Champion Concept: Titamus, the Immortal Colossus

Darfaller·1/31/2016, 12:59:02 AM·1 votes·286 views

Art unavailable, but in production. Art concept: He's a giant, buff, rocky humanoid (malphite plus mundo) with 6 blue runes/ marking, 1 on each shoulder, one on each forearm, one on the center of his chest, one on his face.

Lore: Titamus is an ancient creature, one that has existed long before the age of man or recorded history. He is the living embodiment of the earth who only emerges in times of dire or need. For centuries Titamus has slept, hidden within a massive mountain, but the battles and bloodshed by the feud between the two factions of Demacia and Noxus has angered the colossus. Titamus seeks to end the violence and stop the spilling of blood. He believes that if he defeats Demacia's and Noxus' greatest hero's and most powerful warriors, then they will submit to the titan's demands and end the feud.

Passive - Return to the Earth: When Titamus slays an enemy champion, he gains 200 permanent health.

Q - Force of the Mountain: Titamus' smashes an area in front of him, dealing damage to all enemies in the zone equal to a percent of his total health (diameter of hit is about half to 3/4 of hydra AoE). If Force of the Mountain hits an enemy champion, it slows the champion, and he can cast it a second later to root the enemy.

CD: 9/8/7/6/5 seconds First Hit: 30%/35%/40%/45%/50% of total health Slow: 20%/30%/40%/50%/60% Slow Duration: 1/1.5/2.0/2.5/3.0 seconds

Second Hit: 35%/40%/45%/55%/60% of bonus health from passive Root Duration: 1/1.25/1.5/1.75/2.0

W - The Titan's Decree: For two seconds, Titamus absorbs and negates any CC effects applied to himself or ally champions in an area around him. Each CC absorbed deals % true damage to Titamus.

*Note: If a single enemy ability applies CC to multiple ally champions, it is considered 1 CC. CD: 18/16/14/12/10 seconds Range: 300/350/400/450/500 units Damage taken when absorbing a slow: 5% of current health Damage taken when absorbing hard cc (stuns, slows, snares, knock ups): 7.5% of current health

E - Gift of the Earth: Titamus roots himself to the ground and regenerates a percent of his missing health per each second. If Titamus takes any champion damage beyond 5% of his health the ability is canceled.

CD: 20/17/14/11/8 Heal Duration: 4/5/6/7/8 seconds % Heal per Second: 5% of missing health

R - Wrath of the Colossus Titamus releases a massive amount of runic energy from his body, dealing a percentage of his total health to all enemies in an area around him each second for 5 seconds as magic damage, but also takes damage equal to a percent of total damage dealt as true damage. If enemies leave the area before the end of the duration, they take additional damage equal to a percent of health gained by his passive.

CD: 100/90/80 seconds Range: 400/450/500/550/600 units Percent of Health Dealt to each Enemy Champion per Second: 5%/7.5%/10% of total health Damage Taken of damage dealt: 40%/50%/60% of total damage dealt Damage Dealt if Enemy Leaves the Area: 20%/30%/40% of bonus health from passive

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