Fiddlesticks Rework Concepts (Fiddles A and B)
So, as most of us know Fiddlesticks is getting a rework just next year, so before that happens I'd like to put my own twist on things and, who knows, maybe give some inspiration.
For this series of ideas, I'm going to list potential kits for Four (Technically 3 tho) Fiddlesticks concepts, with their separate game and client stats, based on this Fiddle concept art: https://s3.dexerto.com/articles/fiddlesticks_vgu_concepts.jpg
Also, I won't try too too hard to preserve Fiddle's current in-game identity, so please bear with that.
As expected, today is going to be Fiddle A, along with a shoutout to my personal favourite of other pepole's Fiddlesticks rework concepts out there for Fiddle B - which - for further clarification, is NOT gonna be mine in any way. So, let's begin.
Client stuff Damage: 2/3 Toughness: 1/3 Crowd Control: 3/3 Mobility: 2/3 Utility: 0/3
Base Statsitics: Health: 540 - 1883 (79 Gain/Level) Health Regen: 5.5 - 14 (0.5 Gain/Level) Mana: 500 - 874 (22 Gain/Level) Mana Regen: 7 - 20.6 (0.8 Gain/Level) Range: 180 Attack Damage: 51 - 93.5 (2.5 Gain/Level) Attack Speed: 0.644 (2.6% Gain/Level) Armour: 30 - 89.5 (3.5 Gain/Level) Magic Resist: 30 - 38.5 (0.5 Gain/Level) Movement Speed: 340
Overall Difficulty: 2/3
Abilities:
Passive: Inhuman: Fiddlesticks gains 20/23/26/29/32/35/38 (+8% AP), (+3/4/5%) bonus Movement speed and Ghosting for 3.5 seconds while moving towards hard movement impaired enemy Champions that he's recently hit. (Cooldown per target 26s.) During this period, Fiddlesticks gains 20% Attack Speed. Inhuman's speed boost cannot occur more than once per 7 seconds, static. During this I imagine Fiddle's back tendrills to grow and his eyes to leave a sinister trail of light behind them.
Q: Scythe of Dread Cost: 60 Cooldown: 10/9/8/7.5/7 Radius: 375 Fear radius width: 90 Damage: 70/95/125/160/200 magic damage (+50% AP) "Fear edge" bonus damage: +50% of the original base damage, 15% of scaling damage, +5/11/17/23/29 flat magic damage. Fear duration: 1.45 - 1.65 seconds. Fear slow: 90%.
Fiddlesticks winds his sickle up for 0.85 sec, slowing himself by 45 - 25% of his base movement speed and 99% of his bonus movement speed, then swings it in a half-circle in front of himself, dealing magic damage, fearing and slowing all enemies struck by the very edge.
W: Lifedrain Cost: 90 Cooldown: 13/12/11/10/9 (6 upon being interrupted) Initial burst: 5/10/20/30/40 (75% AP), ratio increased to 1.5x against enemy minions. Damage: 25/45/65/90/115 (+10% AP). Channel: 1.25 Heal: 100% Slow: 70 - 35% decaying over time.
Fiddlesticks kneels and curves his tendrills inwards, then proceeds to shoot them out of his chest, stabbing in target direction (With a Heimerdinger W-esque indicator), piercing minions, but stopping at and slowing all enemy Champions hit for 1.25s. Fiddle may then move again in this state, having established a link with the closest hit champion or large+ monster, some tendrills maintaining said link. The target is then damaged over time and Fiddlesticks is slowly healed for the damage dealt by this, and 80% of outside healing applied to the target, as long as the victim doesn't move too far away - or behind Fiddle while he doesn't have the time to turn (IE: via a dash or blink while he's Q'ing) Blind spot does not apply to non-champions. Fiddlesticks automatically turns to face victim unless player decides to do otherwise. If target stays linked with Fiddlesticks for the full duration, they take 8% of their missing health as magic damage along with the final drain tick. Q windup slightly slower while lifedraining anything.
