Fiddlesticks Rework Concepts: Fiddle D, The Final One

Damaskin0·8/26/2019, 7:31:33 PM·1 votes·1,442 views

Alright, so, because of Fiddlesticks' upcoming rework in 2020, I decided to think up some concepts and share them with you - but you probably figured that out already.

For this series of ideas, I'm going to list potential kits for Four (No.2 not being mine) Fiddlesticks concepts, with their separate game and client stats, based on this Fiddle concept art: https://s3.dexerto.com/articles/fiddlesticks_vgu_concepts.jpg

Also, I won't overdo it in trying to keep Fiddle's playstyle the same, so be warned.

This post is Fiddle D, with A, B and C done already - you can see them here: A & B: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ldaUdTQr-fiddlesticks-rework-concepts-fiddles-a-and-b C:https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/9EFyu9Ha-fiddlesticks-rework-concepts-fiddle-c-burningsticks

You know the drill - let's start.

Client Stuff Damage: 2/3 Toughness: 2/3 Crowd Control: 3/3 Mobility: 2/3 Utility: 0/3

Base Statistics: Health: 550 - 1893 (79 Gain/Level) Health Regen: 5.5 - 15.7 (0.6 Gain/Level) Fear: 110 - 205 (5 Gain/Level) Range: 310 Attack Damage: 59 - 103.2 (2.6 Gain/Level) Attack Speed: 0.630 (2.6% Gain/Level) Armour: 30 - 89.5 (3.5 Gain/Level) Magic Resist: 30 - 38.5 (0.5 Gain/Level) Movement Speed: 340

Overall Difficulty: 2/3

Abilities:

Passive: Unnerving: Fiddlesticks generates Fear from hitting his abilities, gaining base Ability power, Spell vamp and Movespeed the more fear he has. AP ratio: 1 Fear = 0.25 AP. Spell Vamp ratio: 1 Fear = 0.075% Spell Vamp. Movement speed ratio: 1 Fear = 0.1 Movement speed.

At full Fear Fiddlestcks becomes Terrifying for 16 seconds, generating shadow crows from his back, keeping his fear locked at Maximum, and gaining: +15 AP (+3 for every 50 bonus AP). +8% Spell Vamp (+0.5% for every 50 bonus AP). +10% Bonus Movement speed. Fear slowly decays out of combat.

Q: Reap Cooldown: 9/8/7.5/7/6.5 Target range: 430 Fear generation: 3 flat per minion struck, 20% per Champion struck, reduced to 10% for all successive Champions hit. Damage: 90/110/130/150/180 (+60% AP) (Calculated before shred). Resistance shred: -25% MR, -10% Armour for 1.25 seconds.

Fiddlesticks malforms his scythe into a jagged metal claw, fusing it with his arm and briefly hovering it above target location, before stabbing downwards into the ground and dragging it towards himself, dealing damage and shredding champions' and monsters' resistances. Targeting reticle: Something along the lines of a fusion between a Yorick E's and a Kayn W's Indicators. If used from brush, the claw (Only the claw, not Fiddle) becomes visible as it extends out of said brush.

W: Horcrux Cooldown: 22/20.5/19/17.5/16 (Starts upon missing the skillshot or your chance to complete the move criteria). Target range: First cast: 990 Other casts: 7000 Fear generation: 15% upon nail hit, 5% upon nail retrieval and 5 flat upon self-stab. Nail damage: 30/35/40/45/50 (+30% AP). Pullout bonus damage: +20 to 40% autoattack + magic damage,scaling with AP and AD. Heal: 100% of Pullout damage. Stab damage: 30/40/50/60/70 (+20% AP) (+3.75% of the target's maximum health). On-self damage: 65/60/55/50/45% of scaling and Precent health damage, 0% of base damage. Slow: 35% for 0.5 seconds.

First cast: Fiddlesticks prepares and shoots a thin Nail-like skillshot at target direction, stopping at minions but also sticking to the first enemy Champion/Epic Monster it hits for 3 seconds. If Fiddle reaches the said enemy and autoattacks them, they are damaged, Fiddlesticks is healed and he retrieves the nail, now holding it with one of his hands, for another 4.5 seconds. Other casts: Fiddle may then recast the ability up to 3/3/4/4/5 times, stabbing himself with the nail and damaging both himself and the victim for a percentage of their maximum health, and also mildly slowing said victim.

E: Crowstorm Cooldown: 14/13/12/11/10 Target range: 510 Fear generation (Each part can only generate once): Crows: 20%. Soul: 6 flat. Storm: 1 flat per non champion hit, 1% per every tick on champions. Spat crow damage: 60/75/90/105/120 (+40% AP) Resistances: +20% base resistances, +15% bonus resistances. Spat soul damage: 40/50/60/70/80 (+40% AP) Spat soul slow: 20% over 3 seconds. Self slow: 30% to 5% over 1.75 seconds. Storm damage: 50/60/70/80/90 (+25% AP) per second in a 215 unit radius.

Passive: Monstrous Physiology: After autoattacking anything, Fiddlesticks automatically uses his Knife-arm to stab them, dealing +15% autoattack physical damage (+7% AP magic damage). If this hits an enemy Champion/Large+ Monster, Fiddlesticks also generates 5 flat Fear. This misses if target is more than 500 units away.

Active: First cast: Fiddlestcks opens his mouth, dislocating his jaw and unleashing shadow crows in a trapezoid shape in front of him that fears enemy champions, gaining bonus resistances all the while he is forced to stay still. Second cast: Fiddlesticks spits his soul (A medium sized black sphere) out, dealing damage and slowing enemies in a line. Upon landing in designated spot, Fiddle's soul explodes in a small radius, a new slowed Fiddle rising out of said spot out of the ground like it's some kind of membrane, while crows and their feathers circle him, dealing damage for 3 seconds. Fiddle's old body then promptly dies, sinking into the ground like a minion.

R: Harbinger of Doom Cooldown: 100/80/40 Health increase: +220/330/440 Crow damage: 50/100/160 (+50% AP) Fear generation per crow bounce: 3%. Soul Implosion damage: 300/400/500 (+55% AP) Soul Implosion range: 770 Soul Implosion fear: 0.8 seconds.

Fiddlesticks channels as he becomes a massive full-blown abomination, with rags and rusty iron spikes protruding from his transfigured body, and with his legs barely changed in their appearance, he moves by crawling. Upon transforming, Fiddlesticks also unleashes 3 crows towards the closest enemy champions, each bouncing up to 2 times (+Initial hit) and silencing enemies. While in this state, Fiddlesticks only has 290 movement speed. However, he is also ghosted.

Q: Now with his arm resembling a giant rake, Fiddlesticks can now hit in a larger area. W: Final cast scaling damage increased by 50%. E: Unusable. If Fiddlesticks dies while in Harbinger of Doom and Terrifying simultaneously, his soul brakes free, hovering above him for 2.25 seconds before imploding, dealing massive damage and briefly fearing all enemies.

And that concludes my Final Fiddlesticks rework concept idea. And it's been quite a brainstorming session, let me tell ya. Definitely had fun though.

Feedback would also be very much appreciated.

-Damaskin0

3 Comments

Shirvallah8/26/2019, 8:15:58 PM2 votes

I think your ideas are super cool in theory, but he’s overloaded as hell and would be a balancing nightmare. :( I’d hate to see another badasss champion get gutted into oblivion.

mzicio8/27/2019, 12:50:48 AM2 votes

Very nice ideas as always. They capture well the feel they're going for.

That Voodoo ability has some potential! It could fit in a future Mundo rework