Kon, The Eternal Wisp
Autoattack Range: 150 Autoattack Type: Melee Base Attack Damage: 75 Base Health: 550 Attack Damage Growth: 25 Health Growth: 5% Every Level Mana Growth: 2% Every Level Base Mana: 350 Base Movement Speed: 300
Eternal Life (Passive): When you die you become a wisp, gaining 200% MS, and a new ability "Seek". You do not provide sight while walking around but using the ability provides a small circle of light that gives True Sight to any unit within for 5s. The Wisp cannot be seen by players. It cannot go through terrain but can go through Player Made Terrain. Cannot be Spectated.
Illuminate (Q): Fires out an orb in a straight line, when it reaches the end of its cast range, or is re-activated it explodes, dealing (AP Per Level) + (30% AP), it illuminates a small area which lasts for 2s before dying out. [AP Per Level: 50, 60, 70, 80, 100] [Cooldown Per Level: 30s, 20s, 15s, 10s, 10s] [Mana Cost: 40, 50, 60, 70, 80]
Spirit Bomb (W): Send a spirit out that follows an enemy, after 5s, or is re-activated it bursts, dealing (AP Per Level) + (40% AP), when it bursts it roots and silences all enemies inside for (1s / 1s / 1s / 2s / 2s ). [AP Per Level: 60, 70, 80, 90, 120] [Cooldown Per Level: 25s, 20s, 15s, 10s, 8s] [Mana Cost: 70, 80, 90, 100, 110]
Focus (E): Passive: Killing enemy units grant stacks of Light. Up to a max of 50. Cannot be cast until it Kon reaches 50 stacks. Active: Consume all stacks of Light to gain [(Light Stacks / 10)%] Armor and Magic Resistance **Note: **Does not work with Minion Dematerializer
Spirit Transfer (R): Kon is rooted, after Channeling for 3s, Kon becomes Untargetable and Invulnerable for 3 seconds, granting everyone within 1000 units Stasis for 2s, after the Stasis is over everyone that was put in Stasis is healed for 80% of their missing health. When Kon comes out of Stasis they lose 80% of Kon's current health. [Cooldown Per Level: 300s, 250s, 200s] [Mana Cost: 300, 250, 200]
Note: The Champion name is entirely open to change, as are all abilities besides R, if you want to suggest something related to the R then go for it, but the group stasis/heal/hurt is what I'm going for.
(super circles) or you can just build ap hp items like
