Kindred's mini rework
:Mark of the Kindred
passive:
add: each target take down grants 2 stacks, but death will cast kindred lost one stacks. (to reward for playing well)
add: Each of Kindreds basic attack deals 0.75%+(0.5%per stacks)) of enemy's missing health as a bonus physical damage
- (Wolf(the w) deal current health because people who can life steal or heal refuse to die and wolf punish that. While kindred deal missing health for people who embrace death.)
:Dance of Arrows
Q
don't change
:Wolf's Frenzy
w
add: effect range increase by 3 per stacks.
add: while not signal by E ability, Wolf will prioritize champion that he deal most of the damage)
add: (maybe) the Wolf will evolve or grow bigger depends on how many stacks are there.
- (So kindred can have more of the "Yin Yang life death two existence two extreme" concept, basically make wolf more like another champion.)
:Mounting Dread
e
add: E will direct Wolf to bounce to the target and attacking it until it died.
change: 65 / 85 / 105 / 125 / 145 (+ 100% bonus AD) (remove the missing health damage, but kept rest of the damage when proc.)
:Lamb's Respite
ult
add: While inside the area, all units takes 20% / 35% / 50% increase damage from all source. (there is always a price for saving lives)
Please leave a comment about whether you like the idea or not.