Pantheon Gameplay Update

TyroneWatermelon·11/24/2015, 2:10:12 PM·2 votes·693 views

Hi folks. Ive got a nice concept for our spartan champion(Pantheon) who has some kind of boring and outdated kit. These changes are aimed toward Pantheon's Decision making and more power shifted in Critical Strikes,and late game,while dramatically reducing his early game power and harrasment. Lets start; Passive-The Art of War: Everytime Pantheon autoattacks,or succesfuly hits a target with his spells,he gain a stack of BattleFury. upon reaching 4 stacks,Pantheon consumes them and raises his shield to block the next AutoAttack. Pantheon gainst 2 stacks if he Crits with either his AutoAttacks or Spells. Additionally,Pantheon gains 2+ 1xlevel % Armor penetration.

Q-Spear Shot: PantheonThrows his spear in a target direction,a typical liner skillshot,dealing 60/95/130/165/200+60/70/80/90/100%Bonus AD to the first target hit. If the target is a champion,the spear remains on them and they get a debuff for up to 5 seconds,causing them to take 6/7/8/9/10% increased damage from all sources. Pantheon can pick up the spear from them,removing the debuff,reducing Spear Shot current cooldown by 50%,and gainst 1/3 of the mana wasted. Spear shot can critically strike,dealing additional 50% damage. Mana: 45/50/55/60/65 Cooldown: 10 seconds at all ranks Missle speed:1700(about thresh hook) Missle width(About nidalee Q) Range:800

W-Shield Bash:nothing much changed except this: Pantheon leaps to a target unit,dealing 6/7/8/9/10% max health in magic damage and stunning the target for 1/1.25/1.5/1.75/2 seconds. (Shield refresh REMOVED) Mana: 70 Cooldown: 12/11.5/11/10.5/10 Seconds Range: pre change+ 25.

E-Relic Weapon: Passive:Certain Death: Pantheon gainst 100% crit chance against champions below 10% max health. Pantheons Channels for 1 second,after that he sends ghostly spears(whatever animation it is now) in a cone of him,dealing instantly 50/100/150/200/250 + 70% AD physical damage,and he gainst Might of The Rakkor stacks for each champion hit. Stacks remain until consumed. When Pantheon Autoattacking a Champion,he consumes a stack to deal 5% of the target current health as bonus physical Damage. Relic Weapon can critically strike for 50% bonus damage. Each unit struck's damage is calculated seperantly. Mana: 50/60/70/80/90 Cooldown:16/14/12/10/8 Seconds Range:Live R-Grand Skyfall: Pantheon channels for 2 seconds,leaping magically up to the air,after additional 2 seconds he lands a target location,KNOCKING BACK all units hit from the center up to the outer line of the circle. Additionally,Pantheon gains 10/15/20% attack speed for each champion hit,for 5 seconds. Mana: Live Cooldown: Live Range: Live Hitbox:Live(plz fix its buggy)

Changes primary goals: 1.Make Pantheon a viable champion in every team composition. 2.Remove him from the godlike early game useless late game list. 3.Give him counterplay:Spear can be dodged and he wont harras you hard,you have 1 second to avoid his Relic Weapon,and with mobility spells,you can actually make Grand Skyfall to your advantage! 4.Give Pantheon some skill requirement because he takes 0 huge decision making,for example: Should i leave my spear on the target to increase its damage or should i pick it up and throw at another? Should i throw my spear at a tank and go jump on the carry and wait till its off cooldown? Should i wait for a perfect moment to channel a 5 man hit Relic Weapon,or use it for the damage? What about storing Might of the Rakkor stacks without using them? How should i use my Grand Skyfall correctly? 5.make him overall more intresing to play and feel statisfing!!!

I hope you enjoyed it,Please Reply and comment and tell me what you think it(dont comment if you didnt read anything) I would LOVE to see a rioter comment on this :) Everything subject to change,mostly numbers. English isnt my native launguage.

-UnknownToPublic [slayer-jinx-wink]

3 Comments

DreamCrushed11/24/2015, 2:48:44 PM2 votes

I think what makes Pantheon who he is IS his early harass and kill pressure. Some champions are phenomenal in lane, others late game. Pantheon is meant to be a snow balling lane bully, not a late game threat.