E: Wicked Soar Cost: 70/77/84/91/98 Cooldown: 16/15/14/13/12 Range: 675. Damage: 50/80/110/120/130 (+45% AP) Scythe of Dread fear: 0.5 seconds Scythe of Dread bonus damage: 20%.
First cast: Fiddlesticks grows crow wings while he leaps to target spot, dealing damage. This can be cast while Scythe of Dread is winding up to have Fiddlesticks flourish his wings, fearing all enemies hit upon landing. If at least 1 enemy Champion is hit with this, Scythe of Dread's cooldown is reduced by 4 seconds. During his jump and for 2 seconds thereafter, Fiddlesticks has no blind spot behind him for his W. Recast in-flight: Fiddlesticks drops semi-diagonally downwards, stabbing his legs in the ground and landing early. This can technically be used to lengthen the move, although it cannot go over walls.
R: Friends From the Dark Side Cost: 100/125/150 Cooldown:190/155/120 Summon channel time: 3 seconds. Time active: 55 seconds. Passive: Death protector: Shortly after getting a takedown on an enemy Champion Fiddlesticks is shielded for a moderate duration. Shield: 100/180/265 (+25% AP) for 5 seconds. Successive shield strength decay: 33% of the previous one that occurred within 8 seconds.
Active: Fiddlesticks summons comrades that shared similar fates with him to assist in battle. These beings can interrupt champion-targeting-only skillshots, and are summoned reletively close to one-another. Appearance: Scarecrows J and M from these Fiddlesticks concepts: https://nexus.leagueoflegends.com/wp-content/uploads/2019/05/05_Fiddlesticks_zkz95ztjhj8v1qcfgiqy.jpg
Summon stats: "J": Health: 600/1000/1500 (+ 30% of Fiddlesticks' bonus HP) (+85/90/100% AP) Physical Damage: 100/200/340 (+15% AP) (+75% bonus AD) Armour: 20/50/90 (+3.33% of Fiddlesticks' Armour) Magic Resist: 25/60/100 (+5% of Fiddlesticks' MR) Movement Speed: 290 (330 towards champions that have procced Inhuman). Attack Speed: 0.4. (0.55 toward champions that have procced Inhuman). Range: 150. J attacks by slicing enemies. Every 3 attacks, he horizontally swings his sickle, striking in a cone about the same size of Titanic Hydra's aoe, dealing 40% reduced damage in said area and slowing the first target by 100% for 0.1s. "M": Health: 360/600/830 (+20% AP). Magic damage:5/7/10 (+5% AP) 2x per second. Armour: 20/40/80 (+2% of Fiddlesticks' Armour) Magic resist: 20/40/80 (+2% of Fiddlesticks' MR) Movement Speed: 335 Attack Speed: N/A Range: 300. M attacks via a damaging aura located around him that strikes extremely often. Being hit by M ads a curse stack to the opposing Champion. At 6 stacks, they are Fully Cursed for 4 seconds and Fiddle can activate Lifedrain by clicking on them. M also randomly (Min once per. 6 seconds, max. once per 2 seconds.) fires single targeted (cliskshot-esque) bolts towards enemies that have recently procced Inhuman that deal 90/180/270 magic damage.
And that concludes my Fiddlesticks A rework idea. And now, as promised I will now point you to my personal choice for Fiddle B, created by Zaksen - whose idea I do not in any way claim as mine. I'm also pretty sure that the LoL boards version of this post can still be found, as it is rather recent, but here's the link anyways.
Fiddlesticks C:https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/9EFyu9Ha-fiddlesticks-rework-concepts-fiddle-c-burningsticks
Fiddlesticks D:https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/H8o6QHUT-fiddlesticks-rework-concepts-fiddle-d-the-final-one
Feedback would also be much appreciated.
-Damaskin0