Kon, The Eternal Wisp

N63·5/22/2018, 8:22:29 PM·3 votes·2,809 views

Autoattack Range: 150 Autoattack Type: Melee Base Attack Damage: 75 Base Health: 550 Attack Damage Growth: 25 Health Growth: 5% Every Level Mana Growth: 2% Every Level Base Mana: 350 Base Movement Speed: 300

Eternal Life (Passive): When you die you become a wisp, gaining 200% MS, and a new ability "Seek". You do not provide sight while walking around but using the ability provides a small circle of light that gives True Sight to any unit within for 5s. The Wisp cannot be seen by players. It cannot go through terrain but can go through Player Made Terrain. Cannot be Spectated.

Illuminate (Q): Fires out an orb in a straight line, when it reaches the end of its cast range, or is re-activated it explodes, dealing (AP Per Level) + (30% AP), it illuminates a small area which lasts for 2s before dying out. [AP Per Level: 50, 60, 70, 80, 100] [Cooldown Per Level: 30s, 20s, 15s, 10s, 10s] [Mana Cost: 40, 50, 60, 70, 80]

Spirit Bomb (W): Send a spirit out that follows an enemy, after 5s, or is re-activated it bursts, dealing (AP Per Level) + (40% AP), when it bursts it roots and silences all enemies inside for (1s / 1s / 1s / 2s / 2s ). [AP Per Level: 60, 70, 80, 90, 120] [Cooldown Per Level: 25s, 20s, 15s, 10s, 8s] [Mana Cost: 70, 80, 90, 100, 110]

Focus (E): Passive: Killing enemy units grant stacks of Light. Up to a max of 50. Cannot be cast until it Kon reaches 50 stacks. Active: Consume all stacks of Light to gain [(Light Stacks / 10)%] Armor and Magic Resistance **Note: **Does not work with Minion Dematerializer

Spirit Transfer (R): Kon is rooted, after Channeling for 3s, Kon becomes Untargetable and Invulnerable for 3 seconds, granting everyone within 1000 units Stasis for 2s, after the Stasis is over everyone that was put in Stasis is healed for 80% of their missing health. When Kon comes out of Stasis they lose 80% of Kon's current health. [Cooldown Per Level: 300s, 250s, 200s] [Mana Cost: 300, 250, 200]

Note: The Champion name is entirely open to change, as are all abilities besides R, if you want to suggest something related to the R then go for it, but the group stasis/heal/hurt is what I'm going for.

25 Comments

M00ndanc35/22/2018, 10:27:31 PM2 votes

does the e passive have a cap because if not it is gonna be hard to kill this little dude. Like taking him top as an Ap tank and just farm for the first 15 minutes and unless the enemy team has true damage or a lot of % pen you will be unkillable since every wave grants between 3-5 armor and mr (optimally). This means it would have some super strong synergy with items likeitem 3025 (super circles) or you can just build ap hp items likeitem 3152 item 3151 item 3116

ZaneShadow5/22/2018, 8:28:35 PM1 votes

The RBIs more than a little confusing, but I like it.

reba0425/22/2018, 8:33:48 PM1 votes

Is Kon non binary?

reba0425/23/2018, 1:13:17 AM1 votes

I was wondering if Kon could be a champion from Cicec(I would put a link to my first post about Cicec . . . but). Cicec is a city of hextech and wonder. Those who are lost, forgotten and fallen are brought to Cicec. Some say that it is hidden in a mountain, others say deep in Zaun, some say Cicec is nonexistent.

I'm not sure what you have for lore, but Kon could have originally been part of the wiring designed to light the inside of Cicec (Cicec is inside a mountain), but gained consciousness and freed themselves. Om (the ruler of Cicec) tried to catch Kon, but they molded into a wave instead of a partial. and left Cicec. Kon wanders Runeterra telling people of a city of light and future, the city of Cicec.

This would not only give Kon lore, but say how people know of Cicec.