Ukza, the Buggy Mage

Jellycake Demon·12/5/2014, 6:18:09 AM·1 votes·413 views

i was board & this was the only thing i could think of doing in 10mins.

Primary: Support. Secondary: Mage. Additional Roles: Player Choice. Statistics: Attack Power: 2. Defense Power: 4. Ability Power: 7. Difficulty: 8.

Health: 336(+28). Health Regen.: 2.4(+0.33) Mana: 2750(+23). Mana Regen.: 2.1(+0.35) Range: 520(Range). Attack Damage: 21(+1.7) Armor: 14(+1.5). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.

Appearance: Ukza is a Yordel that was mutated by a Zaun scientist that makes him look like a large 4’ft tall insectoid creature, his coloration is dark blue on his exoskeleton with vivid green limbs & underside, his 4 eyes are purplish coloration. As for clothing he wears a torn up cloak that covers the majority of his body as well as carrying around a large satchel. The only weapon he carries around staff with a lamp that is filled with fireflies.

Passive: Firefly Lighting. Whenever Ukza enters a Bush he will leave behind a swarm of Fireflies Ukza can only use this Passive every 3 seconds, this swarm of Fireflies will act as a Ward revealing 200-radius around them for 25seconds. If an enemy Champion comes within the Fireflies Sight Range they will cling to that Champion Revealing them for the swarm’s duration & cancelling the targets every 3rd Basic Attack, if an enemy Champion is or was affected by this Passive they cannot be affected by another Fireflies swarm every 15 seconds.

Q-Ability: Buzzing Swarm. Range: 450. Cool Down: 15/14/13/12/11. Magic Damage: 18/28/38/48/58(+40% bonus AP). Total Damage: 72/112/152/192/232. Passive: every 5th Basic Attack that Ukza makes will have him send out a swarm of fireflies at the target, this swarm will deal 5% of Ukza’s current Attack Damage as Magic Damage every 0.25 seconds for 1 second. While the swarm is dealing damage they will actually steal Gold equal to the amount of damage they are dealing & giving that Gold to Ukza. Activate: after Ukza has chosen either a single allied Champion or enemy Champion within this Abilities Casting Range then upon its activation he will summon a swarm of angry fireflies to surround the target for a 4 second duration, while the swarm is active it will cover a 200-radius around the target & allied Champions within the swarm will take 15% reduced damage from all non-tower sources while enemy Champions within the swarm will continue to take Magic Damage every second they remain in the radius.

W-Ability: Grasping Web. Range: 450. Cool Down: 9. Magic Damage: 35/55/75/95/115(+60% bonus AP). Activate: after Ukza has chosen a 80-radius location within this Abilities Casting Range then upon its activation Ukza will summon 6 inset legs with a web between the limbs which takes 0.5 seconds to be armed before it can be used, each Grasping Web will last for 3 minutes & they will be Invisible to enemy Champions. Ukza can have a maximum of 4 active on the Battlefield at a time if a new one is placed then the oldest Grasping Web will disappear, whenever an enemy Champion or Large Monster walks into the Grasping Web they will be Rooted for 1.5 seconds & will be dealt Magic Damage.

E-Ability: Rejuvenating Beetle Bum. Range: 450. Cool Down: 21/19/17/15/13. Heal: 85/115/145/175/205(+50% bonus AP). Mana Restore: 95/125/155/185/215(+50% bonus Mana). Activate: after Ukza has chosen a point within this Abilities Casting Range then upon activation Ukza will have a beetle emerge its abdomen out of the ground, after the summoning the beetle will take 13 seconds to be primed ready to be used. After the 13 seconds the beetles abdomen will begin to glow green & after either Ukza or an allied Champion right clicks the beetles abdomen that Champion will drink the juice from the beetle being Healed & having an amount of their Mana Restored.

R-Ability: Sheading Exoskeleton. Range: 600. Cool Down: 185/165/145. Activate: after Ukza has chosen a single allied Champion within this Abilities Casting Range then upon its activation Ukza will place 3 large enchanted beetles on the target for a 6 second duration, while this Ability is active the chosen allied Champion will have their current Attack Damage & Ability Power be increased by 15% while also having their Armor & Magic Resist will also be increased by 15% for the duration. If an allied Champion dies while under this Abilities effect the chosen Champion will be Resurrected with only 30% of their Max HP restored & then the 3 beetles will act as Melee Units that will deal 7% of the Revived targets Max HP as Physical Damage & will last for 15 seconds.

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