Kindred's mini rework

Testlolla·3/16/2018, 11:58:31 AM·1 votes·239 views
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Kindred :Mark of the Kindred passive: add: each target take down grants 2 stacks, but death will cast kindred lost one stacks. (to reward for playing well) add: Each of Kindreds basic attack deals 0.75%+(0.5%per stacks)) of enemy's missing health as a bonus physical damage

  • (Wolf(the w) deal current health because people who can life steal or heal refuse to die and wolf punish that. While kindred deal missing health for people who embrace death.)

Kindred :Dance of Arrows Q don't change

Kindred :Wolf's Frenzy w add: effect range increase by 3 per stacks. add: while not signal by E ability, Wolf will prioritize champion that he deal most of the damage) add: (maybe) the Wolf will evolve or grow bigger depends on how many stacks are there.

  • (So kindred can have more of the "Yin Yang life death two existence two extreme" concept, basically make wolf more like another champion.)

Kindred :Mounting Dread e add: E will direct Wolf to bounce to the target and attacking it until it died. change: 65 / 85 / 105 / 125 / 145 (+ 100% bonus AD) (remove the missing health damage, but kept rest of the damage when proc.)

Kindred :Lamb's Respite ult add: While inside the area, all units takes 20% / 35% / 50% increase damage from all source. (there is always a price for saving lives)

Please leave a comment about whether you like the idea or not.

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