Lets remove 'Intent'
INTENT: Yasuo's critical strike chance is doubled, but his Critical strike icon critical strikes deal 90% damage, reduced to 75% damage on Steel Tempest.
This didn't seem like a bad idea before the preseason 6, when getting even 50% crit damage took 3 items, meaning you would only get two items to deal damage as yasuo. But with this new, and growing season you can get up to 50% cdr in 2 items; aswell as increase his crit damage to 140% damage(125% dmg on Steel Tempest). With this you are left with 3 items to build LOADS of damage on to increase damage, life steal, ect. Before Preseason 6 Yasuo was limited because he'd have to build 3 items to get 100% crit, boots, then only 2 dmg items to increase his damage. Now with the new items he can do this in 2 items, boots, and 3 open spots for creativity and destruction.
Example of some of the builds that I'm refering to:
- Crit + Increased Crit Damage.
- Just enough Crit to get up to 50%, which dubbled now gives him 100% crit chance in just two items.
- Increased attack speed.
- Tons of damage and life steal to keep him going in battle.
- TONS OF DAMAGE.
- Tons of damage, aoe damage with attacks, and more life steal.
All that damage, and then you have to add masteries, with most yasuo's taking Warlords Bloodlust(heals you for 15% of damage done by crits and gives you a short attack speed burst, 4sec cd).
Lets do some math of his damage at level 18.
Yasuo's basic attack damage with this build(assuming his target has maxed more health than him on Lord Dominicks Reguards, because most people will since you're an assassin):
113 Base Dmg + 255 Dmg from Items = 368 x .15 Dmg from LDR = 55.2 + 368 = 423 x 1.4 Dmg from crit = 593 Every Basic Attack
Also lets not forget how much he'll heal from this: .32 LifeSteal x 593 = 190 Health healed back from each attack
Every 4 seconds you attack you get healed back: 593 x .15 Crit Heal from Warlords Bloodlust = 89 + 190 = 279 Health Healed from basic attacks every 4 seconds
All this and I'm not even counting up Damage increase from masteries, or runes. I think that Yasuo's ability to dubble his crit chance is broken in this new preseason, I feel it should be removed, along with his decreased crit damage. Then again this is all my opinion and you probably dont agree seeing as how this is the internet and all.
TL;DR: With evidence in math, I feel Yasuo is broken in this new pre season.