[Jungle creature concepts] Green Falcon and Greed
Green Falcon is a roaming Jungle objective, he lacks any minions and is slightly less tanky than the Brambleback and the Centinel
The Green Falcon is a huge falcon made of plants, this creature will fly around the Jungle camps, and attacking it will aggro it, later on the match he might devour one of the minions of Brambleback or Centinel and be part of that jungle camp instead.
Smiting it will yield a movement speed buff of 20% speed for 10 seconds, a buff to speed up the slow junglers when moving around and helping it to chase objectives.
Killing it will reward the champion with the Crest of Hunter, this buff is made to help junglers gank a bit easier. Crest of Hunter: 30+ movement speed 20%+ vision range Bird of prey (similar tu Runaan, but just 1 bolt that deals 15% ad and ap and its usable for close and ranged champions)
Greed is a Mimic like entity, similar in power to the herald and the dragon
It can appear anywhere on the map from minute 10 onwards, and will reappear every 10 minutes after being killed, it will be marked on the map for everyone and its appareance will be signaled on the Chat
It will look like a really big treasure Chest until attacked, in that moment the top will open and this creature will jump out of the chest, ready to kill the assailant. Greed shoots gold coins that leaves a ignite like effect, also uses claw swipes, stomps, bites that stun and knock ups.
This creature won't give any buff, but grant to its killers a 1 time use treasure item that can cause changes on the battlefield itself.
Treasures:
Mountain Range: Creates a circular dome of rock walls that will bounce off anyone tryng to get in or out of it
Wallbreaker: Opens up a path in every obstacle facing the user to the miaximum reach of this skill.
Stormy winds: After selecting the centre of the skill, dragging somewhere will make a strong wind blow in that direction for 12 seconds, this wind will boost speed of every unit going with it for 50%, while reducing 50% speed of every unit going against the wind
Toxic smoke In the designed area a long poisonous smoke will linger for 20 seconds, causing strong poisoning on every enemy units that enters on it
Dome of darkness Big aoe zone that will become completelly blind while inside the area
Harmful vibrations For 10 seconds all the armor and magic resis of the enemy units inside the area will be reduced by 20%
Quicksands in a big area the earth will become quicksands, after 3 seconds aplying a 30% slow on every enemy unit inside it, it will root every enemy unit inside it for 3 seconds
Mirages In a big area the enemy units that get hit by this skill will start to suffer hallucinations for 20 seconds, these alucinations aren't harmfull, but are really distracting
Dizziness For 10 seconds the controls will swap for every affected enemy unit, clicking left will make the champion go right, clicking up will make them go down, pressing Q will make them use R, pressing E will make them use W and so
Electroshock Charges all ally units in the area, they will release a Statik shiv like discharge with each attack or skills, until they lose all charge after 10 discharges