Lets remove 'Intent'

Talll··3 votes·582 views

INTENT: Yasuo's critical strike chance is doubled, but his Critical strike icon critical strikes deal 90% damage, reduced to 75% damage on Steel Tempest.

This didn't seem like a bad idea before the preseason 6, when getting even 50% crit damage took 3 items, meaning you would only get two items to deal damage as yasuo. But with this new, and growing season you can get up to 50% cdr in 2 items; aswell as increase his crit damage to 140% damage(125% dmg on Steel Tempest). With this you are left with 3 items to build LOADS of damage on to increase damage, life steal, ect. Before Preseason 6 Yasuo was limited because he'd have to build 3 items to get 100% crit, boots, then only 2 dmg items to increase his damage. Now with the new items he can do this in 2 items, boots, and 3 open spots for creativity and destruction.

Example of some of the builds that I'm refering to:

item 3031 - Crit + Increased Crit Damage. item 3094 - Just enough Crit to get up to 50%, which dubbled now gives him 100% crit chance in just two items. item 3006 - Increased attack speed. item 3072 - Tons of damage and life steal to keep him going in battle. item 3036 - TONS OF DAMAGE. item 3074 - Tons of damage, aoe damage with attacks, and more life steal.

All that damage, and then you have to add masteries, with most yasuo's taking Warlords Bloodlust(heals you for 15% of damage done by crits and gives you a short attack speed burst, 4sec cd).

Lets do some math of his damage at level 18.

Yasuo's basic attack damage with this build(assuming his target has maxed more health than him on Lord Dominicks Reguards, because most people will since you're an assassin):

113 Base Dmg + 255 Dmg from Items = 368 x .15 Dmg from LDR = 55.2 + 368 = 423 x 1.4 Dmg from crit = 593 Every Basic Attack

Also lets not forget how much he'll heal from this: .32 LifeSteal x 593 = 190 Health healed back from each attack

Every 4 seconds you attack you get healed back: 593 x .15 Crit Heal from Warlords Bloodlust = 89 + 190 = 279 Health Healed from basic attacks every 4 seconds

All this and I'm not even counting up Damage increase from masteries, or runes. I think that Yasuo's ability to dubble his crit chance is broken in this new preseason, I feel it should be removed, along with his decreased crit damage. Then again this is all my opinion and you probably dont agree seeing as how this is the internet and all.

TL;DR: With evidence in math, I feel Yasuo is broken in this new pre season.

9 Comments

Solash2 votes

Warlord's Bloodlust is getting nerfed to only work on champions tho

NostolgicSkies2 votes

{quoted}

Warlord's Bloodlust is getting nerfed to only work on champions tho

okat so with that nerf u have a chance to kill him in the 4-5minute lane phase now, and that nerf still doesnt adress the fct that in team fights yasou (when hitting champs) can 1v5 a whole team atm. . .so making it only proc on champs does what exactly to the 1v5 yasou ppl are complaining about?

Drunkèn Master2 votes

This alone will punish yas and tryn enough to matter trust me, they won't be the monsters they currently are.

Talll2 votes

Forgot to mention: 2.1 attack speed at level 18, meaning he deals 1234.2 dmg per second in auto attacks.

Sightless662 votes

This didn't seem like a bad idea before the preseason 6, when getting even 50% crit damage took 3 items,

It's worth keeping in mind that when Yasuo was designed, he could get 50% crit with 2 items just like he can now. Shiv and IE gave 50% crit back then. IE actually got nerfed to 20% crit chance more than a season after he got added, so he's actually spent most of his time in the game being able to get 100% crit chance from 2 items. Getting 100% crit with 2 items isn't a problem by itself, because he was created with the expectation that he'd be able to do it.

If anything is a problem, it's the new mastery. It's giving him a lot of sustain very, very early in his build, whereas in the past he'd have to wait until the third item at the earliest in order to get any kind of significant sustain. That's actually why the mastery is getting nerfed to only work on champions, which is a very good way to start the nerfing process.

Meep Man1 votes

and growing season you can get up to 50% cdr in 2 items

The max is 40%, 45% with a mastery.

VasilisGreen1 votes

First of all... When Yasuo was released, IE had 25% crit and statikk 20%. With 5% in runes you got 100% crit with 2 items... Phantom dancer gave 30% crit and some people got phantom dancer and ie instead of statikk and also got 100% crit. All the time with 2 items. Later, when IE got nerfed, it gave 20%. All you had to do was to get 3 crit quints and 5 crit marks to get 10% crit in runes and hit the magic number wit just statikk ans IE... everytime with 2 items... Then, in the lcs, some players started getting trinity force for that 10% missing crit and the trend go popular but still, many players, myself included, used crit runes... And guess what, Crit runes snowballed even harder... we started the game with 20% crit and we could just crit people at lvl1... and we crited a lot... So, i don't know in what world have you been living but yasuo's build has actualy been nerfed... With the AD on IE reduced and with the last whisper changes he is considerably weaker... But what strength he lost with that change he gained with that shit mastery... this mastery is the reason i don't play yasuo anymore... i don't like this... it is just unfair... remove/replace that mastery.

Asayake 5150glow1 votes

Even before S6, he dealt amazing damage with just a single item - Statikk Shiv. An item that gives no AD. With just that, he could chunk any squishy with a simple E+Q combo.

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