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Make double edged items

ChezBoi··1 votes·724 views

Why not create some items that give some stats but in turn take away one or two stats Something like the active of gargoyles stone plate but in the form of a passive on the item.

For example, this item gives you X amount of mana but takes away X amount of Hp This item gives you X AD but takes away X amount of HP and Armour. This item gives you X amount of MS but takes away Magic Resist.

Maybe make them into some type of passive on the items in addition to unique passives.

7 Comments

naruto12671 votes

yeah that would be cool to add that to league

YuGiHo1 votes

Items like this would only be picked up by people for whom the downside was negligible. An item that increased your auto damage but slows your atk speed would be exploited by gp and ez, an item that increases your damage dealt within the first 3 sec of combat but then reduced your ap till you leave combat would be exploited by fast combo champs like lb and Dianna or #any ad assassin + draven if it was an ad item.

I think stoneplate is useful because tanks already dont care too much about dpsing and allows them to get more rotations out of their utility based spells within a team fight.

ChezBoi1 votes

I didn't really mean bonus damage.

I meant more into raw stats like Hp, Ad, Mana instead of bonus damage or bonus resists

Like this item gives you more damage but in turn, decreases your hp by let's say 200 hp

Hell, it could even be implemented on regular items Ravenous Hydra, for example, would still give ad and lifesteal but decreases your hp pool by X amount.

Or Frozen heart gives you 100 Armour but takes away X amount of Hp.

Items like what you mentioned could be added as well but it would cause a fuck ton of balancing issues as you have stated.

naruto12671 votes

yeah your right but tank item like item 3075 could trade health/ armor for attack damage/leathality

Warlord Rhinark1 votes

item 3812 is literally the definition of a double edged item.

On one hand, you get 30% damage reduction on the spot.

On the other hand, this 30% damage you took is then dealt over 3 seconds as TRUE DAMAGE, meaning you might actually end up taking more damage than you would've originally.

ChezBoi1 votes

What I meant by double-edged is that the item gives a stat but takes a portion of another stat(s)

Warlord Rhinark1 votes

[{quoted}](name=FYD Ripper,realm=EUW,application-id=3ErqAdtq,discussion-id=PfiRYJ06,comment-id=00020000,timestamp=2018-07-02T08:32:02.029+0000)

What I meant by double-edged is that the item gives a stat but takes a portion of another stat(s)

Well, technically, it does.

It gives you percentage damage reduction.

But takes away HP.

I know it doesn't exactly work the same way, but it's still a double edged item, I.E what you wanted.

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