Tekni ( The Equilibrium )
I have a new champ idea as well: Tekni ( The Equilibrium ) mage/tank uses Energy Balance of Mind = Passive: lvl 1-6 auto atks deal 5% of ap as bonus ad lvl 7-12 auto atks deal 10% of ap as bonus ad lvl 13-18 auto aks deal 15% of ap as bonus ad Orb Of Light = Q: can be cast on a target up to 550 units away upgrade #1 -80 base damage +(2/5) ap 10 sec cooldown 70 energy upgrade #2 -110 base damage + (2/5) ap 9.1 sec cooldown 65 energy upgrade #3 -140 base damage + (2/5) ap 8.2 sec cooldown 60 energy upgrade #4 170 base damage + (2/5) ap 7.3 sec cooldown 55 energy upgrade #5 200 base damage + (2/5) ap 6.4 sec cooldown 50 energy Steel Resolve = W: upgrade #1 gains 5 ap per 20 additional armor and magic resist 22 sec cooldown 100 energy upgrade #2 gains 10 ap per 30 additional armor and magic resist 21 sec cooldown 105 energy upgrade #3 gains 15 ap per 40 additional armor and magic resist 20 sec cooldown 110 energy upgrade #4 gains 20 ap per 50 additional armor and magic resist 19 sec cooldown 115 energy upgrade #5 gains 25 ap per 60 additional armor and magic resist 18 sec cooldown 120 energy Dimensional Transparency = E: All upgrades: teleports to a spot within 500 units away and provides a shield for 3 seconds that shields for 10% of total ap + a base of 50. 1st: 60 energy 15 sec cooldown 2nd: 60 energy 14 sec cooldown 3rd: 60 energy 13 sec cooldown 4th: 60 energy 12 sec cooldown 5th: 60 energy 11 sec cooldown Shocking Void= (ultimate) R: Drops an area of energy on the ground up to 500 units away damages across a 200 diameter region and stuns after 1.5 seconds for 1.5 seconds. 1st upgrade: 250 base damage lvl6 + ( 1% of enemy max health % increases by 1 per 100 ap) 90 sec cooldown 110 energy 2nd upgrade: 350 base damage lvl11 + ( 1% of enemy max health % increases by 1 per 90 ap) 80 sec cooldown 100 energy 3rd upgrade: 450 base damage lvl16 + ( 1% of enemy max health % increases by 1 per 75 ap) 70 sec cooldown 90 energy