{Champion Concept] Elizabeth, Daughter of Knights.

Jellycake Demon·4/17/2015, 4:34:07 AM·3 votes·689 views

Please leave your Feed Back about this Champion Concept down bellow please i look forward to read what you have to say, i'll also answer any questions you have.

Primary: Fighter. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 6. Defense Power: 5. Ability Power: 4. Difficulty: 6. Place of Origins: Demacia. Upon Selection: I will avenge you father.

Health: 450(+30). Health Regen.: 2.0(+0.39) Mana: 287(+29). Mana Regen.: 1.9(+0.38) Range: 125(Melee). Attack Damage: 58(+2.7) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: None. Enemies: None.

Appearance: Elizabeth is a 4’6ft tall teenage Caucasian with short brown hair, blue colored eyes & on her neck is a tattoo of her family emblem. She wears a dark grey cloak with a red sash wrapped around her neck & left arm, she wears black pants & pair of boots. She also has a pair of armored gauntlets & right shoulder guard, on her back is a large broadsword scabbard. She wields her father’s large broadsword.

Summoner Spells: summoner 4 & summoner 12.

Item Builds: Starting Items: item 2003/item 1055/item 3340. Essential Items: item 3078/item 3262/item 3068 Offensive Items: item 3022/item 3100/item 3025/item 3004. Defensive Items: item 3065/item 3026/item 3110/item 3050.

Passive: I Will Avenge You. When Elizabeth is killed by an enemy Champion Richard will hover above her killer for 2 seconds, while Richard is hovering above his target he will Reveal the champion. while Richard is hovering over the target any damage that the Champion takes will be increased by 5%.

Elizabeth's Passive I Will Avenge You is what allows Elizabeth aid her teammates in battle by making an enemy vulnerable to her allies while also providing vision of her killer, this Passive is great for Team Fights since it will make a key enemy a bit weaker.

Q-Ability: Phantom Blade. Range: Self-Cast. Cool Down: 15/14/13/12/11. Cost: 55/65/75/85/95. Magic Damage: 35/55/75/95/115(+30% bonus AP). Activate: after Elizabeth has activated this Ability her father’s ghost will imbue the sword his daughter wields with his own spirit, after the initial activation Elizabeth will gain 20% increased Attack Speed & all of her Basic Attacks will deal 4% of her current Attack Damage as Magic Damage for 3 seconds. for the duration of the Ability every 3rd Basic Attack that Elizabeth makes will have her father's ghost appear to slash at the target dealing Magic Damage.

Phantom Blade is a simple Steroid-Type Ability meant for Elizabeth to deal more damage with her Auto-Attacks at a faster pace, while in the early game this Ability can burst down a single enemy target but its damage output will still be good mid to late game as long as she manages to combo with her other Abilities.

W-Ability: Father Help Me. Range: Self-Cast. Cool Down: 18/17/16/15/14. Cost: 100. Health: 250/270/290/310/330(+10% bonus HP). Damage Reduction: 6/7/8/9/10%. Physical Damage: 40/45/50/55/60(+10% bonus AD) Activate: when Elizabeth has activated this Ability she will call her father’s ghost to join her on the Map, after a 0.25 second delay Richard will act as a Melee Unit that will deal Physical Damage to a random enemy targets within a 180-radius of him but he will prioritize enemy Champions over other targets & he will take a percentage of less damage from all Non-Tower sources. Until Richard dies this Ability will not go on its Cool Down.

Alternate W-Ability: Father’s Might. Range: 450. Cool Down: 9. Cost: 55. Magic Damage: 45/65/85/105/125(+40% bonus AP). Activate: while Richard is active Elizabeth’s W-Ability will have a different activation. After Elizabeth has chosen a single enemy target within this Abilities Casting Range then upon its activation Richard will charge to the target, when Richard reaches the target he will slam his ghost sword on the target dealing Magic Damage & Stunning the target for 1.25 seconds.

now both W-Abilities variations Father Help Me & Father's Might are great for allowing Elizabeth to have some form of Lane Control & minimal Crowed Control. the main W is meant for helping Elizabeth to push lanes & help in 1v1 Duels, it does loose its potency in larger Team Fights but Richard can still provide damage. the alternate W is meant to help Elizabeth to catch up to enemies or provide some level of escape since she has no form of Mobility.

