Kon, The Eternal Wisp

N63··3 votes·2,809 views

Autoattack Range: 150 Autoattack Type: Melee Base Attack Damage: 75 Base Health: 550 Attack Damage Growth: 25 Health Growth: 5% Every Level Mana Growth: 2% Every Level Base Mana: 350 Base Movement Speed: 300

Eternal Life (Passive): When you die you become a wisp, gaining 200% MS, and a new ability "Seek". You do not provide sight while walking around but using the ability provides a small circle of light that gives True Sight to any unit within for 5s. The Wisp cannot be seen by players. It cannot go through terrain but can go through Player Made Terrain. Cannot be Spectated.

Illuminate (Q): Fires out an orb in a straight line, when it reaches the end of its cast range, or is re-activated it explodes, dealing (AP Per Level) + (30% AP), it illuminates a small area which lasts for 2s before dying out. [AP Per Level: 50, 60, 70, 80, 100] [Cooldown Per Level: 30s, 20s, 15s, 10s, 10s] [Mana Cost: 40, 50, 60, 70, 80]

Spirit Bomb (W): Send a spirit out that follows an enemy, after 5s, or is re-activated it bursts, dealing (AP Per Level) + (40% AP), when it bursts it roots and silences all enemies inside for (1s / 1s / 1s / 2s / 2s ). [AP Per Level: 60, 70, 80, 90, 120] [Cooldown Per Level: 25s, 20s, 15s, 10s, 8s] [Mana Cost: 70, 80, 90, 100, 110]

Focus (E): Passive: Killing enemy units grant stacks of Light. Up to a max of 50. Cannot be cast until it Kon reaches 50 stacks. Active: Consume all stacks of Light to gain [(Light Stacks / 10)%] Armor and Magic Resistance **Note: **Does not work with Minion Dematerializer

Spirit Transfer (R): Kon is rooted, after Channeling for 3s, Kon becomes Untargetable and Invulnerable for 3 seconds, granting everyone within 1000 units Stasis for 2s, after the Stasis is over everyone that was put in Stasis is healed for 80% of their missing health. When Kon comes out of Stasis they lose 80% of Kon's current health. [Cooldown Per Level: 300s, 250s, 200s] [Mana Cost: 300, 250, 200]

Note: The Champion name is entirely open to change, as are all abilities besides R, if you want to suggest something related to the R then go for it, but the group stasis/heal/hurt is what I'm going for.

25 Comments

M00ndanc32 votes

does the e passive have a cap because if not it is gonna be hard to kill this little dude. Like taking him top as an Ap tank and just farm for the first 15 minutes and unless the enemy team has true damage or a lot of % pen you will be unkillable since every wave grants between 3-5 armor and mr (optimally). This means it would have some super strong synergy with items likeitem 3025 (super circles) or you can just build ap hp items likeitem 3152 item 3151 item 3116

N631 votes

{quoted}

does the e passive have a cap because if not it is gonna be hard to kill this little dude. Like taking him top as an Ap tank and just farm for the first 15 minutes and unless the enemy team has true damage or a lot of % pen you will be unkillable since every wave grants between 3-5 armor and mr (optimally). This means it would have some super strong synergy with items likeitem 3025 (super circles) or you can just build ap hp items likeitem 3152 item 3151 item 3116

This is why I put it on boards, also ya I do think that'd be a problem seeing as they aren't a tank. Also it's not a he or she. Also x2 can you suggest something else for E?

M00ndanc31 votes

How about this E: passive: gain stacks of "light"based on things that die near you and objectives that you participate in. . Light stacks give percent armor and mr.(since its percent it requires you to build tanky to be tanky while still giving minor stats if you want to go damage based, when ii see this kit i feel like its very supportive) E Active: Send out an aoe pulse that after reactivating or it reaches its end it returns to Kon. Allies struck by the wave (including Kon) are healed for 10/20/30/40/50 hp (50% of light stacks) (10% AP)

Also I forgot to mension that you might want to be careful with the W since it is almost exactly like Anivia Q

N631 votes

{quoted}

How about this E: passive: gain stacks of "light"based on things that die near you and objectives that you participate in. . Light stacks give percent armor and mr.(since its percent it requires you to build tanky to be tanky while still giving minor stats if you want to go damage based, when ii see this kit i feel like its very supportive) E Active: Send out an aoe pulse that after reactivating or it reaches its end it returns to Kon. Allies struck by the wave (including Kon) are healed for 10/20/30/40/50 hp (50% of light stacks) (10% AP)

Also I forgot to mension that you might want to be careful with the W since it is almost exactly like Anivia Q

The W I have is a Root, not a Stun that gives double damage.

