[Champion Concept]: Lox. the Harbinger of Death

NiteStrykr·3/4/2018, 6:36:22 PM·1 votes·361 views

Lox, the Harbinger of Death

For this champ, I've designed it to be a bit of a tank and top laner, though I do see him as a potential mid-laner and maybe as a troll in the support role, and you'll see why.

Passive: Death's Right Hand

  • Lox’s basic attacks inflict Necrosis, a stackable debuff that decays the targets armor over 3 seconds (can inflict a maximum of 5 stacks, and can be on multiple enemies, and further attacks refresh the stacks).
  • If Lox kills or assists in the kill of an enemy champion, he can select one to take on their corpse as a shield based on a % of the target’s maximum health that can last up to 15 seconds. This ability has a 100 second cooldown.

Q: Doom

  • Lox enchants his blade (Doom) to deal bonus magic damage on his next 3 basic attacks.
  • The first attack will remove any current shields on the target. This also reduces incoming healing for 3 seconds.
  • Landing all 3 attacks on the same enemy applies Shieldbreaker, a debuff that removes any shields prevents the user from receiving or casting any shields on themselves (including active and passive item effects).

W: Dreadful Barrier

  • Passive: Lox gains 1 stack of Doom for each unit he kills. Stacks increase the duration of Dreadful Barrier by 0.6%.
  • Active: Lox grants himself a shield for a duration. Activation consumes all stacks of Doom, and stacks cannot be obtained for the first 2 seconds upon activation.
  • This shield can stack on top of Shadow Husk.

E: Shadow Rush

  • Lox charges in a target direction, impaling the first enemy champion in his path and dragging them with him for the duration, and damaging and pushing away all other enemies in his path.
  • If Dreadful Barrier was active upon activation, the shield will detonate at the end of the dash, dealing magic damage to surrounding enemies based on the shield's remaining strength at that point.

Ultimate: Death Comes

  • Lox draws out the souls of all nearby enemy champions, dealing heavy magic damage and inflicting a heavy slow.
  • The souls appear behind their targets and last for 6 seconds, (very) slowly walking towards Lox, who upon colliding with them consumes them to heal for a percentage of his missing health (enemies cannot retrieve, attack, or collide with souls).
  • Lox can reactivate this ability as long for each soul that wanders, as long as they persist, and each time he does, one of them will detonate to deal magic damage to surrounding enemies based on a percentage of its host's current health.

I'd love to hear what you all think![poppy-wink]

2 Comments

Anastaecia3/4/2018, 6:40:01 PM1 votes

Does he go good on bagels?

[sg-poppy]

HonestJohnTheCon3/4/2018, 7:26:15 PM1 votes

Am I the only one who first read this as "Lux, the Harbinger of Death"?

The concept looks cool, but I feel like his name is too similar to Lux, and his title is too similar to Fiddlesticks's title (The Harbinger of Doom).