E-Ability: Protect Me. Range: Self-Cast. Cool Down: 16/15/14/13/12. Cost: 60/70/80/90/100. Shield: 100/120/140/160/180(+40% bonus AP). Heal: 40/50/60/70/80(+20% bonus AP). Magic Damage: 20/40/60/80/100(+20% bonus AP). Activate: when Elizabeth has activated this Ability her father’s ghost will appear above her, after the initial activation Richard will create a damage blocking Shield for 2.5 seconds. while the Shield is active Elizabeth will continue to be Healed every 0.5 seconds, If Richard is active on the field & Elizabeth has activated this Ability he will dash to Elizabeth and any enemies that he comes in contact with will be dealt Magic Damage as well as have their Movement Speed Slowed by 20% for 2 seconds.

for both sustainability & durability Protect Me is Elizabeth's go to Ability especially when used during trades & 1v1 Duels, the damage this Ability can deal is not at all powerful or good enough to make it a reliable damage source but its minimal CC & re-positioning of Richard can allow her to make some surprising counter-plays.

R-Ability: Spectral Surge. Range: 100 -to- 1500. Cool Down: 175/155/135. Cost: 110. Magic Damage: 185/245/305(+30% bonus AP). Activate: on the initial cast Elizabeth must chose the length of a narrow path with this Ability then upon its activation Elizabeth will swing her sword across the ground sending out her father’s ghost in the chosen direction, when Richard has reached the end of the path he will erupt from the ground creating a 350-radius shockwave that will deal Magic Damage to all enemies within then the radius as well as apply a 1 second Fear to all affected enemies. After creating the shockwave Richard will then travel back to Elizabeth’s current position.

Spectral Surge is an Ability meant to disrupt the enemy Team in large scale Team Fights or for disrupting them from capturing objectives like trying to take Dragon or Baron. the damage it deals is decent for long range nuking & the CC it provides will grant Elizabeth's Team a fighting chance for a short period.

10 Comments

Jellycake Demon4/17/2015, 6:20:50 PM1 votes

bump

Vbunnie4/17/2015, 9:36:34 PM1 votes

ok here is a review because i know you always like when i help out. Passive: no you should never ever punish an enemy for doing their job and your passive does this because it damages them just for killing you and can mean death for champs who have little defense not only that but 12% of your health is a little high even for a passive mundo only heals for 3% of his health and that is still really op. Q: why would I ever upgrade the ability there is no benefit but a shorter cooldown and I can get that with cooldown reduction and I would not have to deal with the increased mana cost. Make the ability worth upgrading. W: No random is not a good Idea random is not reliable and is the reason why jax had to have a huge remake. The target should either be chosen by the player or should be in a priority order of sorts never random. Also the one ability says something about a health stat but does not say in the description anything about health E: shield and heal are the same thing the heal should be over time while the shield is active therefore it can have some counter play the way it is now is the heal hyper buffs the shield and it cannot be countered in any way. Not only that but it does damage on top of all of this? Umm broken..... way too much utility in one skill. R: Actually a good ability.

Vbunnie4/18/2015, 1:21:13 AM1 votes

Passive: no you should never ever punish an enemy for doing their job and your passive does this because it damages them just for killing you and can mean death for champs who have little defense not only that but 12% of your health is a little high even for a passive mundo only heals for 3% of his health and that is still really op.

Q: why would I ever upgrade the ability there is no benefit but a shorter cooldown and I can get that with cooldown reduction and I would not have to deal with the increased mana cost. Make the ability worth upgrading.

W: No random is not a good Idea random is not reliable and is the reason why jax had to have a huge remake. The target should either be chosen by the player or should be in a priority order of sorts never random. Also the one ability says something about a health stat but does not say in the description anything about health

E: shield and heal are the same thing the heal should be over time while the shield is active therefore it can have some counter play the way it is now is the heal hyper buffs the shield and it cannot be countered in any way. Not only that but it does damage on top of all of this? Umm broken..... way too much utility in one skill.

R: Actually a good ability.