Alice, The Thoughtcaster

sneezing slug·6/19/2015, 5:25:34 AM·8 votes·1,950 views

Before we begin, I'd like to say that the inspiration behind Alice was a simple realization that not a single champion in the entire league has telepathy OR telekinesis. With that in mind, thought I'd make a champion concept.


Long before the Institute of War was founded, Zaun had been contracted by the nation of Noxus to supply them with superior warriors. One of their earliest experiments was the fundamental idea of soldiers of the mind; those that could use their mind to warp the real world, or even fight others with their minds. With this, techmagurist and psychologist Dr. Vincent D. Clark researched day and night, with barely any sleep. With this time on his hands, he unlocked secrets of the mind that were a breakthrough on the mental sciences.

With this new founded experiment, the mad man of a doctor operated the borderline-lobotomy on his very own daughter: Alice. After Vincent had thrown the lever down, and his daughter's own adolescent scream echo down his lab, the dark corridors carrying her voice, until eventually, the doctor began bleeding out of every orifice. Crumbling to the floor, the straps that bound Alice flipped open. Still screaming, she ran outside to try and escape the nightmare. As she departed from the building, even the guards trembled. She yelped and shouted "My head! It hurts it hurts!" and ran into the deep forest, where she suffered this pain in her head for three days. Eventually, during this time, however, she realized that her voice was not the thing that was killing people. When the pain finally stopped in her head, she realized she wasn't killing every living thing around her. At that moment, she sat down and had a moment of thought, which only led to a remembrance of her own father torturing her. When she thought of that, she experienced great anger, and a tree in front of her exploded in flames.

Discovering more and more of her powers, she realized that she still had much to learn of her mindful prowess. With that in mind, when the Institute of War was finally founded, she entered to find out more about her gift... and curse.


Utilizes Mana. Ranged attacker.

Passive: Telepathy Above every enemy champion, you can see their abilities under their health bar. This allows you to tell which ones they have unlocked, how many skill points they have put into each ability, and which ones are on cooldown. When they use an ability, the ability will flash red before reverting to the cooldown.

Q: Mind Tap Shoots a long-ranged bolt of lightning from Alice's mind at an enemy or friendly, bouncing off and ricocheting onto other nearby enemies up to an infinite amount of times. If it hits an enemy, it deals magic damage. If it hits a friendly, it heals them for a percentage of their health. The bounce cannot hit the same unit twice. Each enemy/friendly it bounces off of beyond the first decreases the amount of magic damage/health replenished. Enemies hit by this ability are revealed for 1/1.5/2/2.5/3 seconds.

W: Levitate Alice and target allied champion gain bonus movement speed for a couple seconds. During those seconds, Alice and the allied champion avoid unit collision and enemy units they move through are temporarily slowed.

**E: Telekinesis ** Alice picks up and throws target enemy unit forward with her mind, slowing them upon impact of landing and taking minor magic damage. Enemy units that they land on also take additional magic damage.

R: Cognitive Dysfunction For the next six seconds, all allied champions near Alice are stealthed. If an allied champion basic attacks or casts a spell, they are revealed for 0.5 seconds. For the duration of this, Alice gains a large thick shield that absorbs a large sum of damage.

Cooldowns, exact damage, mana costs, and other specific numberings are are yet to be added.

Any and all critizism is welcome!

Like this concept? Be sure to check out my other champion concepts, as well as other featured champion concepts here.

17 Comments

Bigg Fuddgee6/20/2015, 9:17:29 PM2 votes

Lore: So kind of like oriana, mad scientist makes a monster (or robot). you mention at one point that she thinks her voice is killing people but you don't give any other circumstances she kills someone besides her father.

Passive: 4/10 i agree with terkmc, that is too much clutter. an optional change is you know how you can see if your team has ultimate, you could see the cd's of their summoners and ultimate, those wouldn't be changing so the animation would be pretty ez. but it could be added top the top right side and would show the enemies health/mana summoner spells and ultimate. cool idea, just tweak it a bit.

Q: 3/10 this would be overpowered in a team fight, there is a reason why nami is limited to 3 bounces and i believe fiddles if 4. voli's is the only one i can think of that MIGHT be unlimited, but i'm not sure and his isn't heavy damage. the fact that lightning would heal allies is just weird, and gives her a very powerful Q in team fights. one that could reveal the whole enemy team, heal the whole ally team, and damage the whole enemy team. I'd recommend remove the healing because lightning that heals is weird, remove the reveal thing to buff it a little bit for removing the heal. and limit bouncing to 4. I'd recommend damage to enemies, and any target struck takes increased damage from her for X seconds, or from everything for X seconds, or basic attacks made on the target deal additional X magic damage or even a minor true damage, or % health damage.

