Yorick Rework

Undying Kaiser·12/16/2014, 7:31:31 PM·2 votes·493 views

so there were a lot of reworks a long time ago for yorick on surrender at 20 and i decided to make my version as how i would like to see yorick in lol. so the big change i made is that yorick is no longer an ad fighter but now he is an melee ap caster . his weapon is still his shovel and he uses it for his aa's because we all love yorick and his shovel. his minions have been made into a version of permanent pets . so without further explanation i present to you YORICK'S REWORK

passive: Lord of the Damned : Yorick's abilities passively give him a minion that has 180+20lvl + 35% of his max hp and deal 10+2lvl + 10% ap as psychical damage and when one of yorick's minions die they will respawn after 20/15/10 seconds. Inevitable doom : Whenever Yorick deals dmg to an enemy (does not include his minions dmg) he gives them a stack of Doom . Every stack of Doom gives an enemy a debuff .

Doom : 1 stack : increases damage taken by 5/10/15% 2 stacks : reduces movement speed by 5/10/15% 3 stacks : attackers gain 5% of dmg dealt as hp and 2% as mana 4 stacks : reduces damage dealt by 5/10/15% 5 stacks : reduces healing and regeneration by 50% 6 stacks : when you die you spawn an army of 5 ghouls that deal dmg with each basic attack and explode after 5s. ghouls can be killed to explode earlier ( ghouls explode for 10/30/50 + 0.1 ap as magic dmg , their stats are equal to your minions stats , ghouls have 300/310/320 ms )

explanation so basically his passive has been made to make him feel more rewarded when he hits a spell or aa's an enemy because his skills are now skillshots mostly and targeted aoe's . the 6 stack passive is only applied to large minion, large monsters and champions. small monsters and small minions will just explode for the 10/30/50 + 0.1 ap magic dmg.

q : shadow bolt : passive : skeleton warrior : deals dmg in an area in melee active : send a shadow bolt in a line that stops upon colliding with an enemy or reaching the end of its range . it deals 80/120/160/200/240 + 65% ap as magic dmg in an area around the target hit and slows them for 20/25/30/35/40% for 2s. the skeleton charges to that area dealing 30/50/70/90/110 + 10% ap as psychical dmg and rooting enemies for 0.5s

cooldown 8/7/6/5/4 s mana cost 40/50/60/70/80 range 1000 radius 150 speed 1500 skeleton speed 1000

explanation

your main dmg ability. i wanted to make yorick into a sustained dmg champion with no mobility but high defenses, you will see that when u read the rest of his skills . so your q is now a ranged skillshot that is a nice initiation tool to line up for your other spells as your other spells have a short delay . the damage is ok ,the slow is just so that your skeleton has a higher chance to hit your enemies and the root is just to close up the distance and line up your other spells. the skeleton is primarily used for additional melee dmg or jungling

w : Frost Storm : passive : lich : has a 500 basic attack range that slows enemies for 10% for 0.5 s active : Yorick conjures a Frost Storm after a 0.5s delay in a target location that deals 30/55/80/105/130 +20% ap as magic dmg every second for 3 seconds . the lich summons a giant iceberg at the center stunning enemies inside of it for 0.5s and dealing 30/50/70/90/110 + 10% ap as magic damage

range 700 radius 300 cd 14/13/12/11/10 seconds mana cost 60/70/80/90/100

your waveclear ability and harrass that deals much dmg if an enemy stands there for the whole duration and keep in mind that every tick adds a stack of doom so an enemy will get 3 stacks of it so they should pretty much avoid it . try to position it the best you can or combo it with your q to guarantee that is hits . the lich will boost your dmg the closer you are to your target so remember that he is supposed to be a close range mage ,

e : necrosis : passive : archer with 550 basic attack range that deals dmg active : Yorick curses enemies in a 250 radius area after a 0,5s delay that deals 50/80/110/140/170 + 40% ap as initial magic dmg and curses enemies with necrosis for 4s. Yorick's spells that deal dmg to enemies affected by necrosis will cause them to take another 50/80/110/140/170 + 40% ap as magic dmg and heal yorick for 50% of that amount. the archer will shoot an arrow at every enemy hit by the curse dealing 30/50/70/90/110 + 10% ap as magic dmg and poisoning them for 30/45/60/75/90 + 15% ap as magic dmg over 3s.

explanation this is your combo ability that will greatly award you if you manage to hit another spell with this and will solve the problem of the yorick ranged unbearable sustain that he has . the dmg of this ability is pretty low if uncomboed . the archer is just there for his ranged harras and the little bit of extra dmg

now here comes his ultimate i chose from 2 options that i had and i thought this 1 would be more inresting with his current kit . it is a combination of riven's and garen's ult so here is comes

R : revenant form : passive : revenant that deals deals melee dmg and heals yorick for 10/15/20% of its damage dealt active : yorick fuses his soul with the revenant temporary losing the revenant but gives yorick 30/40/50% reduced damage taken , 500 basic attack range and 10/15/20 + 10% ap as bonus attack damage for 10 seconds . during that time yorick can activate revenant's grasp

Revenant's grasp deals 200/350/500 + 20/25/30% missing hp + 1% per 50 ap as magic dmg to an enemy over 1 second

so your ult is now supposed to make you feel tankier and a bit safer in tf's so that u don't die in 2s and feel useless. yorick's burst is limited and the 2nd part of his ult felt right for him as a single target finisher .

I hope you guys like my Yorick rework and please leave a comment about your opinions about my rework and thumbs up

1 Comments

Undying Kaiser12/18/2014, 7:03:25 PM1 votes

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