Typically, there is one main structure which must be destroyed to win, though destroying other structures within the opposing team's base may confer other benefits. Defensive structures are in place to prevent this, as well as relatively weak computer-controlled units which periodically spawn at each base and travel down predefined paths toward the opposing team's base.[35] There are typically 3 "lanes" that are the main ways of getting from one base to another.
When a hero stands near a killed enemy unit or kills an enemy unit, it gains experience points which allow the hero to level up. When a hero levels up, they have the ability to learn more powerful skills and abilities.
Each player receives a small amount of gold per second from their base. Moderate amounts of gold are rewarded for killing hostile computer-controlled units and larger amounts are rewarded for killing enemy heroes. Gold is used by heroes to buy a variety of different items that range in price and impact. For the most part, this involves improving the combat viability of the hero, although there may be other items that support the hero or team as a whole in different ways.
As the heroes of each team get stronger, they can use multiple strategies to gain an advantage. These strategies can include securing objectives, killing enemy heroes and farming gold by killing A.I. units. The stronger a team gets, the more capable they are at destroying the enemy team and their base.
Again, Mobas and FPS's are different kinds of games.