Gangplank - Rework isn't needed! Just a few tweeks!

Talll·10/18/2014, 8:56:44 PM·1 votes·767 views

I've seen a lot of gangplank rework idea's posted and i'll say they are really good idea's and I like them, but I don't really think he needs a whole rework. All he really needs are a couple of changes / additions:

  1. He needs to get back either the full or half of the mana cost when his Q (Parrley) deals the final blow.
  2. He should have a small boost to his armor / health per level.
  3. His current passive is complete trash, either bump up the damage + slow, or move it to be apart of his E's (Raise Moral) passive.
  4. Increase the damage of his E (Riase Moral) if its going to give near bye allies half the buff it gives you, or just make it so allies get the full buff.

Thats about all my opinions on it, pls leave your feelign about this below :D ;)

3 Comments

I GONNA FK ON U10/18/2014, 9:03:00 PM1 votes

I think he just needs to have his cast times removed from his W and E.

fakelink10/18/2014, 9:21:22 PM1 votes

I just don't want a repeat of Cass...

Leroyswish10/19/2014, 2:00:17 AM1 votes

Here's the thing with your changes.

  • His Q ability, Parrrley, is extremely cheap in the mid-to-late game. You'll have mana problems if you continuously poke or kite opponents. However, if you want more mana? Stop spamming your abilities.
  • All champions, aside from Thresh of course, have scaling armor and all have scaling health per level. Gangplank doesn't need anymore.
  • His passive is insanely useful, especially in early trades. It's great damage and the slow is useful, especially when applied with Parrrley.
  • All nearby allies gain half the bonus Gangplank gets when he activates Raise Moral; it doesn't need a lot of increase.