W: 2/10 so far between your Passive Q and W she seems more like a support and not a fighter, she can see cd's heal, reveal enemies, and now she can increase ms and move through minions. those are all pointing to a support role, and this ability as a support role doesn't help with the slowing part unless you have a junglier because you should never want to have your adc move to the enemy to slow them and this would bait that. my recommendations is that if you keep this ability at all, increase the range by a shit ton or the duration by a lot so u can cast on a jungler, make the slow part a short stun like .75 sec-1 sec. but make it where it can't happen but once like every 10 seconds on the same target. and then make it a long cd since the duration/range would be so much longer.

E: 3/10 not very creative because that is basically syndra's ability except u can throw champions it sounds like which is kinda op… i mean it is balanced if you remove the champion part but then it becomes only useful in lanes or near a jungle camp (so useless around dragons) and it becomes like syndra's ability but she has orbs she can throw….honestly i would try to think of something else.

R: 6/10 This is cool, I'm guessing you play heroes of the storm? well the differences in this and heroes of the storm is that is HOS you can die more and not worry so much about losing because not many objectives are harsh loses. but in League getting killed means towers, inhibitors, baron, dragon. why is this relevant to your ultimate? an example for instance is that you have 2 assassins or 2 tanks with huge cc, u just made an already good team fight op because you can stealth into the middle of their team. my recommendations:

-Stealth for team for 6 seconds -stealth awareness like what rengar has when you receive the exclamation above your head, or the enemy team can see you when you get too close like Eve's, which would still be good because it might be too late for them to react to the last second appearance. -once you break the stealth you do not get it back, so one time stealth -enemy damages, like ez Q will unstealth the target -BUFF increase of a minor base MS

The area where you get the shield is kind of meh.

I want you to think about your kit Passive: no damage Q: damage and heal (has to be changed to just damage, limited bounces) W: no damage E: not a lot of damage R: no damage

so you have your Q and E that does damage….how is she a fighter? she doesn't really fit any role, her ultimate is literally only good for team fights, her passive would only be helpful in her lane unless she has teamspeak. she is just not a fighter….if you intended her to do damage i would suggest

PAssive: keep this its unique just make it for summoners/ultimate only

Q: remove, heal, make it more damage based so see my above changes.

W: i'd honestly remove this, it doesn't have a lot of usability in lane unless you are bot lane. make this a damage ability with a stun, ms slow, snare, etc.

E: i'd remove exchange this just because its not very unique I'd maybe add the shield to this and take it off the R, generally you have Q as main damage, w as damage with mobility slow or other effect, and E is either an escape or another sort of W. so maybe make this a shield that allows people to ignore unit collision, increase ms, etc.

ultimate: id add a passive. if you use my idea to add a % of damage increase, or true/magic damage or % health idea, you could make the passive increase that damage but some, and make her magic damage do like an on hit or on ability use stacking...

Maxsour6/21/2015, 8:31:40 PM2 votes

I like the lore ^^ Passive- like Bigg Fuddgee said if the passive reveals their ultimates it is enough Q- i think what you can make of this is the following: make it a point and click or auto attack reset with the effect- Alice throws a lighting bolt with the power of her mind that effect sorounding units (up to 2 champs without counting the first one) the first champion is slowed and the others take reduced dmg and are slowed by half ammount. good for- i think with the new tank meta it would be liable you slow the tank by a good amount and you can also slow the carry so that way you can pass the front line and rush for the back lin. W-i liked it mvm speed for your carry and the ability to move through units is rly good (slow must be removed since it won t be much help for adc and even if you use it on initiator how are you gonna save the carry if the team fight goes bad?). E- if you want her to be a supp i would put like a telekinesis shield or even a stun using her telekinesis would make sense if you want her to be an apc i would make it so that she cound control allied minion targets for a few seconds (not sure if balance tough) R- rly cool i again make it like Bigg Fuddgee said and i m A ok with it

terkmc6/20/2015, 10:39:03 AM1 votes

The passive, to be able to show all that information under the health bar will clutter the screen and make it incredibly hard to see Q Infinite bouncing? Can it hit a unit twice? E how big is the range and the throw on this thing? If its long this could result in it being a point and click blitz grab R woah, cut the name down shorter, something like "The Greater Good". Also the skill doesn't reflect its name doesn't it? I expected it to be a sacrifice spell, but instead its a mass stealth. Something like putting debuff on herself or sacraficing health to massively buff her surrounding, or change the name to something like "Cognitive Dysfunction" (using telepathy to cloud the mind) or shadow meld (using telekinesis to bend light and render people invisible)

Rockman6/22/2015, 1:23:55 PM1 votes

No kit cohesion.

Levitate makes no sense.

This is bad and you should feel bad.

Kuzja17/9/2015, 5:46:16 AM1 votes

I feel like I've just went into Wonderland