(Champion Concept) Aieris, the Twilight's Call

hudzell·8/26/2016, 3:37:19 PM·2 votes·581 views

So yesterday I was really bored and thought of a champion that had a blink+stealth somewhere in their kit. I fleshed it out a bit and made their whole kit after a few hours and this is what came out of it. What do you guys think?

Aieris /'air-iss/ — the Twilight's Call —

150 melee range 520 – 1918 health 55 – 111 attack damage 0.66 (+0% – 39.0%) attack speed 24 – 70 armor 28 – 47 magic resistance 350 movement speed

Passive Shadow's Agility Aieris's basic attacks will not halt movement. Casting spells and attacking enemy champions gives 5-20% (based on level) bonus movement speed that decays over 2 seconds.

Q Piercing Darkness 40/55/70/85/100 mana cost, 18/16/14/12/10 second cooldown 700 range 180 AOE radius 700 throw range 80 hitbox radius 1200/s projectile speed Aieris summons a shadowy spike in the target area, dealing 20/35/50/65/80/95 (+20% bonus AD) (+15% AP) physical damage to enemies in the area and calls it back towards her after 1.5 seconds or after reactivation, dealing another 20/35/50/65/80/95 (+20% bonus AD) (+15% AP) physical damage to all enemy units hit and adding Impalement to them for 4 seconds. If she catches the spike, her next attack within 5 seconds gains 300 attack range and will instead throw the spike in a line towards the target, dealing 70/80/90/100/110% AD physical damage to all enemy units hit and adding Impalement to them for 4 seconds. If an enemy hit was already affected by Impalement, the duration of Impalement is refreshed and they are dealt 50/70/90/110/130 (+25% AD) physical damage over 3 seconds and are slowed by 30% for 1.5 seconds. (Thrown spike can crit for 150% damage instead of 200%)

W Twilight Fang (I think this needs a new name) 60 mana cost, 10/9/8/6/5 second cooldown Aieris's attacks in the next 3 seconds gain 15/20/25/30/35% attack speed, 50 attack range and will reduce the cooldown of her other basic abilities by 1 second. (doubled to 2 seconds against champions) If a spike is thrown during this time, every enemy hit will reduce the cooldown of her other basic abilities by 0.5 seconds. (doubled against champions and large/epic monsters, quadrupled against the first champion hit)

E Cloak of Night 80 mana cost on first use, 22/20/18/16/14 second cooldown 400 dash range Aieris dashes in the target direction, becoming stealthed for the duration of the dash. Aieris's next non-Q enhanced attack within 5 seconds deals 30/50/70/90/110 (+30% bonus AD) (+10% AP) bonus magic damage. If the target is affected by Impalement, the attack deals an additional 15/25/35/45/55 (+15% bonus AD) (+5% AP) magic damage and this ability can be reactivated again, but will not enhance the next attack. This ability resets Aieris's attack timer

Ultimate Shadow Dance 100/90/80 mana cost per use, 130/110/90 second cooldown 450 blink range Aieris channels the power of the shadows, becoming stealthed and untargetable for 0.5 seconds, while blinking in a target direction and resetting the cooldown of Twilight Fang. (if Twilight Fang is already active, refreshes the duration of it also) This ability can be reactivated 0/1/2 more times after 1 second within 4 seconds of eachother before going on cooldown. (0.5 second delay in between unstealthing and casting again)

Suggestions and opinions are greatly appreciated. Thanks!

3 Comments

MrKatanaNinja8/26/2016, 3:46:47 PM1 votes

I feel like this is a good concept. I like the feel of it, it feels smooth if that makes sense. The only thing i have a problem with is it has like 100 (exaggerating) Different things to do to get a kill. I feel like With some minor tweaking, This concept could have easy ways for summoners to get kills, but also have complex ways that give a more rewarding feel. All in all, I gave it a 5 minute read through, so if there is a combo there and i am missing it, I'm sorry. point it out to me :) noone knows their champion better then the creator