Fiddle idea

Zerana·8/3/2019, 5:50:41 PM·3 votes·1,604 views

Here's a free one. Fiddle's model should change each time he puts down a dummy scarecrow and should be able to put down as many as 3. When the scarecrows, as well as fiddle himself, is not being observed his character model will change every minute he is not observed flexing between 5 different models. When he is standing still, he should not show his health bar or it should look like a pink ward health bar. He could have support and jungle aspects by having this feature, it would not be too strong and would genuinely scare players if every time you destroy or attack a scarecrow you are either feared or you hear him taunt you.

2 Comments

JustABitLusty8/4/2019, 1:42:03 AM1 votes

That sounds legit scary . What about this. When Fiddle ults (assuming its still a point and click blink) everybody within a certain distance has their sound not muted but dampened like its comng in thru thick glass. This would act as a small warning and be terrifying.

Edahsrevlis8/5/2019, 9:24:02 PM1 votes

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/N5NyGkn3-fiddlesticks-rework-concept-he-who-walks-behind-the-rows

In my rework proposal, he passively leaves scarecrows behind in brush and can cast abilities through them from anywhere on the map, after a short delay. They're always visible to enemies.

Q: Scare: Holds 2 charges. 1 charge for normal cast, 2 charges for global radius cast with short delay.

W: Scytheable Appetite: Swings scythe at a target. If it connects, he cackles and is dragged around with the target. 30% of damage dealt during this time is dealt to his target instead. When it ends, he heals based on damage dealt during the effect. (cast on a scarecrow to activate it, then swing the scythe after 5s)

E: Scavenge: Fiddlesticks attracts up to 7 crow charges (twice as fast while standing still). He can send 1 crow per 0.25s to damage the target and steal its armor. (cast on a scarecrow to send the crow across the map to perch on it. enemies that come near the scarecrow are automatically attacked by its perched crows)

R: Murder: Fiddlesticks targets a Scarecrow. Every Scarecrow on the map gives a warning before Fiddle teleports to the targeted Scarecrow and gains 35% movement speed. He also gains max Crow charges. Activating a second time will send all crows out to scavenge nearby targets for several seconds.