Monica, Artist of Calamity
Relation: Sona's Sister possibly? A musician and an artist just seems right to me.
Place of Birth: Ionia? Maybe Zaun. I love Ionia as a nation, but I love the Mind of Jinx. Chaos and Calamity seems poetic too, maybe they are sisters? I'm no good at backstory.
Lore: A travelling artist compelled to recreate the world on her magical canvasses. Only trouble is, the paintings show the worst and not the best. Sometimes it predicts someones death.
----------------------------------------------------(leaving out art)-------------------------------- Roles: -Main-Tank/-Off-Support-
Playstyle: I'm looking more at a mass disruptor via displacement (ulti) and stat adjustments. Seeing as everyone already has infinite mobility or cc (or both, yasuo). The idea is to become THE Auramancer, kind of like Ares in Smite. Kind of. Also, the numbers below are theoretical of course. I use 700 for allies because that's the maximum adc range iirc. 500 is around the median, so I use that as for debilitating auras. She has to choose when to turn off her auras in order to influence a fight with skills.
Passive- Mosaic of Energy: For each Unique Aura Monica has, she adjusts the stats of enemies or allies. For each item aura (Frozen Heart, Locket of Iron Solari), her teammates within 700 range gain 15 armor and 15 magic resist. For each rank in her aura skills, enemies within 500 range lose 5 attack damage and 15 magic damage (higher on AP because it's easier to accumulate). All of her aura's extend to 700 range. Her aura buffs to allies also effect herself.
Q- Lack of Purple: Passive, grants an aura that increases magic resist of allies by 5/10/15/20/25. Active, for the next 3 seconds Monica takes 5/10/15/20/25% reduced magic damage. Also, she absorbs 3/6/9/12/15% of all damage inflicted to allies within 700 range instead of them. Passive disabled while on cooldown.
W- Danger of Yellows: Passive, grants an aura that increases allies movement speed by 1/2/3/4/5%. Active, reduces enemy outgoing damage by 5/10/15/20/25% within 500 range. Passive disabled while on cooldown.
E- Influence of Reds: Passive, grants an aura that increases armor of allies by 5/10/15/20/25. Active, for the next 3 seconds Monica takes 5/10/15/20/25% reduced magic damage. Also, she reflects 3/6/9/12/15% back to enemies within 500 range (after mitigations). Passive disabled while on cooldown.
R- Absence of Grays: Passive, grants an aura that increases allies damage by 1/3/5%. Active, Monica grants her entire team stealth for 2/4/6 seconds within 700 range. Stealth broken by dealing damage (maybe by taking as well if this proved to be overpowering). Upon exiting stealth, allies deal 10/20/30 true damage per attack for 1/2/3 seconds. Also, Monica restores health based on how much damage her team deals. Passive disabled while on cooldown (cooldown starts immediately after activation so that the true damage and percent damage increase don't stack).
Thoughts? I don't want this to be too strong, so I tried to put limits on it while making the auras have definitive trade-offs. =/ Is this a bad idea? Trying to make an aura based tank. Any suggestions perhaps? Oh and made because someone mentioned a contest. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/xvq7Q2dE-competition-for-riot-points-create-a-champion I love contests.