new champion idea

supersonic2·4/19/2019, 12:00:02 PM·1 votes·1,370 views

passive Life Creation Gold Experience or Giorno polymorphs any living being into a random animal polymorphed beings are unable to attack for 2 seconds 50 second cooldown

Q: Gold Experience can turn inanimate objects and turn them into organs if he makes an eye Giorno can see further if he makes a heart he gains 100/150/200/250/300 health or a brain gives him 25/30/35/40/45 ap 18/17/16/15/14 second cooldown

W: Life Perservation point and click ability anything that has been created as a lifeform can't be harmed becoming invincible for 2/3/4/5/6 seconds any enemy that tries to hit that target will be reflected back at them 35/33/29/27/25 second cooldown

E: Life Giving anything that has been touched by Gold Experience will get a boosted amount of life healing ally champions with 200/210/220/230/240 health 15/14/13/12/11 second cooldown

R: Return to Zero Gold Experience gets upgraded to gold experience requiem with an arrow If Gold Experience Requiem kills a enemy champion they are reset to zero that enemy champion is in a time loop where he/she dies 4/5/6 times even if it was broken that enemy champion(s) willpower is reset to 0 meaning they lose the ability to hurt champions as long as this is active the amount of deaths gives 4x/5x/6x the normal death timer Active Duration 15/25/35 second 500/400/300 second cooldown

2 Comments

Akenero4/19/2019, 1:02:43 PM2 votes

OKAY so let's go through this mess step by step.

Presentation: what the hell is going on? You're not giving us a name or anything? The feck is gold experience? What's a giorno?

Passive: so a polymorph every 50 seconds, is this on auto attack or? Explain yourself. And yay, you can polymorph someone every 50 seconds. You just mildly inconvenienced them. Good job?

Q: he can turn inanimate objects into organs. Ohai Mr. Rock TURN INTO A KIDNEY AND LET'S SEE HOW YOU LIKE KIDNEY STONES Also, where's the logic on these powers? Does he have control over all living and non living things?

W: "Anything that has been created as a life form" is incredibly confusing. Do you mean the kidney stone over there? And if you do, what's the health of the q construct? Interesting design philosophy of bait and trap though, create a target of high priority that can be killed, but trap it so it is actually dangerous. Wouldn't be that useful, since people would stop attacking it immediately, maybe add an aoe taunt to it?

E: Simple heal, but the wording makes it sound like he has to hug you or something. HUG THE MAN WHICH CREATES KIDNEYS HUG HIM

R: "Gold experience gets upgraded to gold experience" Rammus "RequiemKarthus with an arrow they are reset to zero" Explain yourself, please. this is actually impossible to understand. Now to what it does.

"That champion dies 4-6 times" Seems fair and balanced gameplay. "If it's broken, champion has 0 willpower and deals no damage" so you basically just have a giant F U button. "Deaths give 4-6x death timer duration" Actually awful design. Yes, let's just make this character FREAKING DIE and now they can't do a damn thing. Ever. It's permanent death at max rank, max level, and 0% cdr.

Your design here is frankly abhorrent. Please, put more thought into kit designs. I like the q and w idea, e is basically but it works, but the ult and lack of overall ideation, which is clear to me in this kit, shows that you kind of haphazardly placed this together with little regards for

  1. A niche this champion could fill
  2. Any sort of theming around an idea
  3. Any if the more creative aspects a champion could truly have

You're seemingly balancing this on high CD and nothing else, but cooldowns mean nothing to a kit as blatantly oppressive as this one. Please rethink the kit, focus on these constructs and how a proper manipulation of them could create a more meaningful, engaging kit.