N631 votes

See, Kon is more of a mid laner with a teamfight ulti. But ya I agree about the % Armor and MR instead of flat armor and mr.

N631 votes

{quoted}

How about this E: passive: gain stacks of "light"based on things that die near you and objectives that you participate in. . Light stacks give percent armor and mr.(since its percent it requires you to build tanky to be tanky while still giving minor stats if you want to go damage based, when ii see this kit i feel like its very supportive) E Active: Send out an aoe pulse that after reactivating or it reaches its end it returns to Kon. Allies struck by the wave (including Kon) are healed for 10/20/30/40/50 hp (50% of light stacks) (10% AP)

Also I forgot to mension that you might want to be careful with the W since it is almost exactly like Anivia Q

Okay I changed the Passive on E and added an Active on it, also I changed W a bit.

ZaneShadow1 votes

The RBIs more than a little confusing, but I like it.

N631 votes

{quoted}

The RBIs more than a little confusing, but I like it.

RBI?

ZaneShadow1 votes

{quoted}

RBI?

Whoops, hit B instead of space. The R is confusing, but I like it if I understand it the way I think it is.

N631 votes

{quoted}

Whoops, hit B instead of space. The R is confusing, but I like it if I understand it the way I think it is.

Basically he channels, people within 1000 units gain stasis, when they come out they heal for 80% missing health and Kon loses 80% of his current health. It's like, PAUSE, REWIND!!

N631 votes

{quoted}

The RBIs more than a little confusing, but I like it.

Oh jeez it sounds like everyone loses 80% XD. Kon has no gender so it's a "they"

reba0421 votes

Is Kon non binary?

N631 votes

{quoted}

Is Kon non binary?

Yes, they're a spirit that has no gender.

reba0421 votes

Cool! Sorry for putting a link to Om, another non binary champion, I didn't want to take away your spotlight.

N631 votes

{quoted}

Cool! Sorry for putting a link to Om, another non binary champion, I didn't want to take away your spotlight.

It's alright, I just spent a lot of time on this and I didn't want someone posting an un-deletable link to their's Dx

reba0421 votes

I was wondering if Kon could be a champion from Cicec(I would put a link to my first post about Cicec . . . but). Cicec is a city of hextech and wonder. Those who are lost, forgotten and fallen are brought to Cicec. Some say that it is hidden in a mountain, others say deep in Zaun, some say Cicec is nonexistent.

I'm not sure what you have for lore, but Kon could have originally been part of the wiring designed to light the inside of Cicec (Cicec is inside a mountain), but gained consciousness and freed themselves. Om (the ruler of Cicec) tried to catch Kon, but they molded into a wave instead of a partial. and left Cicec. Kon wanders Runeterra telling people of a city of light and future, the city of Cicec.

This would not only give Kon lore, but say how people know of Cicec.

N631 votes

{quoted}

I was wondering if Kon could be a champion from Cicec(I would put a link to my first post about Cicec . . . but). Cicec is a city of hextech and wonder. Those who are lost, forgotten and fallen are brought to Cicec. Some say that it is hidden in a mountain, others say deep in Zaun, some say Cicec is nonexistent.

I'm not sure what you have for lore, but Kon could have originally been part of the wiring designed to light the inside of Cicec (Cicec is inside a mountain), but gained consciousness and freed themselves. Om (the ruler of Cicec) tried to catch Kon, but they molded into a wave instead of a partial. and left Cicec. Kon wanders Runeterra telling people of a city of light and future, the city of Cicec.

This would not only give Kon lore, but say how people know of Cicec.

Possibly make your champion name 4-5 letters and make the city name not have 3 c's and 2 consonants then maybe.

reba0421 votes

I can't change Om's name because Om is the god of Hextech and is a pause in the universe, something unexpected. The universe planned for only Magic and Technology, but some were clever and combined the two. Therefor, Om was forced into existence.

As for the city's name, of course it can change; I just randomly came up with something.

N631 votes

{quoted}

I can't change Om's name because Om is the god of Hextech and is a pause in the universe, something unexpected. The universe planned for only Magic and Technology, but some were clever and combined the two. Therefor, Om was forced into existence.

As for the city's name, of course it can change; I just randomly came up with something.

I understand, but why "Om"?

reba0421 votes

Uh . . . Um . . . Om

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