Alice, The Thoughtcaster
Before we begin, I'd like to say that the inspiration behind Alice was a simple realization that not a single champion in the entire league has telepathy OR telekinesis. With that in mind, thought I'd make a champion concept.
Long before the Institute of War was founded, Zaun had been contracted by the nation of Noxus to supply them with superior warriors. One of their earliest experiments was the fundamental idea of soldiers of the mind; those that could use their mind to warp the real world, or even fight others with their minds. With this, techmagurist and psychologist Dr. Vincent D. Clark researched day and night, with barely any sleep. With this time on his hands, he unlocked secrets of the mind that were a breakthrough on the mental sciences.
With this new founded experiment, the mad man of a doctor operated the borderline-lobotomy on his very own daughter: Alice. After Vincent had thrown the lever down, and his daughter's own adolescent scream echo down his lab, the dark corridors carrying her voice, until eventually, the doctor began bleeding out of every orifice. Crumbling to the floor, the straps that bound Alice flipped open. Still screaming, she ran outside to try and escape the nightmare. As she departed from the building, even the guards trembled. She yelped and shouted "My head! It hurts it hurts!" and ran into the deep forest, where she suffered this pain in her head for three days. Eventually, during this time, however, she realized that her voice was not the thing that was killing people. When the pain finally stopped in her head, she realized she wasn't killing every living thing around her. At that moment, she sat down and had a moment of thought, which only led to a remembrance of her own father torturing her. When she thought of that, she experienced great anger, and a tree in front of her exploded in flames.
Discovering more and more of her powers, she realized that she still had much to learn of her mindful prowess. With that in mind, when the Institute of War was finally founded, she entered to find out more about her gift... and curse.
Utilizes Mana. Ranged attacker.
Passive: Telepathy Above every enemy champion, you can see their abilities under their health bar. This allows you to tell which ones they have unlocked, how many skill points they have put into each ability, and which ones are on cooldown. When they use an ability, the ability will flash red before reverting to the cooldown.
Q: Mind Tap Shoots a long-ranged bolt of lightning from Alice's mind at an enemy or friendly, bouncing off and ricocheting onto other nearby enemies up to an infinite amount of times. If it hits an enemy, it deals magic damage. If it hits a friendly, it heals them for a percentage of their health. The bounce cannot hit the same unit twice. Each enemy/friendly it bounces off of beyond the first decreases the amount of magic damage/health replenished. Enemies hit by this ability are revealed for 1/1.5/2/2.5/3 seconds.
W: Levitate Alice and target allied champion gain bonus movement speed for a couple seconds. During those seconds, Alice and the allied champion avoid unit collision and enemy units they move through are temporarily slowed.
**E: Telekinesis ** Alice picks up and throws target enemy unit forward with her mind, slowing them upon impact of landing and taking minor magic damage. Enemy units that they land on also take additional magic damage.
R: Cognitive Dysfunction For the next six seconds, all allied champions near Alice are stealthed. If an allied champion basic attacks or casts a spell, they are revealed for 0.5 seconds. For the duration of this, Alice gains a large thick shield that absorbs a large sum of damage.
Cooldowns, exact damage, mana costs, and other specific numberings are are yet to be added.
Any and all critizism is welcome!
Like this concept? Be sure to check out my other champion concepts, as well as other featured champion concepts here.