assassin?

RedeyeDoH1 votes

As he is now, he can no longer be a Support. His character, in general, would be more fitting towards an Assassin/Fighter anyways. As it stands he'd do well being a roaming Top Laner or possibly a Mid laner.

Rockman1 votes

{quoted}

As he is now, he can no longer be a Support. His character, in general, would be more fitting towards an Assassin/Fighter anyways. As it stands he'd do well being a roaming Top Laner or possibly a Mid laner.

Aside from the numbers being kinda jank you put him attaching full marks as part of the ultimate.

My suggestion would be to work on this more. Have some reason for why he would want to keep the marks and for why he would want to trigger the marks. However if you really are gonna keep that effect it can't be targeted.

RedeyeDoH1 votes

Hmmm, maybe scrap the Marks on the R, and instead make it reduce Armor and Magic Resist?

Rockman1 votes

{quoted}

Hmmm, maybe scrap the Marks on the R, and instead make it reduce Armor and Magic Resist?

No no no no you were going in the right direction. Play around the marks MORE.

RedeyeDoH1 votes

OK. So, I made his E deal bonus True Damage equal to a percent of the damage dealt, and roots the enemy instead of slowing them. The effect is only applied towards the target whom was previously hit by his R in the last 10 seconds.

Rockman1 votes

{quoted}

OK. So, I made his E deal bonus True Damage equal to a percent of the damage dealt, and roots the enemy instead of slowing them. The effect is only applied towards the target whom was previously hit by his R in the last 10 seconds.

I feel like you're going way to far with this.

You should have a reason for why he would want to keep them on the target. As is, all he does is ult->E->smack until dead.

Why not make it so Bloody Glyphs are how he gets his lifesteal on a target, and make the Glyphs go away quickly if he isn't attacking them? That way he's rewarded for holding onto E and sticking to the enemy?

RedeyeDoH1 votes

Oh, I misinterpreted that a bit. :P OK, so, now he will be healed for 30% of the damage he deals as long as he attacks an enemy afflicted with both Red Savagery and 3 Bloody Glyphs.

Rockman1 votes

{quoted}

Oh, I misinterpreted that a bit. :P OK, so, now he will be healed for 30% of the damage he deals as long as he attacks an enemy afflicted with both Red Savagery and 3 Bloody Glyphs.

Why not split that up so he isn't as ult reliant.

Each Bloody Glyph grants him X lifesteal against the target. This effect is doubled if effected by Red Savagery.

Helps give him both fighter stats and give him some single target effectiveness fighters need.

RedeyeDoH1 votes

Sounds good. E has been updated, then.

Rockman1 votes

{quoted}

Sounds good. E has been updated, then.

Alright just find another effect for his passive aside from lifesteal and you should be golden.

RedeyeDoH1 votes

Hmmm, possibly making Basic Attacks reduce all cooldowns by 0.2 seconds?

Rockman1 votes

{quoted}

Hmmm, possibly making Basic Attacks reduce all cooldowns by 0.2 seconds?

Idk about the number but the effect is fine as long as it only works for basic abilities.

RedeyeDoH1 votes

OK then. Finished.

i hate tryhards1 votes

Brother! Vladimir

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