Would League of Legends become a better game if there was no Leveling system in game
Yep, you read the title correct
Would LoL become a better game if the leveling system in game was removed and all champions had a set base stat on all their skills and abilities while also remaining the same for the entire game.Ex:Cool down,damage,etc.
Such as for example an
having her Q deal a set amount of damage and remain on a certain cool down besides it scaling with level.
But items of course still effecting the damage over all through their stats as well.
Note:That abilities that scale like
Q would be having a set limit to how much they stack.
I have thought of the good and bad things of what might come from this concept and ill be going through them.As every idea has an advantage and a disadvantage.
Pros:
- It would balance the late game as there would be no more late scaling champs.
It would give early game champs a chance to thrive more in late and sometimes mid game. * It would balance the game overall as it would give everyone a chance in all stages of the game. *
It would stop constant nerfs and buffs to one champs kit.Ex:Too much damage early or too much hard late scaling.
There would be no behind or ahead meaning more balanced play towards all
Cons: *It would cause abilities that have strong early damage to do a lot of damage considering the stats of champs now(Unless they change it accordingly in the future).
*Minions would only give gold(Not really sure if it is a good thing or a bad thing).
*ADC would be really squishy early(Unless they change it in future patches)
Overall this is just my personal opinions here, RIOT is not obliged to follow this if they do not want to.
What do you guys think, comment your own thoughts about this concept and tell me if this could work or if im just wrong.