[champion concept] The kingpin of Piltover
I saw the Riot Q&A over Ekko and this particular quote caught my eye > That character -- a Vigilnaut, is a hexmaturgically enhanced goon, most likely in the employ of someone elsee. -FauxSchizzle
this got me thinking, someone hired the Vigilnaut to hunt down Ekko, how is this true? because we see the fight taking place in front of the mural of lost people, something important to Ekko that he wouldn't purposefully engage in fights around, we even see him turn back a secured win in order to try to save the mural. So this shows that the Vigilnaut is the one who showed up looking for Ekko and not the other way around, this got me thinking who would hired someone to hunt Ekko down? he's a good person and doesn't seem to have any enemies well except for a certain piltover citizen we recently saw in the chronobreak comic...
but he's dead right? Ekko killed him!
no not at all! you see Ekko's last actions were to rewind and spend time with his dying friend and choosing to let the bad guy escape because there wasn't time to do both. This means that he's still out there, being up to no good. And Ekko's not too happy about that, so he reports this man's identity to the piltover authorities to track him down, but unknown to Ekko this guy was a crime kingpin and didnt want his identity thrown out there dragging him out of the shadows, so he hired the Vigilnaut to track down Ekko and that's how I came up with the following champion concept. let me know what you guys think! I think it would be a pretty cool resource to try to manage and I believe I came up with some interesting kit options while giving him defined weaknesses that could be played around or intentionally used. (controlled 3 second fountain back if used in the right way)
champion name The kingpin of Piltover
lore: A kingpin who runs a crime and black market ring in Zaun to fund their “legitimate” operations in Piltover, Ekko recently discovered their identity but chose to let them live in order to spend time with his dying friend. Now the kingpin plays a game of cat and mouse with his would be captors while tracking down whoever released his identity to the public.
Role: Bruiser, Support
Resource: Notoriety- using your abilities generates notoriety the longer they are active, if you reach 100% you are caught by Piltovers Finest and are stunned for 3 seconds before you make your grand escape and are sent back to the fountain.
Passive: **Dirty Money- ** You generate an additional 1 gold per 10 seconds for each nearby enemy champion and .5 gold per 10 second for each nearby ally champion.
_Q: _ Nothing to see here- toggle active: you pull out your hidden firearm and gain 500 attack range, counts as melee and generates 10 Notoriety per attack. Deals bonus magic damage to enemies below 20% hp.
Q passive- you quickly drain your Notoriety when the enemy team has no vision of you.
W: Hired Hands- toggle active: you call forth your Vigilnaut henchman to attack your target, they cannot die and remain active until the ability is canceled or you become stunned. You take 50% of the damage that your Vigilnaut takes and can take damage multiple times from aoe effects. Generates 5 Notoriety per second the ability is active. (medium ad scaling and small ap scaling)
E: Look the Other Way- You bribe local witnesses to turn a blind eye, costs 10 gold per Notoriety to empty your Notoriety bar. (longish cooldown)
R: The Root of All Evil- Generate 99 Notoriety and gain Attack Damage equal to your 10% of your unspent gold upon casting for the next 5 seconds. On Death or reaching 100 Notoriety and being captured you lose 50% of the gold you had at cast. (no cooldown)
R Passive: **Heavy pockets- ** You lose 15% movement speed during activation for every 1000 gold used