Agatha, the Encroacher
Role: AP Support, AP Mage
Inspiration: For Agatha, I wanted to create a stealth-based champion who wasn't a typical assassin/fighter, but rather a support character. The idea of a champion that can create her own fog of war is very intriguing to me.
General Design Philosophy: Agatha is a long range support and utility champion with a decent mix of sniper-like offensive capabilities. This brutal combination is offset by a massive lack of mobility and slow base movement speed. Thematically, Agatha creates a fog at her current location which expands as she remains somewhat stationary. This fog grants stealth for nearby allies and also augments her other abilities.
Risk Analysis: Very High. To be honest, I’m quite worried about Agatha. She is susceptible to feast-or-famine gameplay based on match-ups, she has a potentially broken ultimate and her stationary gameplay could prove unfun. All that said, she’s unique as hell and I would place her firmly in the “let’s prototype it and see what happens” bucket.
Appearance: Agatha is a young maiden straight out of an ancient folk tale. She is elegant, ominous, somber and slightly cryptic. She wears a long, flowing gown and has long, jet black hair. Adorning her is a necklace of pearls, as well as seashell pendants and other aquatic accessories. A thick and encroaching plume of fog constantly emanates from her and slowly disperses as it expands around her feet.
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Lore: Agatha is directly inspired by an old folktale in which a maiden sees her beloved off on a voyage to war. The soldier promises to come back for her, so she waits for him day and night, never leaving her spot perched on the cliff. Tragically, her lover never returns and the maiden eventually turns into a stone statue, eternally gazing out to the horizon and waiting for her beloved to keep his promise. This is a real story of ancient times and was also parodied in an episode of the Pokemon anime.
Strengths: Agatha becomes a long range turret and supremely powerful backline cleric-style support if left alone. She excels in early laning phase and objective control when she gets time to set up.
Weaknesses: Agatha is extremely susceptible to being rushed. In general, if Agatha is kept moving or dodging things, she is massively weakened. This makes her a particularly poor choice for mobile team fights. She also has a notably awful base movement speed.
Plays Most Like...:

Auto Attack: Agatha fires a shadowy bolt from her fingertips at 375 range.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_15771_btn_zpsac6268a6.jpg Passive- Rolling Fog: When Agatha stands still, a rolling fog begins to form at her feet. This fog continues to expand the longer she stays relatively stationary (she has 400 units worth of wiggle room). The shadowy plumes expand up to a 375 range over 6 seconds(this works somewhat similarly to creep from Starcraft) Allied units who stand within the fog become stealthed, with mechanics functioning identically to brush (units are revealed when attacking). Agatha herself remains visible. The fog disperses 2 seconds after Agatha moves out of its range. This ability begins after Agatha remains stationary for 2 seconds. If Agatha goes out of range of the fog, she can re-enter the center circle during the 2 second grace period to essentially refresh the effect's duration. Design Philosophy: the two second duration and two second activation prevent two fog patches from ever forming at once. The wiggle room is a realistic necessity to prevent Agatha players from being relegated to standing completely still in order to maximize the potential of her kit.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_10167_pas_zpsa84fd7b1.jpg Q- Suffocate (6 sec): Agatha targets a small area from long range (900) similar to Casseopeia's Q, creating a plume of fog that deals magic damage to all enemies in the area and quickly dissipates. Suffocate's cooldown is reduced by an amount relative to the size of the rolling fog surrounding her, down to a 2 second cooldown. Rank-ups increase damage dealt. Design Philosophy: Agatha gains power the longer she remains still, becoming a long range, rapid fire sniper tower. This synergizes both with her passive and her E. Mechanically, Suffocate’s cooldown is reduced by 1 second for every 1.5 seconds her Rolling Fog is allowed to grow.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_8412_pas_zps556cdc9e.jpg W- Beacon of Hope (16 sec): Agatha casts a beam of rejuvenating moonlight on an allied champion, healing them for 80/120/160/210/260 (+40% AP) and increasing their natural vision radius by 200/225/250/275/300 for 3 seconds. The healing component's effects are increased by 30% to allies who are stealthed or have recently been stealthed (up to 2 seconds). Hidden Passive: This ability heals Diana by +1 and Leona by -1. Rank-ups lower cooldown and increase heal/vision amount. Design Philosophy: A relatively standard but powerful heal that rewards stealth gameplay. The vision reveal helps Agatha and her allies track down fleeing enemies through the fog of war and is also thematically appropriate. The theme is carried over further by allowing Agatha to personify a lighthouse onto an allied target, in the hopes that they can catch a glimpse of Agatha's long-lost love.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_3202_btn_zpsca0815a0.jpg E- Lingering Touch (Passive): Agatha's auto attacks gain 50/75/100/125/150 range (granting 625 max range) and deal 10/15/20/25/30 (+30% AP) bonus magic damage. Her first auto attack against an enemy also slows the target by 30/40/50/60/70% for 1.5 seconds and deals double the bonus magic damage it would normally apply. This places a debuff on the target called 'Lingering Touch' which prevents the effect from occurring again for 6 seconds. Hidden Passive: auto attacking a ward reduces its duration by 10 seconds. This effect can only occur once per ward. Rank-ups increase attack range, damage and slow amount. Design Philosophy: This is an intentionally simple, passive ability to both offset the complications of her passive and ultimate and further solidify her role as a backline support. The on-demand slow applied by Agatha's initial auto attack acts as her only means of escape from enemies who smartly attempt to rush her in order to diminish her siege and sniping power. Ranking this ability first over Q or W allows for greater poke and utility in lane at the expense of healing or pure damage.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_14784_pas_zps420d2031.jpg R- Shadow Veil (120 sec): Agatha begins to channel, temporarily deactivating her passive and using that energy to place a shadowy veil on an allied champion within a 1500 range. After 2.5 seconds of channeling, Agatha cloaks and stealths her allied target for 6/8/10 seconds. Agatha must remain tethered to her target to maintain the stealth effect, but the range is semi-global and increases with rank (3000/4500/6000 range). This prevents gimmicky edge cases involving Teleports or Shen Ultimates. If Agatha's target leaves the ability's range during the channel, she will still cast it successfully. The veil will disperse after the full duration, after the stealthed champion uses an offensive ability, or if the allied Champion goes out of Agatha’s range. When the veil disperses, a large smokescreen effect spawns at the target's current location for 1.5 seconds, denying affected enemies vision. Rank-ups increase stealth duration and tether range, and decrease cooldown. Design Philosophy: This is a game-changing Ultimate with a ton of power packed into it based on team compositions. Note that Agatha can cast Shadow Veil on herself. Presumably this will synergize with other stealth-based champions much in the same way as Cass’s Twin Fang reset. For example, Twitch would receive bonus attack speed when coming out of Shadow Veil, and all Shadow Veiled allies would receive the bonus healing effect from Moonlight. Note that this ability might require a form of global cue for the enemy team, such as Rek'sai's screech or Sion's bellowing clanking.
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